Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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trainmaster611
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by trainmaster611 » Thu Nov 22, 2007 9:54 pm
So me and repsharpshooter spent the afternoon making this.
We spent a while working on this. It deploys a tripod turret just like you can deploy the autoturret. Except, you can get in the tripod turret and fire at people. It rotates 360 degrees and failry efficient support fire in battle. If it gets destroyed, the destroyed turret remains there and an enginner can fix it and make it usable again.
Credit goes to Teancum and his Naboo: Prototype assets in the BF1 Conversion Pack.
Make sure you credit us.
Enjoy!
Video:
http://files.filefront.com/Manned+Dropt ... einfo.html
Download:
Manned_Deployable_turret.zip from MediaFire
AceMastermind
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by AceMastermind » Thu Nov 22, 2007 10:19 pm
Nice work, I fixed up that turret a couple of months ago to allow the player to move with it too.
EGG_GUTS
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by EGG_GUTS » Thu Nov 22, 2007 11:15 pm
Sweet, this will prove useful.
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by Taivyx » Fri Nov 23, 2007 12:05 am
If you have the time, you can look into changing that HUD icon
trainmaster611
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by trainmaster611 » Fri Nov 23, 2007 12:28 am
AceMastermind wrote: Nice work, I fixed up that turret a couple of months ago to allow the player to move with it too.
That's ok, we fixed that
Oh and just to clarify, the only thing we used from Teancum's pack was his tripod turret model.
lieutenantcoda
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by lieutenantcoda » Fri Nov 23, 2007 2:05 am
wasn't this in BFX?
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by Daft-Punk » Fri Nov 23, 2007 5:49 am
yeah, the exact same thing is in BFX.
trainmaster611
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by trainmaster611 » Fri Nov 23, 2007 10:47 am
What? No its not
If it was, we didn't take it from him.
Thunder
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by Thunder » Fri Nov 23, 2007 11:03 am
he is right this was in BFX
but you might have found out how to do it too
trainmaster611
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by trainmaster611 » Fri Nov 23, 2007 11:05 am
Yeah I never saw that one I had BFX. We figured it out on our own. Repsharp never had BFX.
Besides, ARC_Commander never released it so there
ARC_Commander
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by ARC_Commander » Fri Nov 23, 2007 6:28 pm
I actually got the BFX one from Syth's assets. These guys didn't copy his.
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by EGG_GUTS » Fri Nov 23, 2007 6:31 pm
Ya the BFX couldn't spin a 360 circle.
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by Caleb1117 » Fri Nov 23, 2007 6:36 pm
ARC_Commander wrote: I actually got the BFX one from Syth's assets. These guys didn't copy his.
I keep hearing about his assets (other then the bounty hunters) could someone link me?
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by EGG_GUTS » Fri Nov 23, 2007 7:40 pm
Ya, Ditto for me.
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by Xavious » Mon Nov 26, 2007 3:00 pm
Taivyx
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by Taivyx » Mon Nov 26, 2007 4:42 pm
*Cough*"Besides the Bounty Hunter assets," said Caleb*cough*
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by Xavious » Mon Nov 26, 2007 5:14 pm
*smacks self on forehead*
Wow, I'm so dumb. Sorry.
myers73
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by myers73 » Sat Apr 04, 2009 6:16 pm
lieutenantcoda wrote: wasn't this in BFX?
the one in BFX could only spin about 120 degrees and if it was destroyed, well then it was destroyed and gone....so this one will be more useful.
BTW are the BFX assets going to be release? and if they are my B, i just havnt foud them.
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by AceMastermind » Sat Apr 04, 2009 7:16 pm
----------------------------------------------------------------------------------
Please don't bump topics over 30 days old. It is against
The Rules .
If you're looking for this file and the download link is broken please report this in
The "Help me find an asset" topic and someone might upload the file again if they have it or redirect you to a working download link.
Thanks, Staff
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