RJ RotWK Mod
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- Delta 47
- Jedi
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RJ RotWK Mod
Does anyone here play this mod? I really like it, its a huge makeover of the Lord of the Rings Battle for Middle Earth II + The Rise of the Witch King game. It includes 10 factions and 30 new maps. The newest release can be found here.
For those of you who've played it what are your likes/dislikes about it? I find all of the new units fun but it seems the AI have gotten harder but is that just me? I use to be able to easily beat a Brutal enemy on 0% handicapped but now its 25% handicapped and I'm like man get me out of here! There goes my fortress! I don't know maybe its just me and I haven't gotten all the new tricks and stuff that came with the mod and the AI have it mastered.
For those of you who've played it what are your likes/dislikes about it? I find all of the new units fun but it seems the AI have gotten harder but is that just me? I use to be able to easily beat a Brutal enemy on 0% handicapped but now its 25% handicapped and I'm like man get me out of here! There goes my fortress! I don't know maybe its just me and I haven't gotten all the new tricks and stuff that came with the mod and the AI have it mastered.
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- Lieutenant General
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Re: RJ RotWK Mod
I don't have it, but it looks sick.
- Blade
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Re: RJ RotWK Mod
I have it, and it's rather impressive. The updates to the factions are very well made, especially the Elven faction, which I think will be awesome once it's completed.
However... I thought that the Men of the East faction was made rather poorly (it felt like I was playing Gondor, but instead of horses, they were Mumakil), and the AI didn't work correctly (their builders just stood around their base and did nothing) on some maps.
All in all, it's pretty fun, and yes, I think it's rather harder, but I thought that the Battle for Middle Earth II Special Extended Edition mod was better.
However... I thought that the Men of the East faction was made rather poorly (it felt like I was playing Gondor, but instead of horses, they were Mumakil), and the AI didn't work correctly (their builders just stood around their base and did nothing) on some maps.
All in all, it's pretty fun, and yes, I think it's rather harder, but I thought that the Battle for Middle Earth II Special Extended Edition mod was better.
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- Command Sergeant Major
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Re: RJ RotWK Mod
I have both S.E.E an RJ, and I have to say that both are trully impressive additions to the game.
Yeah, It's seems harder, but I like it when a game is impossible to beat because it keeps me occupied longer ... I'd have to say my favorite thing about RJ is the seperation of MotW into two seperate factions ...
Yeah, It's seems harder, but I like it when a game is impossible to beat because it keeps me occupied longer ... I'd have to say my favorite thing about RJ is the seperation of MotW into two seperate factions ...
- Delta 47
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Re: RJ RotWK Mod
Yeah, MotE were really dull too but I think they can get better as the mod improves.Blade wrote:I thought that the Men of the East faction was made rather poorly (it felt like I was playing Gondor, but instead of horses, they were Mumakil), and the AI didn't work correctly (their builders just stood around their base and did nothing) on some maps.
I use to play S.E.E. before I bought the Expansion Pack and that's the only reason I don't play it anymore because why play a mod for the original game when you own the expansion pack and there's a full scale mod for RotWK? Yeah, but I gotta agree S.E.E. mod was great, just missing a few new units that RotWK and RJ RotWK have.jedi_pilot wrote:I have both S.E.E an RJ, and I have to say that both are trully impressive additions to the game.
Yeah, It's seems harder, but I like it when a game is impossible to beat because it keeps me occupied longer ... I'd have to say my favorite thing about RJ is the seperation of MotW into two seperate factions ...
I completely forgot about the fact that even though RotWK made it harder to play it does give it a challenge to beat one enemy instead of adding another enemy to make things harder.
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- Command Sergeant Major
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Re: RJ RotWK Mod
Yeah, It's nice because then the game won't lag because there's multiple sides.
I think one of the best things about RJ is that it made a detailed Rohan side like what they had in BFMEI only adding more units .
I think one of the best things about RJ is that it made a detailed Rohan side like what they had in BFMEI only adding more units .
- Master of Stickmen
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Re: RJ RotWK Mod
It's pretty good, but the elves don't show up as separate factions (I have v1.06). It would be a lot better for me If I got that figured out.
- Valthero
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Re: RJ RotWK Mod
I have Battle for Middle-Earth II, but not the RotWK expansion..I want it so bad
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- Command Sergeant Major
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Re: RJ RotWK Mod
Well, I thought vanilla ROTWK was lame, but with mods like RJ, it's worth the extra money ...
- Delta 47
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Re: RJ RotWK Mod
The new Elven factions don't just show up in the factions list. You have to start a game under the faction "Elves" and than there will be a buildable fortress like in BFME1 in-game and when you click on it you can pick which faction you want - Rivendell or Lothlorien. Different setup I know but the Elven factions are sweet. I guess it was setup like that because the factions list was getting a little overcrowded.Master of Stickmen wrote:It's pretty good, but the elves don't show up as separate factions (I have v1.06). It would be a lot better for me If I got that figured out.
- Master of Stickmen
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Re: RJ RotWK Mod
Oh okay, that makes sense. Thx!