EP3trooper with arc cape

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Deviss
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EP3trooper with arc cape

Post by Deviss »

DESCRIPTION
ep3trooper with arc's cape simple :D

Offtopic: so sorry EA711 for the delay i am busy with some projects yet, i wait the model like you :D

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Re: EP3trooper with arc cape

Post by Maveritchell »

Deviss
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Re: EP3trooper with arc cape

Post by Deviss »

Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
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Re: EP3trooper with arc cape

Post by obiboba3po »

DEVISS-REX wrote:
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
Im pretty sure all kamas are the same with different skins.
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Re: EP3trooper with arc cape

Post by Deviss »

obiboba3po wrote:
DEVISS-REX wrote:
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
Im pretty sure all kamas are the same with different skins.
oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are same :wink:
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Re: EP3trooper with arc cape

Post by obiboba3po »

DEVISS-REX wrote:
obiboba3po wrote:
DEVISS-REX wrote:
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
Im pretty sure all kamas are the same with different skins.
oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are same :wink:
okay ill trust you i don't usually pay that close attention to details lol
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Re: EP3trooper with arc cape

Post by Deviss »

obiboba3po wrote:
DEVISS-REX wrote:
obiboba3po wrote:
DEVISS-REX wrote:
Maveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
yes, my model have arctrooper's cape, don't sniper's cape :D
Im pretty sure all kamas are the same with different skins.
oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are same :wink:
okay ill trust you i don't usually pay that close attention to details lol
no problem man :wink: , i alwatys pay attention to clones :lol: , in special to the skins
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Re: EP3trooper with arc cape

Post by sampip »

it crashes for me :? does it for anyone else?
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Re: EP3trooper with arc cape

Post by Deviss »

sampip wrote:it crashes for me :? does it for anyone else?
did you add the ClothODF to odf of your unit?? remember the cape name
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Re: EP3trooper with arc cape

Post by sampip »

my download didn't come with a cape msh. just a texture. i figured since it was the arc troopers cape, so i used
rep_inf_arctrooper_cape.
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Re: EP3trooper with arc cape

Post by Deviss »

sampip wrote:my download didn't come with a cape msh. just a texture. i figured since it was the arc troopers cape, so i used
rep_inf_arctrooper_cape.
how look your unit odf??
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Re: EP3trooper with arc cape

Post by sampip »

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName         = "rep_DEV_ep3trooper"
GeometryLowRes      = "rep_inf_ep3armoredpilot_low1"
FirstPerson              = "REP\reptroop;rep_1st_trooper"
ClothODF	                =  rep_inf_arctrooper_cape"
there's no errors i can see in there. unless i change the lowrez, but that uses a different model anyway.
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Re: EP3trooper with arc cape

Post by Deviss »

sampip wrote:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName         = "rep_DEV_ep3trooper"
GeometryLowRes      = "rep_inf_ep3armoredpilot_low1"
FirstPerson              = "REP\reptroop;rep_1st_trooper"
ClothODF	                =  rep_inf_arctrooper_cape"
there's no errors i can see in there. unless i change the lowrez, but that uses a different model anyway.
mm i have and idea, please give me a few time for repair this and i will upload :D
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Re: EP3trooper with arc cape

Post by Commander_Keller »

sampip wrote:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName         = "rep_DEV_ep3trooper"
GeometryLowRes      = "rep_inf_ep3armoredpilot_low1"
FirstPerson              = "REP\reptroop;rep_1st_trooper"
ClothODF	                =  rep_inf_arctrooper_cape"
there's no errors i can see in there. unless i change the lowrez, but that uses a different model anyway.
you are missing a " in that line:
ClothODF = rep_inf_arctrooper_cape"
it should read:
ClothODF = "rep_inf_arctrooper_cape"

i don't know if that would cause a crash. but what so ever you have to fix that to get it to work. ;)

@ deviss: great job man!
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Re: EP3trooper with arc cape

Post by Deviss »

Commander_Keller wrote:@ deviss: great job man!
Frieeeeend you are back :D , many thanks man :wink:
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Re: EP3trooper with arc cape

Post by sampip »

sorry that was just a typo :? i'll look for errors again this afternoon.
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Re: EP3trooper with arc cape

Post by Commander_Keller »

did you change your rep_inf_arctrooper_cape.odf, too?

i think it should look like this:

Code: Select all

[GameObjectClass]       
ClassLabel          = "cloth"

[Properties]
attachedmesh	= "rep_DEV_ep3trooper"
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Re: EP3trooper with arc cape

Post by RepSharpshooter »

Yeah the capes are different, the sniper's cape has a noticeable "flare" backwards whereas the arc does not.
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