Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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FragMe!
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by FragMe! » Sat Jan 19, 2008 3:54 pm
Any of you who have seen the ingame topic in the modding forum will have seen these.
They are custom Icons that will show up in the selection screen as well as in the holos in conquest. These become part of the map so they do stay with the map no need to change the shipped ingame.lvl file.
This is a sample pack of 4, I have also included a .XSI file for postioning and size reference should you desire to make your own. Here are some pics of the Icons.
And here is the link
http://files.filefront.com/Custom+Icons ... einfo.html
Thanks to Zerted for the ingame.lvl find.
really have to learn how to do the code thing for the link
SkyDrive
Death_Commando
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by Death_Commando » Sat Jan 19, 2008 3:55 pm
Oh simply amazing 10x 10x 10x
authraw
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by authraw » Sat Jan 19, 2008 4:07 pm
You rock, FragMe! Woohoo!
I have a feeling I'm going to find uses for all of these...
NullCommando
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by NullCommando » Sat Jan 19, 2008 4:10 pm
Yes, fianlly. Now we won't have CW or GCW icons in KotOR either..
FOOLIS
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by FOOLIS » Sat Jan 19, 2008 5:34 pm
Woah awesome
TheDarkMask
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by TheDarkMask » Sat Jan 19, 2008 5:36 pm
Nice......DLing now^^
MandeRek
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by MandeRek » Sat Jan 19, 2008 5:53 pm
Oh this is so great! The XSI will come handy as well; now we can even make new icons for hunt!
Teancum
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by Teancum » Sat Jan 19, 2008 6:26 pm
Cool, the KotOR era will definitely use this.
theITfactor
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by theITfactor » Sat Jan 19, 2008 9:11 pm
Very nice
Delta 47
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by Delta 47 » Sat Jan 19, 2008 10:34 pm
Very good!
SilvaDalek
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by SilvaDalek » Sat Jan 19, 2008 10:36 pm
This is great! Didn't someone else do this with Spawn points? Correct me if I'm wrong, I know nothing. They could be released as a pack and it would be like custom side thingy pack.
FragMe!
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by FragMe! » Sun Jan 20, 2008 2:24 pm
@ Silvadalek Not sure if anyone else has done it or did it this way.
I have been playing more and you do not have to restrict yourself to the com_icon_controlzone.tga
The tga should still be about 64x64
(Edwinator)
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by (Edwinator) » Sun Jan 20, 2008 4:30 pm
My lord! This is great!
What, with duel wielded pistols just developed, and now custom side icons, the community just took a huuuuge leap.
MandeRek
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by MandeRek » Sun Jan 20, 2008 5:07 pm
Wow! That does indeed look terrific!
Commander_Cody771
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by Commander_Cody771 » Sun Jan 20, 2008 6:41 pm
This is well done
FragMe! .
SilvaDalek
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by SilvaDalek » Sun Jan 20, 2008 6:45 pm
Ahh I remember, the wookie side thing had a different icon.
theITfactor
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by theITfactor » Sun Jan 20, 2008 9:49 pm
EDIT: Problem solved
Last edited by
theITfactor on Mon Jan 21, 2008 6:42 pm, edited 1 time in total.
FragMe!
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by FragMe! » Sun Jan 20, 2008 11:06 pm
Hmm I am running Zerted's free cam (last years version) and I am not having any problems. They shouldn't conflict as long as you just have the icon stuff in your ingame.req and not all the other stuff. And copy the ingame.lvl to your map folder in the addon directory. Don't replace the games ingame.lvl .
theITfactor
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by theITfactor » Sun Jan 20, 2008 11:31 pm
FragMe! wrote: Hmm I am running Zerted's free cam (last years version) and I am not having any problems. They shouldn't conflict as long as you just have the icon stuff in your ingame.req and not all the other stuff. And copy the ingame.lvl to your map folder in the addon directory. Don't replace the games ingame.lvl .
Maps that I haven't applied the Custom Icons to work fine with free cam, even the non-custom-icon eras of a map that has custom icons in one era are fine, but the era that does have the custom icons has troubles, which I guessed were caused by it using a custom ingame.lvl
Here are screenshots:
Then again, it might just be me doing something completely stupid
{501st}Commander_Appo
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by {501st}Commander_Appo » Sun Jan 20, 2008 11:50 pm
This is impressive FragMe!I like it