
EDIT: It turns out I only updated my backup.
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Fussy? Naw. More like insistent. Then again some people consider that the same thing. Heh.CodaRez wrote:Thanks then
(admin message removed, and thanks for listening to my fussy requests)
That depends.......which one? (lol light repeater or ordo repeater gaahh)RevanSithLord wrote:I personally hope he makes the repeater soon.
Again that also depends, this is a KOTOR weapons thread, not KOTOR home defense corp.Labj wrote:maybe the turrets ?
Well I would like to say "your wish is my command", but thats too cheezy.Labj wrote:Well, i would like the ion pistol (not rifle) or the heavy pistol
Hmm, lets say for this model, got any suggestions on adding parts?Maveritchell wrote:The weapons in KotOR all had pretty low poly counts; don't be afraid to be a little creative and add to them a bit, detailwise - especially since they are much more visually prominent in Battlefront.
Sure; if you ever have a perfectly square weapon like this, you can always bevel the edges a bit (don't use a tool to do it, though, that'll be wasteful). The handle needs this more than anything. Don't be as conservative as you are with the cylinders; you can go 12 or 16-sided easily. And while it's not necessary, if you have a low-detail texture like yours, you may want to model in some of the details on the gun. It would be better to just have a higher-detail texture with a bumpmap, though.CodaRez wrote:Hmm, lets say for this model, got any suggestions on adding parts?
Hmm.. Ill take that to heart.Maveritchell wrote:Sure; if you ever have a perfectly square weapon like this, you can always bevel the edges a bit (don't use a tool to do it, though, that'll be wasteful). The handle needs this more than anything. Don't be as conservative as you are with the cylinders; you can go 12 or 16-sided easily. And while it's not necessary, if you have a low-detail texture like yours, you may want to model in some of the details on the gun. It would be better to just have a higher-detail texture with a bumpmap, though.CodaRez wrote:Hmm, lets say for this model, got any suggestions on adding parts?
On an inorganic model, it's not going to be a huge deal, but anything more than about 20 sides is going to be a waste of resources on anything that's not bigger than a person. They do look significantly better, although your handles still look - pardon the pun - pretty stocky. I'd, at least in the future, make sure to keep in mind that these are actually supposed to be things people can grip. Without a texture to really define the shape (since you really only have a solid texture, not something that defines any lines of the model), you're going to have to model it to look much more ergonomic.CodaRez wrote:(a note to Mav: lol sry man, for the ion rifle I made all the new cylinders 32 sided, it seemed like a perfect round, more than the 16 side, until i saw how long MshEx took to munch through the model. dont worry, the ion pistol has cylinders with 16 sides only like u said)
Well, actually, you gotta admit, the handle isn't the highlight of the model. Most people don't look at these weapons and go *Wow Nice handle* sometimes, but honestly, its almost always covered by ur hands when runnin around. Unless its actually acutely detailed (i.e. the curved westar pistol) it need just be a cube sticking out to give the player something to *grip* on. Thats why the texture on the Ion Rifle was null, cus honestly, I saw there was nearly no detail at all. I know bout the conception now that KOTOR weapons had low-poly, but the handles were then still not much more complicated than a slanted cube. It isn't really much to work with.Maveritchell wrote:They do look significantly better, although your handles still look - pardon the pun - pretty stocky. I'd, at least in the future, make sure to keep in mind that these are actually supposed to be things people can grip. Without a texture to really define the shape (since you really only have a solid texture, not something that defines any lines of the model), you're going to have to model it to look much more ergonomic.