MshEx beta - use at your own risk

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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redgroupclan
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Re: MshEx beta - use at your own risk

Post by redgroupclan »

Hhhmm... :? I hope beta 2 solves it because Im doing all of that. I read. :angel:
1z2x3c
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Re: MshEx beta - use at your own risk

Post by 1z2x3c »

... i did read and i did texter all of it, i even tried deleting light and camera, but could the problem be the nodes arnt textered? i mean nulls, like hp_whatever


i tried the export as obj thingy and it didnt work either...
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redgroupclan
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Re: MshEx beta - use at your own risk

Post by redgroupclan »

Lol I guess we all have the unlucky computers :runaway: :cpu:
RepSharpshooter
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Re: MshEx beta - use at your own risk

Post by RepSharpshooter »

I'm debugging some texture name bugs and null translation bugs now; I should finish by next week. Just look for a Beta 2 then.

1z2x3c it looks like you have a lot of triangles anyway. The upper limit for mshex is around 5000 triangles (poly count * 2). But I've definetely fixed a ton of stuff since beta 1, so I'd just wait.
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redgroupclan
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Re: MshEx beta - use at your own risk

Post by redgroupclan »

A weeks wait huh? Thats dandy because now when I get back from my vacation Ill be able to get a better MsheX.
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Re: MshEx beta - use at your own risk

Post by Blade »

Good good, thanks Rep', I know how hard you've worked, and I don't mean to seem ungrateful, I'm just at a loss as to what to do :? . I'm about to get the 30 day trial, but I'll wait and see if Beta 2 works for me :D

Thanks again for all the hard work.
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Re: MshEx beta - use at your own risk

Post by Caleb1117 »

Win-Rar says it's a trail, but it's not really, all it does after the 30 days is give you a mildly annoying pop-up every time you use it.
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Re: MshEx beta - use at your own risk

Post by RepSharpshooter »

Beta 2 released, do not use beta 1 anymore.
http://www.gametoast.com/forums/viewtop ... 64&t=14446



win rar? he means xsi.
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