The Old DMI Plan
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- Gametoast Staff
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Re: The DMI Plan
I haven't had a lot of time to mod nowadays, so I have to approach things one at a time. First battle arena, then DMI.
I have some future plans for DMI that I will write up when i get there.
I have some future plans for DMI that I will write up when i get there.
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- Jedi
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Re: The DMI Plan
Take your time. I have more than one project going myself, so it's understandable. I need time to get better aquainted with XSI and UV mapping anyway. 

- Fluffy_the_ic
- Hoth Battle Chief
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Re: The DMI Plan
Yeah, taaake yer time. <-say like Bill Engvall'd say "Here's yer sign" I wanna learn UVing better myself, and I'm in the midst of other models, but that's was this is for, showing them off, isn't it? Ah well, take your time.
- GangsterJawa
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Re: The DMI Plan
Does the train work as a teleport or an animation? And do I have to have my own lot to make this playable for me? Because I have tried modding/modeling once and was completely bamboozled (<-- fun word)
- Silas
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Re: The DMI Plan
anyone can play the map after it's released
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- Gametoast Staff
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Re: The DMI Plan
I've got the perfect substitute for an elevator, linked turrets (like the defense turrets on the capital ships). You can enter a turret on any floor and instantly switch to another floor and then exit. It's so simple and elegant-- a lot better than a bumpy elevator ride, or confusing ZE anims (no offense to Mav's elevators, they work beautifully; it's just a lot of work to do in the face of ZE crashing).
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- Jedi
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Re: The DMI Plan
Wow, Rep. I never thought of elevators that way.RepSharpshooter wrote:I've got the perfect substitute for an elevator, linked turrets (like the defense turrets on the capital ships). You can enter a turret on any floor and instantly switch to another floor and then exit. It's so simple and elegant-- a lot better than a bumpy elevator ride, or confusing ZE anims (no offense to Mav's elevators, they work beautifully; it's just a lot of work to do in the face of ZE crashing).

- Silas
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Re: The DMI Plan
that's genius rep. saves a lot on the number of regions we'll need
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- Corporal
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Re: The DMI Plan
I really like this idea! If it's okay, I would like to be involved. I don't have modeling software, but I can do a lot with ODFs and skinning. In fact, I've got a bunch of units/skins/weapons that could be used in this, if anybody wants them. 
EDIT: Sorry, saw the "Getting Started" section. Woopsies!

EDIT: Sorry, saw the "Getting Started" section. Woopsies!
- Fluffy_the_ic
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Re: The DMI Plan
So, how hard should we try to get this all into one object?
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- Gametoast Staff
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Re: The DMI Plan
Try to condense it as much as you can. I think one estimate was like 25-30 objects per person max.
- Fluffy_the_ic
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Re: The DMI Plan
Okay, sounds good.
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- Private Third Class
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Re: The DMI Plan
I love the idea for this map. I have had similar ideas for a map of this kind, and seeing as I have no modding skills, I am glad that you are making this. I am sure that this will turn out to be awesome!
(Just saying)
(Just saying)
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- Command Sergeant Major
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Re: The DMI Plan
Hey, I have an Idea for the map
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What if there was a system of "gas" stations a various points of the map that refill your transport's stamina when you pull into them with??? just make it to where your stamina does not regenerate by itself
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What if there was a system of "gas" stations a various points of the map that refill your transport's stamina when you pull into them with??? just make it to where your stamina does not regenerate by itself

- vortexus
- Private Recruit
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Re: The DMI Plan
Hi guys
A few things. Firstly, I know this is a bit of a strange question but do you plan to make a flashy load screen? Edited pictures of the game map and that kind of stuff?(this is more a question for when this project is nearing the end)Secondly,how many servers will it have? Third and finaly, How will you stop people playing the map in conquest? Or will just have the map with normal conquest sides or Kotor,custom etc....?


A few things. Firstly, I know this is a bit of a strange question but do you plan to make a flashy load screen? Edited pictures of the game map and that kind of stuff?(this is more a question for when this project is nearing the end)Secondly,how many servers will it have? Third and finaly, How will you stop people playing the map in conquest? Or will just have the map with normal conquest sides or Kotor,custom etc....?



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Re: The DMI Plan
the post before me this is answering one of your points the last point about the conquest either he can delete it or edit it so it says conquest on screen but playeds diffently so there might not be a conquest or not its really up to the crew of this map
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- High General
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Re: The DMI Plan
At point 3, there is no conquest mode. Only Hero Assault.
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- Gametoast Staff
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Re: The DMI Plan
That actually sounds like a neat idea. It would add realism definitely. Although I'm not sure if it would be more of an annoyance than an asset.jedi_pilot wrote:Hey, I have an Idea for the map,
What if there was a system of "gas" stations a various points of the map that refill your transport's stamina when you pull into them with??? just make it to where your stamina does not regenerate by itself.
- Fluffy_the_ic
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Re: The DMI Plan
Well, youd also need to require everyone to make their own vehicles stamina NEVER regenerate except around that.
- Fiodis
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Re: The DMI Plan
Isn't it possible to make a vehicle move only when you do boost? Then, just give it a lot of stamina and you have a perfect fuel gauge. Brilliant idea, jedi_pilot!