
General Info
Moderator: Moderators
- sampip
- General
- Posts: 792
- Joined: Mon Mar 16, 2009 12:08 pm
- Projects :: Something big. And exciting.
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- Location: Zebra
Re: General Info
that... looks really good
i agree with nova-hawk.

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- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
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- Location: Washington, US
Re: General Info
Not entierly sure where we are at with my legion, so just checking up, i think you got my pm about the extra skins being lost/not worth putting in, but if you need some more i will gladly make some.
- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: General Info
Sorry for all the delays folks....due to not having much access to modding computer + reports to write this pretty much hasn't been worked on for 2 weeks.
But now I'm working on it again and its getting there.
Just a few things to note:
1) Won't be perfect first release. Nor will I try and make it perfect (because then it'll be months until first release). In particular a few of the custom combos are mildly stuffed up ('sliding' attacks, asajj has no dash attack) - since they'll be replaced with fancy combos (ie similar to DT ones) for the second release, seemed pointless fixing them for first release. Oh and most maps don't have a proper minimap yet (Rhen Var can't have one anyway
) Unlikely to have custom sounds for first release either.
2) For the first release, I'll strip off almost (leave a few hero/elite assaults + maloss campaign) all the extra modes. Because due to side changes (which includes the random scripting stuff) some don't work or are buggy, and they're a main thing to add in for second release.
3) DRK and AQT: added in your legions (made a few extra troop classes of my own to bulk them out), thanks guys you did a great job.
But now I'm working on it again and its getting there.
Just a few things to note:
1) Won't be perfect first release. Nor will I try and make it perfect (because then it'll be months until first release). In particular a few of the custom combos are mildly stuffed up ('sliding' attacks, asajj has no dash attack) - since they'll be replaced with fancy combos (ie similar to DT ones) for the second release, seemed pointless fixing them for first release. Oh and most maps don't have a proper minimap yet (Rhen Var can't have one anyway

2) For the first release, I'll strip off almost (leave a few hero/elite assaults + maloss campaign) all the extra modes. Because due to side changes (which includes the random scripting stuff) some don't work or are buggy, and they're a main thing to add in for second release.
3) DRK and AQT: added in your legions (made a few extra troop classes of my own to bulk them out), thanks guys you did a great job.
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- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: General Info
Hey, no problem Sky every great mod isn't perfect when it's first release. Take BF0 for example, that mod has been worked on for a couple years now (maybe one) and they're just nearing perfection.
Can't wait for the release!!
Can't wait for the release!!

- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: General Info
Thanks to Aman/Pinguin releasing his tuskencamp source files, there are a few new/fancied special troops for each side.
Special units for AQT's and DRK's new legions below. If you guys (AQT and DRK, that is) can think of your own, post away and I'll replace these.
DRK's:
Clone Gunslinger
-Dual Pistols
-Concussion Nades (5)
-Strike Beacons (2)
AQT's
HMA Trooper HMA = High Mobility Assassin
-Sniper Rifle
-Vibroblades
-Jetpack
Special units for AQT's and DRK's new legions below. If you guys (AQT and DRK, that is) can think of your own, post away and I'll replace these.
DRK's:
Clone Gunslinger
-Dual Pistols
-Concussion Nades (5)
-Strike Beacons (2)
AQT's
HMA Trooper HMA = High Mobility Assassin
-Sniper Rifle
-Vibroblades
-Jetpack
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- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: General Info
Sounds good to me. 

- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
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Re: General Info
Progress Update:
Sorry about lack of updates everyone, been transferring DS over to another PC over the last few days so I can get v1 done in next 2 weeks.
Sides:
-Need to localize 3 vehicle weapons, set up PointsToUnlock for the newer units. Yeah, lots to do.
Maps:
-Minor updates needed (fix a few objects, perfect planning, switch cp ownership a little). Kadrala/Gaalidraan (spelt it wrong once again) still a toss up.
Sorry about lack of updates everyone, been transferring DS over to another PC over the last few days so I can get v1 done in next 2 weeks.
Sides:
-Need to localize 3 vehicle weapons, set up PointsToUnlock for the newer units. Yeah, lots to do.
Maps:
-Minor updates needed (fix a few objects, perfect planning, switch cp ownership a little). Kadrala/Gaalidraan (spelt it wrong once again) still a toss up.
- bobfinkl
- Rebel Colonel
- Posts: 593
- Joined: Sun Jul 13, 2008 9:01 am
- Projects :: Lots of unreleased stuff
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- Location: The quaint little city gametoast.
Re: General Info
Never could remember that could you? Well just to make sure you remember it for the final version it's Galidraan
.
And good to hear you are almost done, I'll be sure to download it when it comes out.

And good to hear you are almost done, I'll be sure to download it when it comes out.
- Sky_216
- Droid Pilot Assassin
- Posts: 2086
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Re: General Info
Hey y'all!
Probably the final progress update for a little while:
1st release will be released sometime this weekend (barring disasters).
Will be pretty skin and bones: both eras, conquest (+ a few extra modes on certain maps), 12-15 maps.
Probably the final progress update for a little while:
1st release will be released sometime this weekend (barring disasters).
Will be pretty skin and bones: both eras, conquest (+ a few extra modes on certain maps), 12-15 maps.
- IronJaw
- Sergeant Major
- Posts: 225
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- Location: Look behind you, I'm with four other ninjas
Re: General Info
Very cool. I'm looking forward to playing. 

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- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
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Re: General Info
Can't wait, sky! Good luck with the release!
edit:
Hey Sky, will we be able to remove a couple of the maps from the mappack that we don't want or will they still remain ingame??
edit:
Hey Sky, will we be able to remove a couple of the maps from the mappack that we don't want or will they still remain ingame??
- Sky_216
- Droid Pilot Assassin
- Posts: 2086
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Re: General Info
No…..because it’s all one map, you’d have to edit the addme and practically none of the maps have logical names (e.g. Adon Fel is “YKG”, Maloss is “FAI”).
If you really need the space and want to play DT era on this but not on stock maps, you could move/delete the BDT addme (keep a backup, obviously).
If you really need the space and want to play DT era on this but not on stock maps, you could move/delete the BDT addme (keep a backup, obviously).
- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: General Info
Last update before first release, promise 
Spent the last few days touching up a few maps (mainly fixing stuff). Sraiden and Fai'Kaal now work (Fai'Kaal gets DT hero assault btw...so much fun with all the bridges to throw people off) properly, Myydria is working again (it didn't for a long time...no idea why), Ark Mion has flowers and various bugs on other maps have been fixed up.
The main map change, though, is because i didn't like Ark Sin's (previously mswf's "Tatooine: Suburbs") atmosphere much...so I changed it. It's now called Ellera Prime: Colony (Ellera being the planet in the sky). Prettier and a lot easier to see.
Screens:
Sraiden:
Ellera Prime

Spent the last few days touching up a few maps (mainly fixing stuff). Sraiden and Fai'Kaal now work (Fai'Kaal gets DT hero assault btw...so much fun with all the bridges to throw people off) properly, Myydria is working again (it didn't for a long time...no idea why), Ark Mion has flowers and various bugs on other maps have been fixed up.
The main map change, though, is because i didn't like Ark Sin's (previously mswf's "Tatooine: Suburbs") atmosphere much...so I changed it. It's now called Ellera Prime: Colony (Ellera being the planet in the sky). Prettier and a lot easier to see.

Screens:
Sraiden:
Hidden/Spoiler:
Hidden/Spoiler:
- Ping
- Sith
- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: General Info
Wow, Ellera Prime looks incredible, even if only the sky was changed. Reminds me alot of Mysteries of the Sith, for some reason.
- Eggman
- Master Bounty Hunter
- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: General Info
Man, both maps look beautiful.
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- Master Bounty Hunter
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Re: General Info

Hidden/Spoiler:
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- Banned
- Posts: 4089
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Re: General Info
Totally epic! Can't wait for the release!!! 

- Delta-1035
- Sith Master
- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: General Info

- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
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- xbox live or psn: No gamertag set
Re: General Info
Are crud sorry guys, found out sunday that I've got a Math1013 Quiz on tuesday afternoon....so at earliest (assuming no upload screw ups) V1 will be released Wednesday.
Sorry.
Sorry.

- Ping
- Sith
- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: General Info
That's okay. Real life takes importance first.Skyhammer_216 wrote:Are crud sorry guys, found out sunday that I've got a Math1013 Quiz on tuesday afternoon....so at earliest (assuming no upload screw ups) V1 will be released Wednesday.
Sorry.