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Quick question
Posted: Tue Oct 28, 2008 1:59 am
by Garthak
I couldn't find search, so I'm posting this, is there a way to add KOTOR into a galactic conquest using the conversion pack, and if there isn't, is there a mod out there that would allow that.
Re: Quick question
Posted: Tue Oct 28, 2008 6:15 am
by Teancum
Nope. We don't have the source files for Galactic Conquest so we weren't able to build a mod for it.
Re: Quick question
Posted: Tue Oct 28, 2008 12:30 pm
by [RDH]Zerted
The revisions of the v1.3 patch that came out after the pack support custom Galactic Conquests (cGCs), but I don't think anyone is making a KOTOR version (I only know three people planning on making cGCs).
If all it is is a sides mod to the existing maps, then I might be able to throw one together (would make for a good demo on how to do cGCs). However, I don't really have the time to find all the unit names. I would need a listing of the units, their side lvls, and which 'normal' unit they replace. If someone can give me that, then I should be able to make one...
Re: Quick question
Posted: Tue Oct 28, 2008 1:15 pm
by Maveritchell
[RDH]Zerted wrote:If all it is is a sides mod to the existing maps, then I might be able to throw one together (would make for a good demo on how to do cGCs). However, I don't really have the time to find all the unit names. I would need a listing of the units, their side lvls, and which 'normal' unit they replace. If someone can give me that, then I should be able to make one...
It's not a sides mod per se, because none of the units "replace" any units (there are eight classes per side instead of the normal six), but all the unit names are listed in this topic:
http://www.gametoast.com/forums/viewtop ... 39&t=15622
The default setup is also shown in that topic.
Re: Quick question
Posted: Thu Oct 30, 2008 6:00 am
by Skipper 24
In a previous version of BFX arc added some extra classes and it had localization hope that helps.
Re: Quick question
Posted: Thu Oct 30, 2008 11:58 pm
by AQT
How exactly is that relevant to cGC?
Re: Quick question
Posted: Fri Oct 31, 2008 10:45 am
by Skipper 24
He added the classes to Galactic Conquest. And I was just wondering if it was possible to change it then copy it to add a new one in but I don't do modding so I have no idea.
Re: Quick question
Posted: Fri Oct 31, 2008 11:07 am
by DarthD.U.C.K.
BFX didnt change cGw, it just replaced the shipped sides with custom sides, so cGw used the custom sides, because it thought, it would load the shipped sides
Re: Quick question
Posted: Fri Oct 31, 2008 1:05 pm
by Frisbeetarian
To just change
just the Galactic Conquest units, you'd have to munge a new shell.lvl with the ifs_freeform_purchase_unit.lua script edited. By the way, the ifs_freeform_* scripts seem to have everything the game needs for Galactic Conquest, so what do you mean by saying
Teancum wrote:We don't have the source files for Galactic Conquest
Re: Quick question
Posted: Fri Oct 31, 2008 2:30 pm
by Teancum
Long story short, even if someday it's really easy to add Galactic Conquest this project is considered completely done.
Questions answered, topic locked
Thanks and come again.