Dark Space: Map Update p 22

Work-in-progress and discussion for the "Last Days" map pack.

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Where should the DS:TCW Sides Preview be On?

Poll ended at Mon Jun 01, 2009 7:19 am

Maloss
8
44%
A Stock Map (specify)
10
56%
 
Total votes: 18
YaNkFaN
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Re: Dark Space: Map Update p15

Post by YaNkFaN »

i believe the texture is on both sides but i'm not sure
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Re: Dark Space: Map Update p15

Post by Sky_216 »

YaNkFaN wrote:i believe the texture is on both sides but i'm not sure
Correct.



DS Mini-Missions

Simple missions of various types playable on DS maps. Range from simple campaigns like on Maloss to Wave modes (will be mostly DT era).

Anyway so far have finished:

Maloss
CW Mission:

A simple campaign - play as a 91st legion trooper, progress through fairly simple objectives (go here, catch this, blow up that).
DT Wave:
Play as General Kota (you have a few allied militiamen aka cannon fodder). Similar to the other DT Wave modes (similar in difficulty to Death Star).

Rhen Var
CW Mission:

"Dynamic" campaign. Singleplayer, may make multiplayer support available. Play as a Legion "Elite trooper" (random legion therefore random unit). Objective set is simple - kill a few units, catch a cp, kill some more units, go to another cp, kill enemy hero. Dynamic bit is that the enemy units, hero and cps are random...which gives it good replay value.
Oh and one point you get some cannon fodder/squad mates.
Image

WIP:

Veriss:

Like the Rhen var one...except you're a CIS elite unit.
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Re: Dark Space: Map Update p15

Post by Nova Hawk »

Wow, Sky you keep on dishing this stuff out! You sure do a have a talent for modding!

Btw, how many clone legions do you plan on having for this mappack? I heard something like 5 or so..
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Re: Dark Space: Map Update p15

Post by GangsterJawa »

Cool update! Can't wait! :D
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Re: Dark Space: Map Update p15

Post by Grev »

I never had the chance, my computer broke, but to change the dynamic-ness a tiny bit, maybe in another map so it doesn't interfere with your current campaign set up, make it dynamic in the sense that whichever direction you take in parts of a map change the campaign in one way or another.
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Re: Dark Space: Map Update p15

Post by Dom380 »

this smile is really stupid but it just sums up these maps :eek:
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Re: Dark Space: Map Update p15

Post by Sky_216 »

Nova Hawk wrote:Wow, Sky you keep on dishing this stuff out! You sure do a have a talent for modding!

Btw, how many clone legions do you plan on having for this mappack? I heard something like 5 or so..
Legions:

-41st (Phase I)
-91st (Phase I)
-Generic phase I legion can't remember the name right now
-Sandtroopers/299th
-92nd Shadow Corps
-Whatever the heck DarthRougueKnight's legion is called I can't remember it right now
-5th Space Corps - all have Jet Packs, "Jet Trooper" has more health
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Re: Dark Space: Map Update p15

Post by Delta-1035 »

wow, awesome update!
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Re: Dark Space: Map Update p15

Post by Nova Hawk »

Skyhammer_216 wrote:
Nova Hawk wrote:Wow, Sky you keep on dishing this stuff out! You sure do a have a talent for modding!

Btw, how many clone legions do you plan on having for this mappack? I heard something like 5 or so..
Legions:

-41st (Phase I)
-91st (Phase I)
-Generic phase I legion can't remember the name right now
-Sandtroopers/299th
-92nd Shadow Corps
-Whatever the heck DarthRougueKnight's legion is called I can't remember it right now
-5th Space Corps - all have Jet Packs, "Jet Trooper" has more health
Whoaw, that's pretty sweet!
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Re: Dark Space: Map Update p15

Post by Fluffy_the_ic »

Rogue's legion is teh 49th, I think.
Look's epic. :)
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Re: Dark Space: Map Update p15

Post by RogueKnight »

Fluffy_the_ic wrote:Rogue's legion is teh 49th, I think.
Look's epic. :)
I haven't really worked on that leigon in a while, but i think it was the 49th..... lol.
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Re: Dark Space: Map Update p15

Post by Sky_216 »

Update!


Well I decided for the "Dynamic" campaign missions you can have any of the elite classes (legion/seperatist elite units). This means you can switch between style for different objectives and should make multiplayer more fun.

Oh and guess what?


Deployable CP :runaway:

Took about twenty minutes. Can't be captured - must be destroyed instead. Still needs a polish up in terms of visuals (give it a custom model...probably an edited version of the old BF1 one).
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Re: Dark Space: Map Update p15

Post by Delta-1035 »

Skyhammer_216 wrote:Deployable CP
Wow, this is the first time I hear something like that for SWBF2!
I think it will be cool 8)
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Re: Dark Space: Map Update p15

Post by Taivyx »

Skyhammer_216 wrote:Deployable CP :runaway:

Took about twenty minutes. Can't be captured - must be destroyed instead. Still needs a polish up in terms of visuals (give it a custom model...probably an edited version of the old BF1 one).
Sounds like a weapon for a commander, finally a real rally point/reinforcement call.
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Re: Dark Space: Map Update p15

Post by Nihillo »

Reminds me of Battlefield 2142 Squad Leader Spawn Beacon.
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Re: Dark Space: Map Update p15

Post by Nova Hawk »

Oooh, a deployable cp? That sounds cool. And ya, I agree, that sounds like a job for the Commander.
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Re: Dark Space: Map Update p15

Post by Null_1138 »

Nova Hawk wrote:Oooh, a deployable cp? That sounds cool. And ya, I agree, that sounds like a job for the Commander.
Very nice work! Sort of reminds me of the old BF1 Bespin: Bounty Hunters. I'll definitely download this when its done.
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Re: Dark Space: Map Update p15

Post by Sky_216 »

Well, this has beeen updated for the first time in about two months:

http://www.moddb.com/mods/dark-space-the-clone-wars


Oh yes and here's the Deployable Command Post. It doesn't go to ground height so I've just got a floating effect. May make a little autoturret like hovering thing under it though.

Image

BTW I may not use the Deployable CP (it does alter the battle a lot, maybe I'll just give it to a hero), in which case I'll just release it (probably will anyway).
Last edited by Sky_216 on Sat Jun 20, 2009 6:25 pm, edited 1 time in total.
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Re: Dark Space: Map Update p15

Post by Fluffy_the_ic »

You might not use the effect or the CP? I hope you just mean the effect! :runaway:
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Re: Dark Space: Map Update p15

Post by Nihillo »

Maybe it won't be so overwhelming if you give it a very limited life span.

Impressive effect, by the way, I really like the looks of it.
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