
After playing around with Phantom's Sound Extractor (and adding more file names to the hash look up table) I realized that we could pretty much re-create the whole sound build environment for BF1 & BF2.
I got to create a few new tools along the way and wrote a program that ended up generating the largest batch file I've ever encountered (7MB+) to do the PCM16 wav conversions for the extracted files.
The end result is ~3.74 GB Download of all the streams and sound effects used in SWBF1 & SWBF2 (in PCM16 wav format). It's actually super fun to listen to them all.
Super Props to Phantom for the extractor tool and helping out getting me a few files that the tool failed to extract correctly.
Super props to my buddy marler8997 for writing the audio deinterlacer program that separated the quadraphonic (.st4) sound files.