
VF501's Model Release Thread
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- Command Sergeant Major
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Re: VF501's Model Release Thread
Your awsome
!!! Thank's.

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- Lieutenant Colonel
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Re: VF501's Model Release Thread
First Page Updated with new .obj model.
- Delta-1035
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Re: VF501's Model Release Thread
very nice underhand chaingun, i'll use it 

- ANDEWEGET
- Ancient Force
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Re: VF501's Model Release Thread
hay vf, you exported only the object _20round_box_mag1 to .obj. the rest is missing. i looked in the obj file to see if its maybe a error from xsi but there was only 1 object, too.
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Re: VF501's Model Release Thread
Fixed
EDIT: Added V1 Republic Commando. The UVs are pretty decent, the texture is okay at best and needs lots of work.
Link on 1st page.
EDIT: Added V1 Republic Commando. The UVs are pretty decent, the texture is okay at best and needs lots of work.
Link on 1st page.
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- Corporal
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Re: VF501's Model Release Thread

- Delta-1035
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Re: VF501's Model Release Thread
thanks a lot for the commado, i'll use him 
EDIT:
in-game his arms don't look so good,
but i'll use him anyway

EDIT:
in-game his arms don't look so good,
Hidden/Spoiler:
but i'll use him anyway

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Re: VF501's Model Release Thread
Wow, thats a Weighting issue, I'll redo the weights and resubmit later
- Delta-1035
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Re: VF501's Model Release Thread
this is a good news, good luck man!VF501 wrote:Wow, thats a Weighting issue, I'll redo the weights and resubmit later
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- 2008 Most Technically Challenging Avatar
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Re: VF501's Model Release Thread
tnx for the commando!! 

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Re: VF501's Model Release Thread
Fixed Republic Commando added. Tested it out ingame, weighting works fine.
- Delta-1035
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Re: VF501's Model Release Thread
yeeessss! thanks a lot.
EDIT: in-game he looks perfect
EDIT: in-game he looks perfect

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Re: VF501's Model Release Thread
thanksVF501 wrote:Fixed Republic Commando added. Tested it out ingame, weighting works fine.

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- Lieutenant General
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Re: VF501's Model Release Thread
Quick question - Why can I not texture some of the gun .objs in XSI? I import them, do all the Unique UVs, Phong, Image, New and select the texture that I want to use, but still I can only see the default image thing. Does anyone else have this problem?
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- Jedi
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Re: VF501's Model Release Thread
try rendering your object
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Re: VF501's Model Release Thread
Well, I can re-import and texture the .objs fine.
Just select the Polygons, hit Ctrl+7 to make a cluster, go render>get>texture, and choose your texture and use Unique UVs in the Property Page. Then make sure you have at least one viewport in Textured Decal mode.
The shaded and texture viewport modes are real time, no frills rendering already that show the model at a basic level based upon the lights present and angle of camera. True rendering involves a full lighting setup, and adding/modifying shader stacks and passes. So saying "Try rendering your object" is meaningless as a render is only relevant for project that requires it, or to create a final preview (using shader system that mimics the game engine) of a Next-Gen game model (ie Normal Maps which don't show up in viewport renders).
Just select the Polygons, hit Ctrl+7 to make a cluster, go render>get>texture, and choose your texture and use Unique UVs in the Property Page. Then make sure you have at least one viewport in Textured Decal mode.
The shaded and texture viewport modes are real time, no frills rendering already that show the model at a basic level based upon the lights present and angle of camera. True rendering involves a full lighting setup, and adding/modifying shader stacks and passes. So saying "Try rendering your object" is meaningless as a render is only relevant for project that requires it, or to create a final preview (using shader system that mimics the game engine) of a Next-Gen game model (ie Normal Maps which don't show up in viewport renders).
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- Jedi
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Re: VF501's Model Release Thread
oh sorry i thought he meant cant see his texture 

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Re: VF501's Model Release Thread
1st Page Updated with Fallout MKI Power Armor Character. I'm not going to use that as a final, it was primarily a learning experience for me for hard surface texturing.
EDIT: Republic Commando link is Fixed.
EDIT: Republic Commando link is Fixed.
Last edited by VF501 on Fri May 29, 2009 8:07 pm, edited 2 times in total.
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Re: VF501's Model Release Thread
VF501 wrote:1st Page Updated with Fallout MKI Power Armor Character. I'm not going to use that as a final, it was primarily a learning experience for me for hard surface texturing.

