Page 1 of 1

A mod that "adjusts" 2.0 conversion pack?

Posted: Sun Nov 02, 2008 4:21 pm
by Firenic
Well, I'm in a clan, and my clan leader, wants to do a mod that "adjusts" 2.0 conversion pack to be exactly the same, but with the old voices, and the clones with long guns.
Is it possible?

Topic renamed to help the search engine - Staff

Re: A mod that "adjusts" 2.0 conversion pack?

Posted: Sun Nov 02, 2008 6:46 pm
by [RDH]Zerted
What do you mean by long guns? Do you just want the standard sides back?

Re: A mod that "adjusts" 2.0 conversion pack?

Posted: Sun Nov 02, 2008 8:08 pm
by Maveritchell
1) The voices aren't changed, and

2) The standard Republic troopers have carbines as their primaries and rifles as their award weapons due to the visual upgrades in the 1.3 patch. All you need to do if you really want that back is to replace the new rep.lvl with the stock rep.lvl (although I can't imagine why you'd really care, since they play exactly the same).

Re: A mod that "adjusts" 2.0 conversion pack?

Posted: Mon Nov 03, 2008 9:37 am
by Firenic
I know, but my clan superior wants it....

Re: A mod that "adjusts" 2.0 conversion pack?

Posted: Mon Nov 03, 2008 10:42 am
by Teancum
So you're saying you want the default looking units back, and that's all, right? As far as the 'old' voices - nothing in the Convo Pack 2.0 changes anything from the default voices, aside from addon modes and maps where issuing commands to your team has the voices backwards (which we can't fix).

Please be more clear as to what you want.

Re: A mod that "adjusts" 2.0 conversion pack?

Posted: Tue Nov 04, 2008 3:38 am
by Firenic
:oops: Well, I'm sorry.

Basicaly yes, My superior wants The clone troopers to have the old rifles back, the ones that were in Ep2. Is that possible to change without making the 2.0 convo pack crash?

Thanks

Re: A mod that "adjusts" 2.0 conversion pack?

Posted: Tue Nov 04, 2008 7:03 am
by Teancum
You can put the default sides back in the game. That won't change any levels that don't have the 501st on them, but really he'll just have to deal with those. As far as the voices go, they're still the original SWBF2 voices, we didn't change anything.

Re: A mod that "adjusts" 2.0 conversion pack?

Posted: Tue Nov 04, 2008 5:42 pm
by Firenic
Ok, Thanks dude^^