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BASIC Pokemon Game *UPDATE*
Posted: Tue Nov 29, 2011 6:38 pm
by CressAlbane
UPDATED!
Well, I decided to post some updated images and things from my project.
Biggest additions:
-Added backgrounds!
-Added new moves, pokemon, and areas.
-Game now has a crude storyline!
-Added working HMs; only Rock Smash + Cut at the moment.
-Bigger variety of trainers!
-Staff members in Pokemon Centers and Poke Marts!
-Poke Marts and usable items that aren't infinite.
-Money gained from defeated trainers.
-You can move with the arrow keys!
I'll probably be working on this for a while longer. (Until I lose motivation and get bored of it again.)
Re: BASIC Pokemon Game
Posted: Tue Nov 29, 2011 7:31 pm
by Noobasaurus
When I saw the first screen I thought "AWESOME!"
Then I saw one of the battle screens and thought "EVEN BETTER!"
IMO looks pretty good!
Re: BASIC Pokemon Game
Posted: Tue Nov 29, 2011 8:27 pm
by CressAlbane
Yeah, they are. Thanks!
My main graphical inspiration was Pokemon Gold Version on the GBC, since that's the one I remember best.
Re: BASIC Pokemon Game
Posted: Tue Nov 29, 2011 9:26 pm
by Noobasaurus
CressAlbane wrote:Yeah, they are. Thanks!
My main graphical inspiration was Pokemon Gold Version on the GBC, since that's the one I remember best.
Ever since they came out with Diamond Version and above I gave up...new pokemon? EW.
Now this...this I like! New moves?
Re: BASIC Pokemon Game
Posted: Tue Nov 29, 2011 10:58 pm
by CressAlbane
@Multiple Battlefields: It's not gonna be a priority, and I don't really know what they would look like, but... Maybe I will, but since I can't use transparency with .bmp (I think, anyway) there would be white squares around the two Pokemon. Or some really sparse 'fields, anyway. I'd probably need to add yet ANOTHER array for which 'field is called by each room, too...
Wait - unless I used BASIC's internal graphics to draw on top of the white space? Hmm... bears looking in to. Nice idea!
If you'd like to contribute in any way, you can PM me. I can use help in lots of stuff: storylines, images of the pokemon (200x200 .bmp images if you want to get a head start) , MOVESETS (bane of my existance!!), location design... your help would be greatly appreciated!
Oh, and the moves. I added most of the moves from memory and asking any Poke-nerds I chanced across, but I also made up a few. There are 115 different moves right now.
Re: BASIC Pokemon Game
Posted: Wed Nov 30, 2011 1:01 am
by Noobasaurus
CressAlbane wrote:Oh, and the moves. I added most of the moves from memory and asking any Poke-nerds I chanced across, but I also made up a few. There are 115 different moves right now.
Any one-hit-KO's?
Legendary pokemon?
I'll shoot you a PM.
Re: BASIC Pokemon Game
Posted: Wed Nov 30, 2011 1:58 am
by Fingerfood
Nice work. I don't personally like the MS Paint style, especially on the battle screens, but it is a nice effect.
Does the game have sound or music? Not sure if you can do that in BASIC, but it'd be pretty funny to hear 8-bit renditions of already pretty low quality music.

Re: BASIC Pokemon Game
Posted: Wed Nov 30, 2011 2:45 am
by Marth8880
You should add 8-bit Ponymixes as the music.

Re: BASIC Pokemon Game
Posted: Wed Nov 30, 2011 9:13 am
by Webster27
This looks interesting

, if only I could make stuff like that...,well isn´t programming pretty hard ??
mind you modding BF2 isn´t that easy too
Re: BASIC Pokemon Game
Posted: Wed Nov 30, 2011 9:20 am
by THEWULFMAN
CressAlbane wrote:...I can't use transparency with .bmp (I think, anyway)...
Correct. BMP's do not support transparency. Neither do JP
eG's last I checked. PNG works great usually, since it supports transparency. Can you switch to PNG? Or are you forced to use .BMP? (Which would be really stupid.)
Re: BASIC Pokemon Game
Posted: Wed Nov 30, 2011 4:26 pm
by CressAlbane
THEWULFMAN wrote:Can you switch to PNG? Or are you forced to use .BMP? (Which would be really stupid.)
I'm 90% sure it has to be .bmp, which is a real pain. Plus, making 125
good images would be a big challenge in and of itself, and that's not something I really need.
And the music: I don't think BASIC could do it. Its music handling is REALLY bad, and I don't think it can run things simultaenously at any real speed.
Re: BASIC Pokemon Game
Posted: Wed Nov 30, 2011 5:08 pm
by Marth8880
It would make sense for Bitmaps to be the required file type since it is the easiest for code to read because a Bitmap is the literal map of each bit.
Re: BASIC Pokemon Game
Posted: Thu Dec 08, 2011 1:28 pm
by Slime615
Wow. That is an awesome idea. I kinda like the "Paint" Sprites for the Pokemon, but Can I make a suggestion? You could hold a contest for people to design a Ledgendary Pokemon that could feature... That way you could get lots of variety...
Just a thought.
Love the idea.
What is it called? Pokemon Bronze? As in a basic Gold?
Re: BASIC Pokemon Game *UPDATE*
Posted: Fri Mar 01, 2013 7:56 am
by CressAlbane
Update! Here's the new first post:
UPDATED!
Well, I decided to post some updated images and things from my project.
Biggest additions:
-Added backgrounds!
-Added new moves, pokemon, and areas.
-Game now has a crude storyline!
-Added working HMs; only Rock Smash + Cut at the moment.
-Bigger variety of trainers!
-Staff members in Pokemon Centers and Poke Marts!
-Poke Marts and usable items that aren't infinite.
-Money gained from defeated trainers.
-You can move with the arrow keys!
I'll probably be working on this for a while longer. (Until I lose motivation and get bored of it again.)