Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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wazmol
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by wazmol » Mon Feb 18, 2008 6:57 am
Gaffi stick is sweet.
I never tested it, it works yes?
@ Foolis: For the time being you can only have one addon mesh on, but i think the goggles bone is bone_head i could be wrong though.
Fingerfood
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by Fingerfood » Mon Feb 18, 2008 11:21 am
I'm loving those ships... Is it all one piece? I really hate having to put all those small pieces together...
wazmol
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by wazmol » Mon Feb 18, 2008 3:30 pm
Yes, though the stand isnt, though the stand is just one mesh.
Maveritchell
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by Maveritchell » Mon Feb 18, 2008 4:20 pm
Have you tried all of these out ingame? I'm looking at the CIS sniper rifle in 3DOC, and it looks like it's missing some polygon faces.
Maveritchell
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by Maveritchell » Mon Feb 18, 2008 5:21 pm
=Pocmin= wrote: Your electrostaff has no electro in it. It's only the staff. Did I miss something?
The effect is missing. Here's a substitute effect. I haven't actually tried it out on the staff so I don't know if the positioning's right, and I'm certain that it can look better. But try this out and see what it looks like.
SilvaDalek
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by SilvaDalek » Mon Feb 18, 2008 5:35 pm
Crashed my map when I tried adding the goggles. Anyone have the correct add lines?
Silas
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by Silas » Tue Feb 19, 2008 6:57 am
i would suggest going into mace windu's lightsaber for the odf lines to add an effect to a weapon. try copying the lines into the staff's odf and switchign out for the effect you want
Aman/Pinguin
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by Aman/Pinguin » Tue Feb 19, 2008 2:22 pm
For the goggles add this to your unit ODF:
Code: Select all
AnimatedAddon = "GOGGLES"
GeometryAddon = "rep_waz_add_gogs"
AddonAttachJoint = "bone_head"
SilvaDalek
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by SilvaDalek » Tue Feb 19, 2008 4:52 pm
That's almost what I had. But this is sweet.
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by Grev » Tue Feb 19, 2008 5:04 pm
Where do you add thst part to the odf? Is the addon part typed in, or do you have to add that whole thing?
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by SilvaDalek » Tue Feb 19, 2008 5:26 pm
Just add the whole thing to the odf of the unit.
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by Commander_Cody771 » Tue Feb 19, 2008 6:36 pm
W00T! Thanks Waz.
SilvaDalek
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by SilvaDalek » Tue Feb 19, 2008 8:59 pm
The shotgun isn't alligned right. It points to the right side instead of forward.
wazmol
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by wazmol » Thu Feb 21, 2008 5:10 am
Yeah thats the crappy one, i just included it if someone wanted to mod it a little but i personally do not ever ever use it. Do you like the other shotgun though? the carbine edit?
Thanks
Silas
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by Silas » Thu Feb 21, 2008 10:27 pm
Maveritchell wrote: =Pocmin= wrote: Your electrostaff has no electro in it. It's only the staff. Did I miss something?
The effect is missing. Here's a substitute effect. I haven't actually tried it out on the staff so I don't know if the positioning's right, and I'm certain that it can look better. But try this out and see what it looks like.
i put mine ingame, and everything worked out nice, except there are two white blocks at either end. anyone know how to fix this?
Syth
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by Syth » Thu Feb 21, 2008 10:47 pm
THe ends dont have an existing texture
make sure the texture called for in the odf exists >>>
you could just give it the purple saber texture from mace's saber
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by woner11 » Fri Feb 22, 2008 12:55 am
@Silas I think you are missing a tga.
Aman/Pinguin
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by Aman/Pinguin » Fri Feb 22, 2008 6:21 am
woner11 wrote: @Silas I think you are missing a tga.
Thats actually the same what Syth said.
Wazmol did you change something on the staff since assetspack 1?
wazmol
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by wazmol » Fri Feb 22, 2008 10:10 am
No not at all sorry, just i wanted to re-up the file as people were asking...
Aman/Pinguin
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by Aman/Pinguin » Fri Feb 22, 2008 10:43 am
Actually you HAVE TO changed something, because on the new one the lightsaber laser comes out in a wierd angle.