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Battlefront 1 Campaign?
Posted: Fri Mar 21, 2008 6:47 pm
by Delta 47
I don't know where to put this so I will put it here,
Is it possible to convert the Battlefront 1 Campaign(s) to Battlefront II and have it as a mode in the Instant Action Menu like the Battlefront II Campaign(s) in [RDH]Zerted Shell? Just asking, I think if it were possible it would be a major improvement for the Battlefront 1 Conversion Pack
Re: Battlefront 1 Campaign?
Posted: Fri Mar 21, 2008 7:17 pm
by Teancum
Sure, it's possible if there's enough interest. I've just never included it since SWBF1 Campaign was just conquest on map after map.
Re: Battlefront 1 Campaign?
Posted: Fri Mar 21, 2008 7:24 pm
by Fingerfood
Now
ADDING objectives would be cool.
Re: Battlefront 1 Campaign?
Posted: Fri Mar 21, 2008 7:29 pm
by Maveritchell
Fingerfood wrote:Now
ADDING objectives would be cool.
Ever notice how few campaign mod maps there are? There's a reason for that.
Re: Battlefront 1 Campaign?
Posted: Fri Mar 21, 2008 9:55 pm
by Caleb1117
This project doesn't need anything else on it's plate, and like Tean said it pretty much just like conquest.
I'd vote no on this.
Re: Battlefront 1 Campaign?
Posted: Sat Mar 22, 2008 11:47 am
by Commander_Cody771
Me too.
Re: Battlefront 1 Campaign?
Posted: Sat Mar 22, 2008 4:40 pm
by Delta 47
Well I think if its not to much work than it would be neat to include in the Conversion Pack and it really isn't just Conquest, there are objectives. It would just be something to include if it were worth doing.
Re: Battlefront 1 Campaign?
Posted: Wed Apr 02, 2008 11:39 am
by Teancum
The issue I have with that is that they aren't really objectives. You can by just playing regular conquest. A good example is Endor and the shield bunker. In SWBF1 Historical Campaign you can win without destroying it, making it just a 'good idea' to blow it up. I'll have to play through it again and see if it's worth it, really. The tough part is we'd have to do the little video cutscenes and whatnot which'd require Zerted, and he's busy with school right now.
Although, I think the loadscreens might port over. Maybe I should see if I can use em for Classic Conquest. We'll see.