... i did read and i did texter all of it, i even tried deleting light and camera, but could the problem be the nodes arnt textered? i mean nulls, like hp_whatever
i tried the export as obj thingy and it didnt work either...
I'm debugging some texture name bugs and null translation bugs now; I should finish by next week. Just look for a Beta 2 then.
1z2x3c it looks like you have a lot of triangles anyway. The upper limit for mshex is around 5000 triangles (poly count * 2). But I've definetely fixed a ton of stuff since beta 1, so I'd just wait.
Good good, thanks Rep', I know how hard you've worked, and I don't mean to seem ungrateful, I'm just at a loss as to what to do . I'm about to get the 30 day trial, but I'll wait and see if Beta 2 works for me