Remaining Bugfixes
Posted: Sun Aug 24, 2008 3:04 pm
In this topic I'll post all the bugfixes as I do them. It'll be a reminder to me and some kind of progress report for anyone following the project.
Note: Some bugs are going to be ignored. The way the sides in the pack have been set up mean that they're sometimes not conducive to HUD icon fixes. As a result, some HUD icons will not work, while others have been fixed. There's also a sound error on some maps where the CIS and REP commands ("follow me," etc.) are mixed up. There's no obvious solution to this, and unless it's a major problem for anyone, I plan on ignoring it. Believe me when I say that any bugs I'm ignoring I haven't taken lightly - I've put hours into fixing them, but sometimes things are just too convoluted with a project that's been built by multiple different people over a couple of years. My goal here is to release a close-to-perfect product as I can within an allowable timeframe - I'm still shooting for September.
Right now, I'm working straight off of AQT's buglist, with a plan to doublecheck what everyone else has posted later on. "FIXED" indicates that a bug's been fixed and confirmed fixed by me, "CHECK" indicates that a bug's been fixed, but I haven't checked it, "IGNORE" indicates a bug that is unfixable (problem with the original game, error not worth the effort to fix), and "ZERTED" indicates a problem in the 1.3 patch that Zerted will fix. The bugs that I'm saving for later have no indication by them.
Alderaan:
* Missing load screen.
FIXED* Bossk uses the concussion rifle like a pistol.
FIXED* Bossk has a floating concussion rifle next to him in game.
FIXED* Force Bubble HUD icon is floating.
FIXED* Playing as Grand Admiral Thrawn, when you switch the primary weapon the game freezes.
FIXED* Playing as Lando Calrissian, when you switch the primary weapon the game freezes.
FIXED* Lando Calrissian's Pistol HUD icon is floating.
* Playing as the Han Solo, you can’t switch back from fusion cutter to blaster pistol.
FIXED* GCW Conquest and 1-Flag CTF: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
ZERTED* Hero Assault (Assault): Load Screen calls it Space Assault.
IGNORE* CW Conquest/1-Flag CTF: Clone Troopers use Battle Droids’ voices to give/take orders.
IGNORE* GCW Conquest/1-Flag CTF: Empire uses Alliance's voice to take orders.
* GCW Conquest/Classic Conquest: Rebel Combat Speeder missing sounds. (Weapon sounds)
NOTABUG* The Republic Commando's (Boss, Scorch, Sev, Fixer, and Caboose) DC-17m Anti-Armor fires a thermal detonator.
IGNORE* The DC-17m ICWS (including the Sniper Attachment) are missing HUD icons. The Imperial Commando's DC-17m Blaster Rifle also.
FIXED* The Empire's Recon Unit is missing the HUD icon for Stealth.
FIXED* The Republic Commando's DC-15s Side Arm is missing the HUD icon.
CHECK* When firing the DC-17m Anti-Armor in First Person, the game crashes to the desktop.
FIXED* CW and GCW Classic Conquest: Heroes can use vehicles.
NOTABUG* CW Classic Conquest crashes to the desktop after loading.
FIXED* Droideka unit class is missing.
FIXED* The Pilot class should be after the the Sniper class not before (spawn screen).
FIXED* GCW Classic Conquest: Rebel Soldier unit class is missing.
FIXED* Rebel Marksman/AT-ST Pilot uses the SWBFII model instead of the SWBFI model.
FIXED* Dark Trooper loses health when falling from high places.
Note: Some bugs are going to be ignored. The way the sides in the pack have been set up mean that they're sometimes not conducive to HUD icon fixes. As a result, some HUD icons will not work, while others have been fixed. There's also a sound error on some maps where the CIS and REP commands ("follow me," etc.) are mixed up. There's no obvious solution to this, and unless it's a major problem for anyone, I plan on ignoring it. Believe me when I say that any bugs I'm ignoring I haven't taken lightly - I've put hours into fixing them, but sometimes things are just too convoluted with a project that's been built by multiple different people over a couple of years. My goal here is to release a close-to-perfect product as I can within an allowable timeframe - I'm still shooting for September.
Right now, I'm working straight off of AQT's buglist, with a plan to doublecheck what everyone else has posted later on. "FIXED" indicates that a bug's been fixed and confirmed fixed by me, "CHECK" indicates that a bug's been fixed, but I haven't checked it, "IGNORE" indicates a bug that is unfixable (problem with the original game, error not worth the effort to fix), and "ZERTED" indicates a problem in the 1.3 patch that Zerted will fix. The bugs that I'm saving for later have no indication by them.
Alderaan:
* Missing load screen.
FIXED* Bossk uses the concussion rifle like a pistol.
FIXED* Bossk has a floating concussion rifle next to him in game.
FIXED* Force Bubble HUD icon is floating.
FIXED* Playing as Grand Admiral Thrawn, when you switch the primary weapon the game freezes.
FIXED* Playing as Lando Calrissian, when you switch the primary weapon the game freezes.
FIXED* Lando Calrissian's Pistol HUD icon is floating.
* Playing as the Han Solo, you can’t switch back from fusion cutter to blaster pistol.
FIXED* GCW Conquest and 1-Flag CTF: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
ZERTED* Hero Assault (Assault): Load Screen calls it Space Assault.
IGNORE* CW Conquest/1-Flag CTF: Clone Troopers use Battle Droids’ voices to give/take orders.
IGNORE* GCW Conquest/1-Flag CTF: Empire uses Alliance's voice to take orders.
* GCW Conquest/Classic Conquest: Rebel Combat Speeder missing sounds. (Weapon sounds)
NOTABUG* The Republic Commando's (Boss, Scorch, Sev, Fixer, and Caboose) DC-17m Anti-Armor fires a thermal detonator.
IGNORE* The DC-17m ICWS (including the Sniper Attachment) are missing HUD icons. The Imperial Commando's DC-17m Blaster Rifle also.
FIXED* The Empire's Recon Unit is missing the HUD icon for Stealth.
FIXED* The Republic Commando's DC-15s Side Arm is missing the HUD icon.
CHECK* When firing the DC-17m Anti-Armor in First Person, the game crashes to the desktop.
FIXED* CW and GCW Classic Conquest: Heroes can use vehicles.
NOTABUG* CW Classic Conquest crashes to the desktop after loading.
FIXED* Droideka unit class is missing.
FIXED* The Pilot class should be after the the Sniper class not before (spawn screen).
FIXED* GCW Classic Conquest: Rebel Soldier unit class is missing.
FIXED* Rebel Marksman/AT-ST Pilot uses the SWBFII model instead of the SWBFI model.
FIXED* Dark Trooper loses health when falling from high places.