Missing Crosshairs when Removing Custom HUD

Discuss and catch up on anything related to the SWBF1 Conversion Pack

Moderator: Moderators

Post Reply
Deathpit
Recruit Womprat Killer
Posts: 13
Joined: Tue Sep 23, 2008 10:02 pm

Missing Crosshairs when Removing Custom HUD

Post by Deathpit »

I noticed whole original crosshair set were missed from BF2, replaced with just tiny dot after I disabled/uninstalled custom HUD from patch 1.3. Could you fix it so original crosshair set can return if custom HUD were disabled/uninstalled?
I had been test some maps to see if they're still there but no luck but tiny dot.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: Conversion Pack 2.0 release thread

Post by [RDH]Zerted »

I haven't noticed that. Can you post some screenshots and do you have the custom sides enabled or disabled? Does anyone else have this problem?

I renamed this topic to better match its content.
User avatar
Delta 47
Jedi
Jedi
Posts: 1127
Joined: Sun Dec 23, 2007 12:07 am
Games I'm Playing :: BioShock
xbox live or psn: Delta811
Location: MI, USA
Contact:

Re: Missing Crosshairs when Removing Custom HUD

Post by Delta 47 »

I'm not sure what you mean by crosshairs, the only thing I noticed that is different from the original HUD is when you disable the new HUD in the Unofficial 1.3 Patch and the number(s) of ammo on the HUD are white whereas they are black in the original HUD. It was like this in the Unofficial 1.2 Patch too. Like I said before I don't know if this is what you mean by crosswires or not but here are a couple of ScreenShots of what I mean:
Hidden/Spoiler:
V 1.2/1.3 HUD:
Image
Retail HUD:
Image
Also, as you may of noticed the default First Person in the top picture and the V 1.2 Patch First Person in the bottom picture (I got the V 1.2 Patch First Peron Views in between the first and the second pictures). You forgot to include the new First Person views in the V 1.3 Patch unless you meant for it to be that way.
Post Reply