Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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FragMe!
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by FragMe! » Sat Feb 02, 2008 12:27 am
Okay so this has been sitting on my computer like forever and since I don't plan on making a map that will use it I decided to release it so anyone else can. The skull isn't perfect by any means but hey I am also not an artist
Here is a picture from a while ago.
and the link:
FileFront
I also plan on releasing Naboo Sewers assests as well but FF thinks one of the TGA files when zipped is a virus, this has happen to me before, don't know why but I'll work it out hopefully it isn't an important texture
Hmm with all the assets being released we almost need an asset forum so they are all in one place.
RepSharpshooter
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by RepSharpshooter » Sat Feb 02, 2008 2:02 am
Nice, thanks FragMe! We do need an assets forum. It's impossible to find anything anymore.
MandeRek
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by MandeRek » Sat Feb 02, 2008 5:52 am
YES!!!! Finally! You know ATAT and i will use that ^^ Thanks you, thank you again and finally; thank you
White_Bear
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by White_Bear » Sat Feb 02, 2008 6:13 am
WOW! Awesome.
Now it's out. You should make a IG-88 bike, too.
FOOLIS
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by FOOLIS » Sat Feb 02, 2008 6:36 am
Woah ...
Great job FragMe !
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by TheDarkMask » Sat Feb 02, 2008 9:19 am
Nice Job FragMe! Downloading now!
Darth Elmo
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by Darth Elmo » Sat Feb 02, 2008 10:44 am
Wow.............
Awsome, Thanks man
. Downloading
RevanSithLord
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by RevanSithLord » Sat Feb 02, 2008 12:07 pm
How are you guys downloading if Filefront is being stupidly down? I can't download anything from there. Hell, I can't even access my own profile.
Looks like a great model though.
EGG_GUTS
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by EGG_GUTS » Sat Feb 02, 2008 1:02 pm
Ya, it won't let me DL either. All that comes up is a comment by authraw saying "Clearly, Filefornt, wasn't hugged enough as a child"
Commander_Cody771
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by Commander_Cody771 » Sat Feb 02, 2008 2:10 pm
Thanks FragMe!
FragMe!
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by FragMe! » Sat Feb 02, 2008 2:41 pm
I just downloaded it fine. Hopefully FF will like you guys better soon
A few more things that I should. There are two fire hard points they are in the eyes of the skull. The base ODF is there too as welll as a modified fx file to get the nice blue glow for the engine. And as you can see in the odf it used the barcspeeder animations which the game should find and you shouldn't need to included it in any side you make. I didn't include any req files as they are easy enough to do and your naming convention may differ from mine anyway.
MandeRek
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by MandeRek » Sat Feb 02, 2008 2:48 pm
FragMe! wrote: but hey I am also not an artist
Dude, i KNOW you are an artist.. This is highly detailed, especially with the effects and hardpoints, and i really think that this is an AMAZING model..... Really, trully, and full of respect; kudos to you for this awesome model
FragMe!
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by FragMe! » Sun Feb 03, 2008 4:03 pm
Okay I'm and idot, forgot to put in one tga and the chunk files.
I appologise to those that have already downloaded this. Here is the link to the full Durge_Swoop
http://files.filefront.com/Durge+swoopz ... einfo.html
First post also updated.
NullCommando
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by NullCommando » Sun Feb 03, 2008 5:14 pm
Very nice Fragme! Fianlly we have a Swoop Bike, I hope to see a normal and Clone swoop as well.
SBF_Dann_Boeing
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by SBF_Dann_Boeing » Fri Feb 08, 2008 10:47 pm
the fire points dont seem to work.
Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "imp_hover_speederbike BODY WEAPON1" mount node "aimer_frontleft_gun" not found
Message Severity: 3
.\Source\Aimer.cpp(753)
Aimer "imp_hover_speederbike BODY WEAPON1" fire node "hp_firefront_l" is not a child of aimer node
Message Severity: 3
.\Source\Aimer.cpp(716)
Aimer "imp_hover_speederbike BODY WEAPON1" barrel node "hp_firefront_l" is not a child of aimer node
Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "(null)" mount node "aimer_frontright_gun" not found
Message Severity: 3
.\Source\Aimer.cpp(753)
Aimer "(null)" fire node "hp_firefront_r" is not a child of aimer node
Message Severity: 3
.\Source\Aimer.cpp(716)
Aimer "(null)" barrel node "hp_firefront_r" is not a child of aimer node
FragMe!
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by FragMe! » Sat Feb 09, 2008 6:05 pm
Thanks Dann for pointing that out. I have fixed it, for those of you savvy with XSI, I had to envelope at least one point to each aimer to make them legitimate bones. It also removed the errors.
The Eyes have it
Updated file again, sorry.
http://files.filefront.com/Durge+swoopz ... einfo.html
First post also updated
MandeRek
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by MandeRek » Sun Feb 10, 2008 6:31 am
Lol, looks freaking nice! That's really cool