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MshEx beta - use at your own risk
Posted: Sat Jun 14, 2008 6:21 pm
by RepSharpshooter
Proof it works in XSI.
Instructions:
XSI
- Put everything you're going to export under a null (not the scene root).
- In the scene explorer, middle-mouse click the name of the null.
- Go to file, crosswalk, export (it should be on 6.0 text when it pops up).
- Click settings tab.
- Select a filename/filepath.
- CHECK "EXPORT SELECTION ONLY"
- CHECK "CONVERT GEOMETRY TO TRIRANGLES"
- CHECK "EXPORT XSI NORMALS"
- Press export.
- Run mshex in same directory and convert file to a msh.
RULES- READ THIS OR DIE
-Models MUST HAVE UV COORDINATES AND NORMALS
-ALL MATERIALS MUST HAVE A TEXTURE OR ELSE YOU WILL CRASH MSHEX. This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
-In xsi, everything must be under a null.
-In xsi, you must check "export selection only" and middle mouse click on your null
-In max, you must press triangulate, and uncheck animation.
-In max you have to rotate 90 degrees, or just rotate in ZE
If you do not follow these procedures correctly, I am NOT liable for any damages to your computer. USE AT YOUR OWN RISK!
This is for anyone that complains about mshex, or if you're dissatisfied with it:
Once again, I am not liable for anything. Use at your own risk. This exporter is not meant to be used heavily, rather it is a way to preview your models ingame. You may have to get your models exported with a real exporter for them to look good/work. I wouldn't go over 3000 polys, 5000 will definitely crash it.
Everything you need to run mshex is on this page, I will give no support to anyone unless it is something that I did not cover. If you find a legitimate bug (one not caused by your following directions incorrectly) tell me about it.
http://files.filefront.com/MshExzip/;10 ... einfo.html
Re: MshEx beta - use at your own risk
Posted: Sat Jun 14, 2008 8:10 pm
by Crazy_Ewok
I....I can't believe it
![bow_down :bowdown:](./images/smilies/bowdown.gif)
Amazing, amazing, three days re-writing it. Wow. I don't have the words for how much I appreciate you releasing this to the community.
![runaway :runaway:](./images/smilies/runaway.gif)
Re: MshEx beta - use at your own risk
Posted: Sat Jun 14, 2008 8:37 pm
by Commander_Cody771
W00000000000T!!!!!!! Thanks you so much!
![bow_down :bowdown:](./images/smilies/bowdown.gif)
Re: MshEx beta - use at your own risk
Posted: Sat Jun 14, 2008 10:19 pm
by Frisbeetarian
RepSharpshooter wrote:This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
Does that include the collision mesh as well?
Re: MshEx beta - use at your own risk
Posted: Sat Jun 14, 2008 10:26 pm
by Taivyx
Frisbeetarian wrote:RepSharpshooter wrote:This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
Does that include the collision mesh as well?
Material, not mesh
I know I speak for all of Gametoast when I say thanks a million.
We all appreciate tremendously all the effort and time you've spent in putting this infinitely useful tool together.
I'd say this is definitely the must-have asset of the year, great job Repsharpshooter, to put it bluntly, we love ya
![Razz :P](./images/smilies/icon_razz.gif)
Re: MshEx beta - use at your own risk
Posted: Sat Jun 14, 2008 10:29 pm
by tsurugi13
![Faint :faint:](./images/smilies/fallover.gif)
I thought this was impossible. It's great, but I;m super new to modeling and I'm not sure how to create a null. I tried creating a group and it wouldn't let me add the model so I ended up with a broken .msh.
Re: MshEx beta - use at your own risk
Posted: Sun Jun 15, 2008 4:58 am
by wazmol
*but hes only a kid...*
Thank you mate. I could use this with modtools 6 now. even though i have the full version, this will come in very handy.
Re: MshEx beta - use at your own risk
Posted: Sun Jun 15, 2008 6:40 am
by theultimat
Does this work with XSI|ModTool? Good work!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: MshEx beta - use at your own risk
Posted: Sun Jun 15, 2008 11:43 am
by MandeRek
Rep', omg.. You've been working SOO hard on this.. I don't know if it exports bones, but if it doesn't, say so.. I'll rebuild the unit_template with nulls or meshes..
Diet Dr. Pepper; i don't need it anymore, but this is so great.. You're a freakin hero!
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
Re: MshEx beta - use at your own risk
Posted: Sun Jun 15, 2008 4:06 pm
by Hebes24
I'm not going to use this (I don't model), but I know that you've worked very hard on this Rep', and I'm sure you did a great job. Nice work.
Re: MshEx beta - use at your own risk
Posted: Mon Jun 16, 2008 12:59 pm
by MasterSaitek009
You are so awesome Rep!
Thanks.
Re: MshEx beta - use at your own risk
Posted: Mon Jun 16, 2008 1:26 pm
by tsurugi13
Rep's right, it works like a charm! It got my first model ingame! Thanks a million rep!
This should be on the homepage.
![yes :yes:](./images/smilies/yes.gif)
Re: MshEx beta - use at your own risk
Posted: Mon Jun 16, 2008 2:51 pm
by redgroupclan
So does this export your XSI products ingame to where they are solid objects and not just a msh that everything can go through?
P.S. Nice model :greeny:
Re: MshEx beta - use at your own risk
Posted: Mon Jun 16, 2008 4:58 pm
by DarthD.U.C.K.
what a great application!
it is not imagionable, which big job you have done to the community
@redgroupclan: that depens on how you set up your mode, if you just export the model, visualmunge will use the normal geometry as collisiongeometry. if you make a model called collision and export it togehther with your model, visualmunge will use this model as collision.
i hope i didnt understand the question wrong
Re: MshEx beta - use at your own risk
Posted: Mon Jun 16, 2008 5:36 pm
by redgroupclan
Ah, so basically dont have to worry about collision. Thx!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: MshEx beta - use at your own risk
Posted: Mon Jun 16, 2008 6:50 pm
by Blade
Sorry, quick, idiot question...
By "Run MshEx in the same directory," do you mean run it in the same directory as the scene? Or just the directory that XSI is in?
Re: MshEx beta - use at your own risk
Posted: Tue Jun 17, 2008 12:19 am
by FragMe!
The directory where you exported the XSI to
Re: MshEx beta - use at your own risk
Posted: Tue Jun 17, 2008 1:13 am
by redgroupclan
Yea same kind of question as him...
When running MshEx in the same directory, it just brings up a black screen with some words typed into it. What do I do from there?
Re: MshEx beta - use at your own risk
Posted: Tue Jun 17, 2008 8:39 am
by FragMe!
type in:
thenameofyourfile.xsi
remember to add the .xsi
press enter and watch all the fun words scroll by
Re: MshEx beta - use at your own risk
Posted: Tue Jun 17, 2008 10:45 am
by PsYcH0_]-[aMsT3r
WoooooooW! Ive been thinking about learning to model for ages now but this has actually convinced me i should
![Very Happy :D](./images/smilies/icon_biggrin.gif)
thanks so much rep!