CIS vs Galactic Empire:
Hidden/Spoiler:
[code] ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_inf_officer")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 12,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
},
cis = {
team = CIS,
units = 12,
reinforcements = 150,
soldier = { "imp_inf_rifleman",1,50},
assault = { "imp_inf_rocketeer",1,50},
engineer = { "imp_inf_engineer",1,50},
sniper = { "imp_inf_sniper",1,50},
officer = { "imp_inf_officer",1,4},
special = { "imp_inf_dark_trooper",1,4},
}
}
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "imp_hero_bobafett")[/code]
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_inf_officer")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 12,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
},
cis = {
team = CIS,
units = 12,
reinforcements = 150,
soldier = { "imp_inf_rifleman",1,50},
assault = { "imp_inf_rocketeer",1,50},
engineer = { "imp_inf_engineer",1,50},
sniper = { "imp_inf_sniper",1,50},
officer = { "imp_inf_officer",1,4},
special = { "imp_inf_dark_trooper",1,4},
}
}
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "imp_hero_bobafett")[/code]
Hidden/Spoiler:
[code] ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_urban",
"all_inf_rocketeer_fleet",
"all_inf_sniper_fleet",
"all_inf_engineer_fleet",
"all_hero_hansolo_tat",
"all_inf_wookiee",
"all_inf_officer")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "all_inf_rifleman_urban",9, 25},
assault = { "all_inf_rocketeer_fleet",1, 4},
engineer = { "all_inf_engineer_fleet",1, 4},
sniper = { "all_inf_sniper_fleet",1, 4},
officer = { "all_inf_officer",1, 4},
special = { "all_inf_wookiee",1,4},
},
}
SetHeroClass(CIS, "all_hero_hansolo_tat")
SetHeroClass(REP, "rep_hero_anakin")[/code]
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_urban",
"all_inf_rocketeer_fleet",
"all_inf_sniper_fleet",
"all_inf_engineer_fleet",
"all_hero_hansolo_tat",
"all_inf_wookiee",
"all_inf_officer")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "all_inf_rifleman_urban",9, 25},
assault = { "all_inf_rocketeer_fleet",1, 4},
engineer = { "all_inf_engineer_fleet",1, 4},
sniper = { "all_inf_sniper_fleet",1, 4},
officer = { "all_inf_officer",1, 4},
special = { "all_inf_wookiee",1,4},
},
}
SetHeroClass(CIS, "all_hero_hansolo_tat")
SetHeroClass(REP, "rep_hero_anakin")[/code]
Hidden/Spoiler:
[code] ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_inf_officer")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_rifleman",1,50},
assault = { "imp_inf_rocketeer",1,50},
engineer = { "imp_inf_engineer",1,50},
sniper = { "imp_inf_sniper",1,50},
officer = { "imp_inf_officer",1,4},
special = { "imp_inf_dark_trooper",1,4},
}
}
SetHeroClass(CIS, "imp_hero_bobafett")
SetHeroClass(REP, "rep_hero_anakin")[/code]
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_inf_officer")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_rifleman",1,50},
assault = { "imp_inf_rocketeer",1,50},
engineer = { "imp_inf_engineer",1,50},
sniper = { "imp_inf_sniper",1,50},
officer = { "imp_inf_officer",1,4},
special = { "imp_inf_dark_trooper",1,4},
}
}
SetHeroClass(CIS, "imp_hero_bobafett")
SetHeroClass(REP, "rep_hero_anakin")[/code]
Hidden/Spoiler:
[code] ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_urban",
"all_inf_rocketeer_fleet",
"all_inf_sniper_fleet",
"all_inf_engineer_fleet",
"all_hero_hansolo_tat",
"all_inf_wookiee",
"all_inf_officer")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "all_inf_rifleman_urban",9, 25},
assault = { "all_inf_rocketeer_fleet",1, 4},
engineer = { "all_inf_engineer_fleet",1, 4},
sniper = { "all_inf_sniper_fleet",1, 4},
officer = { "all_inf_officer",1, 4},
special = { "all_inf_wookiee",1,4},
}
}
SetHeroClass(CIS, "all_hero_hansolo_tat")
SetHeroClass(REP, "cis_hero_darthmaul")[/code]
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_urban",
"all_inf_rocketeer_fleet",
"all_inf_sniper_fleet",
"all_inf_engineer_fleet",
"all_hero_hansolo_tat",
"all_inf_wookiee",
"all_inf_officer")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "all_inf_rifleman_urban",9, 25},
assault = { "all_inf_rocketeer_fleet",1, 4},
engineer = { "all_inf_engineer_fleet",1, 4},
sniper = { "all_inf_sniper_fleet",1, 4},
officer = { "all_inf_officer",1, 4},
special = { "all_inf_wookiee",1,4},
}
}
SetHeroClass(CIS, "all_hero_hansolo_tat")
SetHeroClass(REP, "cis_hero_darthmaul")[/code]
EDIT2:If you use them please give me credit