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Terraincutters

Posted: Mon Jul 21, 2008 9:41 pm
by FragMe!
Since everyone has been asking lately (well okay not everyone) for terraincutters this is a quick set of three that I whipped up. There is a cube a rectangle and a cylinder. You should be able to scale these to fit most circumstances (if you don't know how to scale a msh please read the docs)
Of course it is always better to make the terraincutter part of your model but not everyone has XSI.

Oh I also included the odfs for those who are really lazy :P

http://www.filefront.com/14269107/terraincutters.zip/
MediaFire

Oh and one more thing I will not be held responsible if your map starts looking like swiss cheese :funny2:

Re: Terraincutters

Posted: Mon Jul 21, 2008 9:45 pm
by woner11
Thanks so much!! I was about to do some for me, but this works, so thanks a bunch! :runaway:

Re: Terraincutters

Posted: Mon Jul 21, 2008 10:26 pm
by theITfactor
Awesome! These will be very useful :thumbs:

Re: Terraincutters

Posted: Mon Jul 21, 2008 10:27 pm
by authraw
You rock FragMe! :) This will make things a lot easier.

Thanks! :D

Re: Terraincutters

Posted: Tue Jul 22, 2008 3:57 am
by wazmol
FragMe! wrote:Oh and one more thing I will not be held responsible if your map starts looking like swiss cheese :funny2:
LOL, good one FragMe!

This will help a lot of people who cannot use XSI. Sweet work.

Re: Terraincutters

Posted: Wed Jul 23, 2008 2:02 pm
by redgroupclan
Salvation to the Bespin Courtyard :wink: Thanks Frag.

Re: Terraincutters

Posted: Wed Jul 23, 2008 2:31 pm
by Fingerfood
redgroupclan wrote:Salvation to the Bespin Courtyard :wink: Thanks Frag.
Did someone say Bespin? heh heh heh... :wink:

Great job FragMe!! :thumbs:

Re: Terraincutters

Posted: Wed Aug 19, 2009 11:36 am
by agentfallenangel
so I assume you use them like normal objects? (im new to modding haha)

Re: Terraincutters

Posted: Wed Aug 19, 2009 11:43 am
by DarthD.U.C.K.
yes, you dont have to bump an over-a-year old topic though...