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EP3trooper with arc cape

Posted: Mon May 18, 2009 3:58 pm
by Deviss
DESCRIPTION
ep3trooper with arc's cape simple :D

Offtopic: so sorry EA711 for the delay i am busy with some projects yet, i wait the model like you :D

Image

Re: EP3trooper with arc cape

Posted: Mon May 18, 2009 4:01 pm
by Maveritchell

Re: EP3trooper with arc cape

Posted: Mon May 18, 2009 4:07 pm
by Deviss
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D

Re: EP3trooper with arc cape

Posted: Mon May 18, 2009 4:27 pm
by obiboba3po
DEVISS-REX wrote:
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
Im pretty sure all kamas are the same with different skins.

Re: EP3trooper with arc cape

Posted: Mon May 18, 2009 4:32 pm
by Deviss
obiboba3po wrote:
DEVISS-REX wrote:
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
Im pretty sure all kamas are the same with different skins.
oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are same :wink:

Re: EP3trooper with arc cape

Posted: Mon May 18, 2009 4:39 pm
by obiboba3po
DEVISS-REX wrote:
obiboba3po wrote:
DEVISS-REX wrote:
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
Im pretty sure all kamas are the same with different skins.
oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are same :wink:
okay ill trust you i don't usually pay that close attention to details lol

Re: EP3trooper with arc cape

Posted: Mon May 18, 2009 4:55 pm
by Deviss
obiboba3po wrote:
DEVISS-REX wrote:
obiboba3po wrote:
DEVISS-REX wrote:
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
Im pretty sure all kamas are the same with different skins.
oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are same :wink:
okay ill trust you i don't usually pay that close attention to details lol
no problem man :wink: , i alwatys pay attention to clones :lol: , in special to the skins

Re: EP3trooper with arc cape

Posted: Tue May 19, 2009 1:42 pm
by sampip
it crashes for me :? does it for anyone else?

Re: EP3trooper with arc cape

Posted: Tue May 19, 2009 3:37 pm
by Deviss
sampip wrote:it crashes for me :? does it for anyone else?
did you add the ClothODF to odf of your unit?? remember the cape name

Re: EP3trooper with arc cape

Posted: Tue May 19, 2009 3:50 pm
by sampip
my download didn't come with a cape msh. just a texture. i figured since it was the arc troopers cape, so i used
rep_inf_arctrooper_cape.

Re: EP3trooper with arc cape

Posted: Tue May 19, 2009 3:53 pm
by Deviss
sampip wrote:my download didn't come with a cape msh. just a texture. i figured since it was the arc troopers cape, so i used
rep_inf_arctrooper_cape.
how look your unit odf??

Re: EP3trooper with arc cape

Posted: Tue May 19, 2009 3:59 pm
by sampip

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName         = "rep_DEV_ep3trooper"
GeometryLowRes      = "rep_inf_ep3armoredpilot_low1"
FirstPerson              = "REP\reptroop;rep_1st_trooper"
ClothODF	                =  rep_inf_arctrooper_cape"
there's no errors i can see in there. unless i change the lowrez, but that uses a different model anyway.

Re: EP3trooper with arc cape

Posted: Tue May 19, 2009 4:33 pm
by Deviss
sampip wrote:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName         = "rep_DEV_ep3trooper"
GeometryLowRes      = "rep_inf_ep3armoredpilot_low1"
FirstPerson              = "REP\reptroop;rep_1st_trooper"
ClothODF	                =  rep_inf_arctrooper_cape"
there's no errors i can see in there. unless i change the lowrez, but that uses a different model anyway.
mm i have and idea, please give me a few time for repair this and i will upload :D

Re: EP3trooper with arc cape

Posted: Tue May 19, 2009 5:54 pm
by Commander_Keller
sampip wrote:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName         = "rep_DEV_ep3trooper"
GeometryLowRes      = "rep_inf_ep3armoredpilot_low1"
FirstPerson              = "REP\reptroop;rep_1st_trooper"
ClothODF	                =  rep_inf_arctrooper_cape"
there's no errors i can see in there. unless i change the lowrez, but that uses a different model anyway.
you are missing a " in that line:
ClothODF = rep_inf_arctrooper_cape"
it should read:
ClothODF = "rep_inf_arctrooper_cape"

i don't know if that would cause a crash. but what so ever you have to fix that to get it to work. ;)

@ deviss: great job man!

Re: EP3trooper with arc cape

Posted: Tue May 19, 2009 6:22 pm
by Deviss
Commander_Keller wrote:@ deviss: great job man!
Frieeeeend you are back :D , many thanks man :wink:

Re: EP3trooper with arc cape

Posted: Wed May 20, 2009 2:46 am
by sampip
sorry that was just a typo :? i'll look for errors again this afternoon.

Re: EP3trooper with arc cape

Posted: Tue May 26, 2009 7:15 pm
by Commander_Keller
did you change your rep_inf_arctrooper_cape.odf, too?

i think it should look like this:

Code: Select all

[GameObjectClass]       
ClassLabel          = "cloth"

[Properties]
attachedmesh	= "rep_DEV_ep3trooper"

Re: EP3trooper with arc cape

Posted: Tue May 26, 2009 8:43 pm
by RepSharpshooter
Yeah the capes are different, the sniper's cape has a noticeable "flare" backwards whereas the arc does not.