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Rather newby CS:S modding question.
Posted: Wed Apr 08, 2009 10:36 pm
by tsurugi13
I'm trying to get into modding again, and thought Source might be a good place to start. I own Counter Strike: Source, and have quickly run headlong into a stupid problem. I create an interior, no gaps whatsoever, and add 6 info_player_counterterrorist entities as well as 6 info_player_terrorist entities. None of them are overlapping either each other or any other models. The compiler window offers no handy errors, and when I run the map the game insists that both teams are full. Am I missing something here?
Re: Rather newby CS:S modding question.
Posted: Wed Apr 29, 2009 6:37 pm
by Gen.Kenobi
Maybe the buy or spawn regions missing?
Re: Rather newby CS:S modding question.
Posted: Thu Apr 30, 2009 4:08 pm
by tsurugi13
Gen.Kenobi wrote:Maybe the buy or spawn regions missing?
Those exist? Hurm. That could be it. Any ideas as to how I would go about adding those? I'm new at this. Thanks for the reply!
Re: Rather newby CS:S modding question.
Posted: Thu Apr 30, 2009 4:31 pm
by PsYcH0_]-[aMsT3r
Sorry Gen.Kenobi, but your thinking like a SWBF2 modder. I mod CSS and I know you don't need a buyzone, you just won't be able to buy any weapons. I encountered this problem a while ago but I can't remember how I fixed it. Try moving the spawn entities away from eachother, and slightly off the ground.
Re: Rather newby CS:S modding question.
Posted: Thu Apr 30, 2009 4:39 pm
by Gen.Kenobi
This video may help you:
http://www.youtube.com/watch?v=r-IblzeE ... feature=iv
heheheh, i'm trying to get onto Source modding as well
Re: Rather newby CS:S modding question.
Posted: Thu Apr 30, 2009 5:01 pm
by Fingerfood
tsurugi13 wrote:I'm trying to get into modding again, and thought Source might be a good place to start. I own Counter Strike: Source, and have quickly run headlong into a stupid problem. I create an interior, no gaps whatsoever, and add 6 info_player_counterterrorist entities as well as 6 info_player_terrorist entities. None of them are overlapping either each other or any other models. The compiler window offers no handy errors, and when I run the map the game insists that both teams are full. Am I missing something here?
Haha. I don't think there's anything wrong with your map, but more with the server settings. If you have any bots, remove them. I'd also put a few info_player_ entities for each team just in case.