Under City?
Moderator: Moderators
- Blade
- Captain
- Posts: 496
- Joined: Fri Apr 04, 2008 11:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Under City?
I know that we're already majorly pushing the object count, but does anyone else think that, instead of everyone extending UP, maybe some of us should go down...
I think it would be cool to have a small network of tunnels connecting some of the lots/buildings. Trainmaster's making a subway, right? Why not have some branches of that tunnel so that there's not only one entryway, or a small, underground bar? just something like that. I think it'd be fun. Of course, we need to get everything else done, to see if we can even get all the stuff that's already planned done. But if anyone else is wanting to, I can design some simple tunnels, and my building may even end up being an inverted skyscraper (going into the ground, rather than up).
I think it would be cool to have a small network of tunnels connecting some of the lots/buildings. Trainmaster's making a subway, right? Why not have some branches of that tunnel so that there's not only one entryway, or a small, underground bar? just something like that. I think it'd be fun. Of course, we need to get everything else done, to see if we can even get all the stuff that's already planned done. But if anyone else is wanting to, I can design some simple tunnels, and my building may even end up being an inverted skyscraper (going into the ground, rather than up).
-
- Sith
- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Under City?
I was thinking the same thing for my skyscraper, so sure. I'm all for it.
-
- Private
- Posts: 32
- Joined: Sat Dec 01, 2007 6:07 pm
Re: Under City?
I personally would say it wouldnt be a good idea. We are already going to majorly push the game. It would also make it even worse for people with slower PC's who this map will be laggy for already so I'd say lets not push it any farther
- Blade
- Captain
- Posts: 496
- Joined: Fri Apr 04, 2008 11:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Under City?
I know, that's why I said:Typoe99 wrote:I personally would say it wouldnt be a good idea. We are already going to majorly push the game. It would also make it even worse for people with slower PC's who this map will be laggy for already so I'd say lets not push it any farther
These are just ideas, I'm not even sure if I can design a good building yetThe Coolest Guy on Earth wrote:Of course, we need to get everything else done, to see if we can even get all the stuff that's already planned done.

- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Under City?
Aside from the object count, I'm concerned with this place being a ghost town as-is anyways. It's already a big map, then you add a second, higher up layer that the AI just won't be able to use and things start to get really scarce. Even online with 10-15 players + 200 AI in-game per side it's gonna be really quiet.
-
- Sith
- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Under City?
That's a good point, and people are also beggining to start dropping out.
- Dohnutt
- Hoth Battle Chief
- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
Re: Under City?
Oh, yeah - That never even crossed my mindTeancum wrote:Aside from the object count, I'm concerned with this place being a ghost town as-is anyways. It's already a big map, then you add a second, higher up layer that the AI just won't be able to use and things start to get really scarce. Even online with 10-15 players + 200 AI in-game per side it's gonna be really quiet.

- Fluffy_the_ic
- Hoth Battle Chief
- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Under City?
I like the idea. But it will get a little annoying to make, just watch.
-
- 2008 Best Amateur Avatar
- Posts: 256
- Joined: Wed Jan 23, 2008 6:49 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Midwest
Re: Under City?
I'm just curious but what is so difficult about doing things under ground. I've been doing it for a year now and it hasn't killed me. Also, with the under city, I'd be able to add it to my house no problem, I'm already underground, but, like Teancum said, the people will become pretty scarce with all these places to go.
- Dohnutt
- Hoth Battle Chief
- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
Re: Under City?
Yeah - we'll prolly just hang out in one spot anyways...
- trainmaster611
- Sith Lord
- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: Under City?
Teancum wrote:Aside from the object count, I'm concerned with this place being a ghost town as-is anyways. It's already a big map, then you add a second, higher up layer that the AI just won't be able to use and things start to get really scarce. Even online with 10-15 players + 200 AI in-game per side it's gonna be really quiet.
I was essentially making the same point there when the upper city idea first started. There's only going to be so many people and they'll be so spread out. Its going to kill activity not only on the ground level but the ground level will also be competing with the top level for traffic, which leaves an already very small market divided up.trainmaster611 wrote: Sounds like a good idea, but you're going to need a lot of tall buildings first. And at the same time, this might kill the activity on the ground level. Now everyone will build tall buildings and no one is ever going to walk on the ground
The last thing we need is an underground. That being said, I'm not going to connect my subway systems to the underground city.
- Blade
- Captain
- Posts: 496
- Joined: Fri Apr 04, 2008 11:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Under City?
Eh, maybe this isn't a good idea after all. Well, my building is still (probably) going to be an inverted skyscraper, because I think that not having to really design the outside will make it easier to do a better interior.
- tsurugi13
- Lieutenant Colonel
- Posts: 543
- Joined: Mon Dec 17, 2007 6:16 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Battling the ISA menace on Helghan.
Re: Under City?
Another problem with underground building is just how painstaking it is. The tinyest gap ruins it.
-
- Sith
- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Under City?
Unless its all one object.
- tsurugi13
- Lieutenant Colonel
- Posts: 543
- Joined: Mon Dec 17, 2007 6:16 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Battling the ISA menace on Helghan.
Re: Under City?
Yeah, but if it was all one object no one could add things and we might as well call this the static map idea. 

- Blade
- Captain
- Posts: 496
- Joined: Fri Apr 04, 2008 11:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Under City?
Alright guys, we already (at least I already) gave up the idea... enough bickering now
.

- destructo_bot
- Chief Warrant Officer
- Posts: 329
- Joined: Sun Aug 10, 2008 3:14 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Orkney, a place of... well... farming. Scotland FTW!
Re: Under City?
just a thaought...I think it would be cool to have like a tunnel system which was infested with some sort of creature...probably couldnt be done with the object count though
-
- Gametoast Staff
- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
Re: Under City?
--------------------------------------------------------------------------------------
Please don't bump topics over 30 days old. It is against The Rules.
Thanks, Staff
----------------------------------------------------------------------------------------
Please don't bump topics over 30 days old. It is against The Rules.
Thanks, Staff
----------------------------------------------------------------------------------------