Layers
Layer loading through LUA?
Zerted proposed that each layer could be loaded through the lua, which would enable a more coherent synchronization between the layers.
Sides
General Idea
The two sides will be seamless, as they would comprise of the same types of units. There will be no clear distinction of teams. Every unit will have weapons
Leveling Up
Within each side, there will be a hierarchical structure of units, meaning that the class selection will range from a common person to a Jedi. However, not all the units are available from the start. The “better” units such as the Jedi will be unlockable through points. This makes a kind of “leveling up” system, pending that the

There are 18 total units to select from if both teams are put together. A sample setup would be to have 3 base classes and 5 levels, which allows for 3 different varieties of Jedi. It ultimately depends on how many levels we need versus how many base classes we need.
Jedi
It seems the jedi are taking the police role. Perhaps we could have a "Jedi master" class that is validated to only certain people. The regular Jedi Knights would be still subject to the no kill rule. Now as to how to validate the Jedi Master, we could just use one of the techniques that I described, it is as follows:
Random Geometry
It has been proposed that upon spawn, the player will be switched to a random geometry. Pseudocode for this is:
Code: Select all
OnCharacterSpawn()
randomNumber = rand() * 5
newlySpawnedGuy = GetEntityMatrix([GET THE NEWLY SPAWNED CHARACTER])
SetProperty(newlySpawnedGuy, "GeometryName" "Model[randomNumber]")
Logistics
Restricting Weapon Use
The city region would punish the killing of human players (except for the battle arena, if duel mode is going to be used). If a player kills a human within the city region, he will be punished (kicked/booted/banned), and the victim will be force spawned.
Forcefield/Barrier
We may see the need for some sort of city wall/barrier. The function of this barrier would be to keep people from shooting into the city, and to keep wild animals out.
Jedi Temple
Floor layout:
-Jedi master room
-Sparring arena
-Droid Fighting Arena
-Obstacle Course
-Meditation rooms
-lobby
Jedi Master Room
Has the Jedi Master chairs, good view. Perhaps change the chairs to be sit-able.
Sparring Arena
Has a health regeneration region (possibly a damage region with opposite health). This enables Jedi to fight each other in friendly competition.
Droid Fighting Arena
Has a health regeneration region (possibly a damage region with opposite health). Also spawns droids (possibly magnaguards) indefinitely.
Obstacle Course
A series of moving blocks try to push you out of your way. Perhaps a raised path you have to follow and not touch the ground.
Cantina
General Idea
Will be a place to kick back and relax.
Features
-Booth seats that can be entered like a vehicle.
-Jukebox with music.
-Xfire chatroom to be associated with it.
Battle Arena
Note we could perhaps incorporate only one of the modes if we had to. Ultimately it is my opinion that the latter would be more fun and a better experience.
Duel Mode
Two or more players fight against each other in the arena. Points would be awarded for kills. Some creative scripting would have to be done in order to specify friendlies versus foes.
Wave Mode
One or more players enter the arena and fight off waves of attacking enemy AI. With each wave, both the number and difficulty of the units increases (different types of units are spawned. This is modeled after Pandemic’s Clone Wars game.
Enemies in the Countryside
Animals
Wild animals could be added as a local team. It could be modeled off of some of KotOR’s worlds such as Tatooine and Dantooine, where wild animals existed. They could be enemies that attacked you and did damage. The player could also receive points for hunting them.
Swoop Gangs
As in KotOR, in the countryside you may find some “swoop gangs” or regular thugs that won’t like your presence. Enemies of this nature could be Mandelorians or Duros. Once again, the player would get points for killing them.
Private estates
It would be possible to put some small residences out in the country, to give to the ambience. Autoturrets could protect against armed people.