BF0 Custom Vehicles/Fighters
Moderator: Moderators
-
- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: NJ, USA
Re: BF0 Custom Vehicles/Fighters
oh so it just floats there...i always thought it walked. so what do you change manderek?
-
- Sith Master
- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: BF0 Custom Vehicles/Fighters
As i said, i'll animate it: make it walk..
...I'm just animating them![]()
- Super_Clone
- High General
- Posts: 803
- Joined: Sat Jul 12, 2008 7:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Florida
Re: BF0 Custom Vehicles/Fighters
maybe add a flying STAP like in the previews : P
-
- Private Third Class
- Posts: 50
- Joined: Fri Jul 11, 2008 10:58 am
Re: BF0 Custom Vehicles/Fighters
that would be cool
-
- Sith Master
- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: BF0 Custom Vehicles/Fighters
No it won't 
Updating first post now with AT-AP.. check it out

Updating first post now with AT-AP.. check it out
-
- Jedi
- Posts: 1104
- Joined: Tue Jan 30, 2007 6:04 am
- Projects :: Inactive
- Location: Germany
-
- Sith Master
- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: BF0 Custom Vehicles/Fighters
Okay, first post is now up-to-date..
I feel sad saying the A5-R Juggernaut has not survived my crash. He has some weird problems which i can't fix now without sources..
It's updated with the AT-AP, and the Terra Sool Militia-Fighter, the counter vehicle of the Floating Battle Platform, my best starfighter so far
Credits to FOOLIS for using both platform and fighter his awesome Battlefront Zero map
Stay tuned for more updates
I feel sad saying the A5-R Juggernaut has not survived my crash. He has some weird problems which i can't fix now without sources..
It's updated with the AT-AP, and the Terra Sool Militia-Fighter, the counter vehicle of the Floating Battle Platform, my best starfighter so far

Credits to FOOLIS for using both platform and fighter his awesome Battlefront Zero map

Stay tuned for more updates

-
- Jedi
- Posts: 1038
- Joined: Tue Jan 16, 2007 3:59 pm
- Location: Germany
Re: BF0 Custom Vehicles/Fighters
Man i´m so proud to use your awesome models for my map and our project.
BattleFront Zer0 will ROCK !
BattleFront Zer0 will ROCK !
- authraw
- 1st Lieutenant
- Posts: 445
- Joined: Mon Jun 26, 2006 3:45 pm
Re: BF0 Custom Vehicles/Fighters
Wow, this project just keeps getting better and better. I can think of at least a hundred different ways I could use that ATAP... 
You've done a really great job on those models.

You've done a really great job on those models.

-
- Master Sergeant
- Posts: 162
- Joined: Sat Jun 16, 2007 4:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Cookie Land
Re: BF0 Custom Vehicles/Fighters
I know this might be the first time I've ever said this but theres a first for everything....OOOOOMMMMMGGGGG! Those look awesome, I can't wait to walk/fly them ingame. Awesome Terra Sool Militia-Fighter and the AT-AP has never looked better.
-
- Sith Master
- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: BF0 Custom Vehicles/Fighters
Thanks mate, glad you like them 

-
- High General
- Posts: 892
- Joined: Sat Sep 02, 2006 6:47 pm
- Projects :: Thinking...
- Location: London
- Contact:
Re: BF0 Custom Vehicles/Fighters
You wanna see what ive been up 2 regarding these beautiful vehicles...
And Yes Manderek you know what it is.
And Yes Manderek you know what it is.
-
- Private Third Class
- Posts: 50
- Joined: Fri Jul 11, 2008 10:58 am
Re: BF0 Custom Vehicles/Fighters
YES, what!
- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: BF0 Custom Vehicles/Fighters
MandeRek wrote:No it won't

Hidden/Spoiler:
-
- Sith Master
- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: BF0 Custom Vehicles/Fighters
Hehe, lol.. I want to keep this canon, so my flying AAT is not possible to keepSkyhammer_216 wrote:MandeRek wrote:No it won't![]()
Hidden/Spoiler:

I'm fixing the TF-Troop Carrier odf now, should post pic soon.. Then I've got a small vehicle break, to do some general bugfixing in Zero, and then I will continue with the Tsmeu Wheel..
What i wondered.. Is there some sort of canon glider? I would love to make one

- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: BF0 Custom Vehicles/Fighters
Why do some models have ultra-uber textures, and some have just regular textures?
-
- Sith Master
- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: BF0 Custom Vehicles/Fighters
I don't see what you mean.. Ultra uber, like? Same for regularTeancum wrote:Why do some models have ultra-uber textures, and some have just regular textures?

I'm not a texture king, so i basicly do what i can with UVing.. Some models don't work with that so i need to texture, which is my sucky part..
Got examples though? Then i can be more accurate

- Fluffy_the_ic
- Hoth Battle Chief
- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: BF0 Custom Vehicles/Fighters
I think he means something like: Why is, say, the Tri-Droid texture so [Diet Dr. Pepper] good, as, say, the CR-20 troop carrier is slightly above average? Something like that.
-
- Sith Master
- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: BF0 Custom Vehicles/Fighters
Lol, don't agree on you there, since the only good thing of the Tri is the head, but okay, i see what you mean..Fluffy_the_ic wrote:I think he means something like: Why is, say, the Tri-Droid texture so [Diet Dr. Pepper] good, as, say, the CR-20 troop carrier is slightly above average? Something like that.
Texturing is never my best thing.. I rather model, and, eventually, UV.. As on the KotOR Wardroid, the texture was basicly a black and white box.. All markings were made in polygons, and those polygons were textured black!
Now I'm most of the time just copy/pasting from assets, or reference pictures, and see how it works out with some good UVs.. If i was good at texturing my models would look better, I'm sure of that.. But I'm searching someone who can just LEARN me how to do that.. Now that sounds weird.. But i hardly know more then colorizing and hue saturations..
Hope this explains more

UPDATED FIRST POST WITH TRADE FEDERATION TROOP CARRIER... WOOHOOO!

-
- Sith
- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: BF0 Custom Vehicles/Fighters
Looks insane!!!