Custom Icons

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FragMe!
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Custom Icons

Post by FragMe! »

Any of you who have seen the ingame topic in the modding forum will have seen these.
They are custom Icons that will show up in the selection screen as well as in the holos in conquest. These become part of the map so they do stay with the map no need to change the shipped ingame.lvl file.

This is a sample pack of 4, I have also included a .XSI file for postioning and size reference should you desire to make your own. Here are some pics of the Icons.
Hidden/Spoiler:
Madalorian
Image
Old Republic
Image
Sith (has been resized from what is shown slightly smaller now)
Image
Zann Consortium (just for Authraw :wink: )
Image
And here is the link
http://files.filefront.com/Custom+Icons ... einfo.html

Thanks to Zerted for the ingame.lvl find.

really have to learn how to do the code thing for the link

SkyDrive
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Re: Custom Icons

Post by Death_Commando »

Oh simply amazing 10x 10x 10x :thumbs:
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Re: Custom Icons

Post by authraw »

You rock, FragMe! Woohoo!

I have a feeling I'm going to find uses for all of these...
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Re: Custom Icons

Post by NullCommando »

Yes, fianlly. Now we won't have CW or GCW icons in KotOR either..
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Re: Custom Icons

Post by FOOLIS »

Woah awesome :thumbs:
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Re: Custom Icons

Post by TheDarkMask »

Nice......DLing now^^
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Re: Custom Icons

Post by MandeRek »

Oh this is so great! The XSI will come handy as well; now we can even make new icons for hunt!
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Re: Custom Icons

Post by Teancum »

Cool, the KotOR era will definitely use this.
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Re: Custom Icons

Post by theITfactor »

Very nice :)
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Re: Custom Icons

Post by Delta 47 »

Very good! :P
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Re: Custom Icons

Post by SilvaDalek »

This is great! Didn't someone else do this with Spawn points? Correct me if I'm wrong, I know nothing. They could be released as a pack and it would be like custom side thingy pack.
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Re: Custom Icons

Post by FragMe! »

@ Silvadalek Not sure if anyone else has done it or did it this way.


I have been playing more and you do not have to restrict yourself to the com_icon_controlzone.tga

Image

The tga should still be about 64x64
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Re: Custom Icons

Post by (Edwinator) »

My lord! This is great!

What, with duel wielded pistols just developed, and now custom side icons, the community just took a huuuuge leap.
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Re: Custom Icons

Post by MandeRek »

Wow! That does indeed look terrific!
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Re: Custom Icons

Post by Commander_Cody771 »

:shock: This is well done FragMe!.
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Re: Custom Icons

Post by SilvaDalek »

Ahh I remember, the wookie side thing had a different icon.
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Re: Custom Icons

Post by theITfactor »

EDIT: Problem solved
Last edited by theITfactor on Mon Jan 21, 2008 6:42 pm, edited 1 time in total.
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Re: Custom Icons

Post by FragMe! »

Hmm I am running Zerted's free cam (last years version) and I am not having any problems. They shouldn't conflict as long as you just have the icon stuff in your ingame.req and not all the other stuff. And copy the ingame.lvl to your map folder in the addon directory. Don't replace the games ingame.lvl.
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Re: Custom Icons

Post by theITfactor »

FragMe! wrote:Hmm I am running Zerted's free cam (last years version) and I am not having any problems. They shouldn't conflict as long as you just have the icon stuff in your ingame.req and not all the other stuff. And copy the ingame.lvl to your map folder in the addon directory. Don't replace the games ingame.lvl.
Maps that I haven't applied the Custom Icons to work fine with free cam, even the non-custom-icon eras of a map that has custom icons in one era are fine, but the era that does have the custom icons has troubles, which I guessed were caused by it using a custom ingame.lvl

Here are screenshots:
Image Image Image

Then again, it might just be me doing something completely stupid :runaway:
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Re: Custom Icons

Post by {501st}Commander_Appo »

This is impressive FragMe!I like it :thumbs:
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