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BF1 & BF2 (Base game) Sound Build Env

Posted: Sat May 22, 2021 4:23 pm
by cbadal
https://www.moddb.com/games/star-wars-b ... nloadsform

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After playing around with Phantom's Sound Extractor (and adding more file names to the hash look up table) I realized that we could pretty much re-create the whole sound build environment for BF1 & BF2.
I got to create a few new tools along the way and wrote a program that ended up generating the largest batch file I've ever encountered (7MB+) to do the PCM16 wav conversions for the extracted files.
The end result is ~3.74 GB Download of all the streams and sound effects used in SWBF1 & SWBF2 (in PCM16 wav format). It's actually super fun to listen to them all.

Super Props to Phantom for the extractor tool and helping out getting me a few files that the tool failed to extract correctly.
Super props to my buddy marler8997 for writing the audio deinterlacer program that separated the quadraphonic (.st4) sound files.

Re: BF1 & BF2 (Base game) Sound Build Env

Posted: Tue May 25, 2021 4:44 pm
by MDPtoaster
Wow, good job with this man.

Re: BF1 & BF2 (Base game) Sound Build Env

Posted: Tue May 25, 2021 8:22 pm
by Marth8880
Fantastically done as always! :thumbs:

Re: BF1 & BF2 (Base game) Sound Build Env

Posted: Thu May 27, 2021 1:42 pm
by cbadal
We've found several issues with these files.
Consider this a 'Beta' release.
And we'll work toward repairing the issues & re-upload when it is felt the release is 'Good'.

Re: BF1 & BF2 (Base game) Sound Build Env

Posted: Sat Jul 03, 2021 6:34 pm
by cbadal
************************ Updated 3 July 2021 **************************
Fixed bug in sound effect extract tool, re-extracted sound files.

BF1 Sound files were previously PC only. The .sfx files in this release have been updated to include support for xbox and ps2.
Munged XBOX sound files confirmed to work.
PS2 remains untested.

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(Same link)