
Sry to bother you though, but I got more...
*Need I look for those report papers now sir?*
Before I start, I need to report some fatal errors:
SALEUCAMI: FATAL MESSAGE
Is what I recieved. Now to the norms.
ILUM:
-You fixed a LOT of things here. GJ first I need say.

-But well, a lot of the pillars are floating slightly above ground. The crystals are annoying, so I'll leave em. But a slight decrease in pillar height would be enough to ground them.
-The CIS were slightly underpowered, mostly cus the can't get up enough to find the CP. Also, I found it hard to get action cus of the trek.
Still, compared to the last time I saw ILUM, its a vast improvement :plokoon: .
MUUNILISTS(A.K.A home of the long head Ki Adi knockoffs. Except 10x selfisher and wimpier

-Republic still being overpowered. Those tanks may be a bad idea....
-The lance blade could have some hit effects(if not sparks then the dust like the twi'lek guy)
MUUNILIST--PO:
-The lance trooper seems to be able to flail the lance around real easily eventhough it is about his full height. I know you are gonna punch me for saying this, but you should make his combo simpler. The last combo was disadvantagous, but realistic. Maybe you could include only 2 strokes, or 2 strokes with an immobile 3rd stroke. Choose whichever. I suggest including the downward swipe like the jeedai killer. You could also increase his health for more balance.
MYGEETO:
You lost the source files for this right? Well I am gonna report just incase
-Opening satellite shot ain't right
-Floating prop close to starting CIS CP.
-An interesting bug, the AI , if they spot you, will run towards you, even though they are on the bridges. So while trying to run to you, the run over the bridge and fall....
You should include barriers...
GEONOSIS:
-HERO ASSAULT: Fordo would try to bring out a recon droid. It doesn't spawn sometimes though. Personally for coolness, he shouldn't have a recon droid, or he won't go around pwning people with a blaster.
The T-shaped monsters are giving me sharp glares, better get on with their segment lest I get crushed by a basilisk......
MANDALORIAN AFFAIRS:
-The lightsaber is missing its proper effects(I found it on Muunilist)
-Your jedi killer shouldn't be able to RUN like a jedi. Decrease his speed dude.
-He can't run while in saber mode you might say, well if u run in gun mode(which looks quite ludicrous when he is so fast)you can switch to saber and voila, force run.
-I would also suggest giving them sounds. Rebel *aghs* or *oofs* won't be bad. *Follow Me* would be good too.
And finally, we return to the 2 tailed freaks :greeny: :greeny: :amidala:
RYLOTH:
-Cody I believe has the same problem as Fordo in Geo Arena
-CIS roster has 3 units all localized as B1 Battledroid only. Sure, ONE of them truly is that, but the other 2 is a sniper and grenade launcher. You should relocalize them.
-HUNT: May I suggest making the better twi'leks unlockables?
-HUNT: Your twi'lek vibroblade is humming like a lightsaber. Or was there just a very big bee nearby? *realizes that bees don't exist on Ryloth, hardly any flowers.* ........
-ATRT planning ain't really much better than the blurrgs(someone gave them low quality battle droid oil? you should have at least given droideka class :clone: )
I have nearly played through the whole mod. I am seeming to like it more and more. Can't wait for even the new maps to come. Great work Mande!

(oh, and I guess I'll see my models, next release)