First specify in this thread which available lot you want:
Master Saitek - C4
Fluffy_the_ic - J2
Grev - G3
tsurugi13 - K4
Fingerfood - D3
Maveritchell- B2
[RDH]Zerted - B4
YJJ - A4
Taivyx - D1
Teancum - B3
MercuryNoodles - A2
trainmaster611 - D2
SlyCoopersButt - I3
Karnage - I1
Thunder - I4
FragMe! - O2
Blade - J3
Wazmol - H3-4
1z2x3c - I2
redgroupclan -G4
crazy_ewok - A1
Syth - A3
theITfactor - F4
Aman/Pinguin- J4
PsychoHamster- F1
Xavious - M2
Challenger33 -C3
Typoe99 - N2
MandeRek - N1 -etc
Hebes24 - M1
Dohnutt - M3
Delta47 - M4
Eggman - F3
PsYcH0_]-[aMsT3r - F1
Aman/Pinguin - J4
Epm01 - O4
Main world folder:
Then, download the main world folder http://files.filefront.com/data+DMIzip/ ... einfo.html
What to do after that:
- Make a new world with the modtools (run from start menu), called DMI, with it's only mode being Hero Assault.
- Paste in the World and Common folder from the file you downloaded.
- ]In ZE, go to the Change: next to layers and it'll open the layer dialog box.
- Hit the "new" button.
- Right click on the new layer and rename it to your name.
- Always work in this layer, not the BASE layer, make sure you change it everytime you start up.
- Open ZE, load dmi.wld
- Click the Game Modes: CONFIGURE button. (by the layer thing)
- Under common layers, REMOVE YOUR LAYER THAT YOU CREATED. (don't worry, this doesn't delete it)
- Click on ELI under mode name.
- Under "Layers Used" click "add"
- Select the layer that you created, ex. DMI_Karnage
- Click the update REQ and Mode REQ button.
- Save world.
- a msh folder including any new mesh you added
- an odf folder including any new odf you added
- world1 including your .lyr file
Released Assets
Prefab Pack Released
A variety of models to help you fill your lot.
Note: if you modify any of these objects in any way, you MUST rename the msh, rename the tga, hex edit the msh to reference the renamed tga and rename the odf. Or else we'd paste over each other's stuff. If you fail to follow this direction, I will simply disregard the contents you give me (as it would compromise the entire level).

Stairs:
