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Zero Editor UPDATED INTERFACE (r7)

Posted: Tue Mar 28, 2017 11:25 pm
by Marth8880
Hey guys! I'd like to share with you a small project I've been working on for the past couple days.

I've always found Zero Editor's UI to be really cramped. The object browser and other listboxes are all really narrow and small, and this makes it difficult to easily work with large worlds. So, seeing as how it's possible to edit virtually any aspect of ZE's UI via the CFG files in the data_***\Editor\Config directory, I went ahead and did so.


OVERVIEW

What it is

This is an updated UI for Star Wars Battlefront II's level editor, Zero Editor.

What it does

The following aspects are changed:
  • Increased the width of UI panels, buttons, textboxes, and listboxes (excluding those in the Height/Texture/Color/Water/Foliage modes)
  • Increased the height of most listboxes
  • Added a button to Object mode to manually edit the selected object's position/rotation coordinates
  • Fixed various spelling/grammar issues in tooltips
  • Removed PS2 UI elements from Light mode

SCREENSHOTS

Here's some screenshots of the changes.

Object mode:
Hidden/Spoiler:
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Object mode (Edit Coordinates prompt):
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Path mode:
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Region mode:
Hidden/Spoiler:
Image
Portals mode:
Hidden/Spoiler:
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Sectors mode:
Hidden/Spoiler:
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Hintnode mode:
Hidden/Spoiler:
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Barrier mode:
Hidden/Spoiler:
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Planning mode:
Hidden/Spoiler:
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Boundary mode:
Hidden/Spoiler:
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Light mode:
Hidden/Spoiler:
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DOWNLOAD

You can download the update or view its source with the links below.

>> Download Latest Version (r7) <<

>> View Source On GitHub <<


INSTALLATION

To install this, you simply need to extract the downloaded ZIP file into your project's data_*** folder.


I'd love to hear everyone's suggestions and whatnot for new features, changes, etc.!

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Wed Mar 29, 2017 9:53 pm
by AQT
Cool, but I don't think anyone will use this.

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Wed Mar 29, 2017 9:57 pm
by Marth8880
AQT wrote:Cool, but I don't think anyone will use this.

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Thu Mar 30, 2017 12:26 pm
by JimmyAngler
AQT wrote:Cool, but I don't think anyone will use this.
Any update to ZE is worth downloading...

Nice job Marth!

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Tue May 16, 2017 7:07 am
by RaveYoda
I'll be using this....

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Wed Jan 10, 2018 1:40 pm
by cbadal
Wow...
I didn't realize it was customizable.
Would it be possible to add a scrollable odf toolbox for a selected world (that you have the source for) in object mode? (like the control picker in Visual Studio)

Or copy/paste between instances? (like you do a multi-select for objects on one instance of zero editor and paste into another open instance working on a different world)
Is there documentation on Zero editor for what's possible?

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Wed Jan 10, 2018 1:41 pm
by Lorul1
" DANG SON WHERE'D YOU FIND THIS " (good job)

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Fri Jan 12, 2018 2:50 am
by Marth8880
cbadal wrote:Wow...
I didn't realize it was customizable.
Would it be possible to add a scrollable odf toolbox for a selected world (that you have the source for) in object mode? (like the control picker in Visual Studio)

Or copy/paste between instances? (like you do a multi-select for objects on one instance of zero editor and paste into another open instance working on a different world)
Is there documentation on Zero editor for what's possible?
sadly I do not know dae way :(

Unfortunately the CFG files only determine how the UI is laid out. So as much as I would love to see a content browser of sorts, we can't add any new functionality.

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Fri Jan 12, 2018 1:36 pm
by cbadal
On a related note to the asset browser, I did find this awesome thing:
:D :D :D https://sites.google.com/site/swbfmodding/swbf-tools :D :D :D

Re: Zero Editor UPDATED INTERFACE (r7)

Posted: Fri Jan 12, 2018 3:11 pm
by AQT
The MSH Viewer has been around for quite a few years now: http://www.gametoast.com/viewtopic.php?f=64&t=16219