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MshEx beta - use at your own risk

Posted: Sat Jun 14, 2008 6:21 pm
by RepSharpshooter
Image

Proof it works in XSI.

Instructions:

XSI
  1. Put everything you're going to export under a null (not the scene root).
  2. In the scene explorer, middle-mouse click the name of the null.
  3. Go to file, crosswalk, export (it should be on 6.0 text when it pops up).
  4. Click settings tab.
  5. Select a filename/filepath.
  6. CHECK "EXPORT SELECTION ONLY"
  7. CHECK "CONVERT GEOMETRY TO TRIRANGLES"
  8. CHECK "EXPORT XSI NORMALS"
  9. Press export.
  10. Run mshex in same directory and convert file to a msh.

RULES- READ THIS OR DIE

-Models MUST HAVE UV COORDINATES AND NORMALS
-ALL MATERIALS MUST HAVE A TEXTURE OR ELSE YOU WILL CRASH MSHEX. This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
-In xsi, everything must be under a null.
-In xsi, you must check "export selection only" and middle mouse click on your null
-In max, you must press triangulate, and uncheck animation.
-In max you have to rotate 90 degrees, or just rotate in ZE

If you do not follow these procedures correctly, I am NOT liable for any damages to your computer. USE AT YOUR OWN RISK!

This is for anyone that complains about mshex, or if you're dissatisfied with it:
Hidden/Spoiler:
FRICKEN GET OVER IT. I've spent the last year working on this, including the last 3 days straight rewriting it. All day. 7am to midnight. So I don't want to hear it. I know what it doesn't do. I know the bugs in it, cause I made it! Really, please don't even ask if it does complex things. It exports visible mesh, no collisions, animations, or fancy crap. Yeah I know the bounding box is messed up and there are weird triangle glitches! If you don't like it, then here:




There's some blank space so you can get started on your own msh exporter.
Once again, I am not liable for anything. Use at your own risk. This exporter is not meant to be used heavily, rather it is a way to preview your models ingame. You may have to get your models exported with a real exporter for them to look good/work. I wouldn't go over 3000 polys, 5000 will definitely crash it.

Everything you need to run mshex is on this page, I will give no support to anyone unless it is something that I did not cover. If you find a legitimate bug (one not caused by your following directions incorrectly) tell me about it.
http://files.filefront.com/MshExzip/;10 ... einfo.html

Re: MshEx beta - use at your own risk

Posted: Sat Jun 14, 2008 8:10 pm
by Crazy_Ewok
I....I can't believe it :bowdown: Amazing, amazing, three days re-writing it. Wow. I don't have the words for how much I appreciate you releasing this to the community. :runaway:

Re: MshEx beta - use at your own risk

Posted: Sat Jun 14, 2008 8:37 pm
by Commander_Cody771
W00000000000T!!!!!!! Thanks you so much! :bowdown:

Re: MshEx beta - use at your own risk

Posted: Sat Jun 14, 2008 10:19 pm
by Frisbeetarian
RepSharpshooter wrote:This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
Does that include the collision mesh as well?

Re: MshEx beta - use at your own risk

Posted: Sat Jun 14, 2008 10:26 pm
by Taivyx
Frisbeetarian wrote:
RepSharpshooter wrote:This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
Does that include the collision mesh as well?
Material, not mesh


I know I speak for all of Gametoast when I say thanks a million.
We all appreciate tremendously all the effort and time you've spent in putting this infinitely useful tool together.
I'd say this is definitely the must-have asset of the year, great job Repsharpshooter, to put it bluntly, we love ya :P

Re: MshEx beta - use at your own risk

Posted: Sat Jun 14, 2008 10:29 pm
by tsurugi13
:faint: I thought this was impossible. It's great, but I;m super new to modeling and I'm not sure how to create a null. I tried creating a group and it wouldn't let me add the model so I ended up with a broken .msh.

Re: MshEx beta - use at your own risk

Posted: Sun Jun 15, 2008 4:58 am
by wazmol
*but hes only a kid...*

Thank you mate. I could use this with modtools 6 now. even though i have the full version, this will come in very handy.

Re: MshEx beta - use at your own risk

Posted: Sun Jun 15, 2008 6:40 am
by theultimat
Does this work with XSI|ModTool? Good work! :D

Re: MshEx beta - use at your own risk

Posted: Sun Jun 15, 2008 11:43 am
by MandeRek
Rep', omg.. You've been working SOO hard on this.. I don't know if it exports bones, but if it doesn't, say so.. I'll rebuild the unit_template with nulls or meshes..

Diet Dr. Pepper; i don't need it anymore, but this is so great.. You're a freakin hero! :thumbs:

Re: MshEx beta - use at your own risk

Posted: Sun Jun 15, 2008 4:06 pm
by Hebes24
I'm not going to use this (I don't model), but I know that you've worked very hard on this Rep', and I'm sure you did a great job. Nice work.

Re: MshEx beta - use at your own risk

Posted: Mon Jun 16, 2008 12:59 pm
by MasterSaitek009
You are so awesome Rep! :bowdown:
Thanks.

Re: MshEx beta - use at your own risk

Posted: Mon Jun 16, 2008 1:26 pm
by tsurugi13
Rep's right, it works like a charm! It got my first model ingame! Thanks a million rep!

This should be on the homepage. :yes:

Re: MshEx beta - use at your own risk

Posted: Mon Jun 16, 2008 2:51 pm
by redgroupclan
So does this export your XSI products ingame to where they are solid objects and not just a msh that everything can go through?

P.S. Nice model :greeny:

Re: MshEx beta - use at your own risk

Posted: Mon Jun 16, 2008 4:58 pm
by DarthD.U.C.K.
what a great application! :faint:
it is not imagionable, which big job you have done to the community

@redgroupclan: that depens on how you set up your mode, if you just export the model, visualmunge will use the normal geometry as collisiongeometry. if you make a model called collision and export it togehther with your model, visualmunge will use this model as collision.
i hope i didnt understand the question wrong

Re: MshEx beta - use at your own risk

Posted: Mon Jun 16, 2008 5:36 pm
by redgroupclan
Ah, so basically dont have to worry about collision. Thx! :D

Re: MshEx beta - use at your own risk

Posted: Mon Jun 16, 2008 6:50 pm
by Blade
Sorry, quick, idiot question... :oops:

By "Run MshEx in the same directory," do you mean run it in the same directory as the scene? Or just the directory that XSI is in?

Re: MshEx beta - use at your own risk

Posted: Tue Jun 17, 2008 12:19 am
by FragMe!
The directory where you exported the XSI to

Re: MshEx beta - use at your own risk

Posted: Tue Jun 17, 2008 1:13 am
by redgroupclan
Yea same kind of question as him...

When running MshEx in the same directory, it just brings up a black screen with some words typed into it. What do I do from there?

Re: MshEx beta - use at your own risk

Posted: Tue Jun 17, 2008 8:39 am
by FragMe!
type in:

thenameofyourfile.xsi

remember to add the .xsi

press enter and watch all the fun words scroll by

Re: MshEx beta - use at your own risk

Posted: Tue Jun 17, 2008 10:45 am
by PsYcH0_]-[aMsT3r
WoooooooW! Ive been thinking about learning to model for ages now but this has actually convinced me i should :D thanks so much rep!