Proof it works in XSI.
Instructions:
XSI
- Put everything you're going to export under a null (not the scene root).
- In the scene explorer, middle-mouse click the name of the null.
- Go to file, crosswalk, export (it should be on 6.0 text when it pops up).
- Click settings tab.
- Select a filename/filepath.
- CHECK "EXPORT SELECTION ONLY"
- CHECK "CONVERT GEOMETRY TO TRIRANGLES"
- CHECK "EXPORT XSI NORMALS"
- Press export.
- Run mshex in same directory and convert file to a msh.
RULES- READ THIS OR DIE
-Models MUST HAVE UV COORDINATES AND NORMALS
-ALL MATERIALS MUST HAVE A TEXTURE OR ELSE YOU WILL CRASH MSHEX. This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
-In xsi, everything must be under a null.
-In xsi, you must check "export selection only" and middle mouse click on your null
-In max, you must press triangulate, and uncheck animation.
-In max you have to rotate 90 degrees, or just rotate in ZE
If you do not follow these procedures correctly, I am NOT liable for any damages to your computer. USE AT YOUR OWN RISK!
This is for anyone that complains about mshex, or if you're dissatisfied with it:
Everything you need to run mshex is on this page, I will give no support to anyone unless it is something that I did not cover. If you find a legitimate bug (one not caused by your following directions incorrectly) tell me about it.
http://files.filefront.com/MshExzip/;10 ... einfo.html