Ch Ch Ch Ch Changes!
Posted: Mon Jul 16, 2007 4:41 pm
I'm changing up some major stuff in the Conv Pack, so I thought I'd bring you all up to speed:
MAPS
Three maps will be cut. Not to worry however, they will appear as-is in a Conversion Pack Bonus... umm... Pack. This is just so that I can devote my attention to the most popular maps:
1-Space Geonosis: It's got bugs.... the randomly crashing kind. Plus, it's not anywhere near the scale of what I wanted it to be. The community can do a much better one.
2-Geonosis Arena: Let's face it, Schizo made this map what it should be. When I released the first beta long ago I didn't think it would turn out well. All attempts to update what Schizo did resulted in lots of crashes. This map will be reverted back to the way Schizo had it.
3-Coruscant City: For a couple of reasons. First, as much as I think the models are impressive, this is one of Rends' earlier maps, and the textures aren't that impressive. It just doesn't look as good as Streets. Secondly, we've already got two of Rends' other maps in there -- Coruscant Streets, and Bounty Hunters: Tibanna Gas Mines (which became Ord Ibanna).
If Rends gives permission, the entire 'cut map' pack will have it's source released so that you all can fix any bugs present plus update the maps as you see fit. As far as being official (meaning I'd fix the bugs) parts of the pack; they won't be. It's just a thank-you to the community. These maps will still utilize Conv Pack assets as well to be sure that you get all the yummy new content.
KIT FISTO
Kit is one of those things that's hard for me to choose a side on. On the one side I could see lots of cool things happening with him. On the other side I gave my word that I would not release the source, and I want to stick to that. That being said, what I propose is this: I will create a small side with just Kit and a sith version of a Nuatolan (or however you spell Kit's race). You will be able to use it for your maps, but will be unable to edit anything. Instructions on how-to will be provided. Kit will be available in his regular form under rep_hero_fisto, as well as rep_hero_fisto_lite, which will utilize a different animation set (freeing up some animation memory for other heroes). The as-yet unnamed sith will probably be a Maul clone with different powers. Sound good?
CONTENT
Hero CTF is planned for 1.95, which will just be a combination of Hero Assault and 1-Flag, nothing more. New vehicles will be added if I have time, as well as additional gametypes to maps as I have time. No requests will be taken, simply because I can't promise anything.
For those wondering, I'm hoping to get the Dwarf Spider and Rebel Walker in there (which will be known as the ATLT: All-Terrain Light Walker).
No specifics on what maps will have Hero CTF, but if I put it in a map with 6 modes already one will probably get cut (6 is the max before the menu starts looking wierd(.
SPACE
I'm still planning on getting Assault and 1-Flag for Space Coruscant and Space Mustafar. I really don't know if it'll happen, but I'm hoping so.
More as it develops.
MAPS
Three maps will be cut. Not to worry however, they will appear as-is in a Conversion Pack Bonus... umm... Pack. This is just so that I can devote my attention to the most popular maps:
1-Space Geonosis: It's got bugs.... the randomly crashing kind. Plus, it's not anywhere near the scale of what I wanted it to be. The community can do a much better one.
2-Geonosis Arena: Let's face it, Schizo made this map what it should be. When I released the first beta long ago I didn't think it would turn out well. All attempts to update what Schizo did resulted in lots of crashes. This map will be reverted back to the way Schizo had it.
3-Coruscant City: For a couple of reasons. First, as much as I think the models are impressive, this is one of Rends' earlier maps, and the textures aren't that impressive. It just doesn't look as good as Streets. Secondly, we've already got two of Rends' other maps in there -- Coruscant Streets, and Bounty Hunters: Tibanna Gas Mines (which became Ord Ibanna).
If Rends gives permission, the entire 'cut map' pack will have it's source released so that you all can fix any bugs present plus update the maps as you see fit. As far as being official (meaning I'd fix the bugs) parts of the pack; they won't be. It's just a thank-you to the community. These maps will still utilize Conv Pack assets as well to be sure that you get all the yummy new content.
KIT FISTO
Kit is one of those things that's hard for me to choose a side on. On the one side I could see lots of cool things happening with him. On the other side I gave my word that I would not release the source, and I want to stick to that. That being said, what I propose is this: I will create a small side with just Kit and a sith version of a Nuatolan (or however you spell Kit's race). You will be able to use it for your maps, but will be unable to edit anything. Instructions on how-to will be provided. Kit will be available in his regular form under rep_hero_fisto, as well as rep_hero_fisto_lite, which will utilize a different animation set (freeing up some animation memory for other heroes). The as-yet unnamed sith will probably be a Maul clone with different powers. Sound good?
CONTENT
Hero CTF is planned for 1.95, which will just be a combination of Hero Assault and 1-Flag, nothing more. New vehicles will be added if I have time, as well as additional gametypes to maps as I have time. No requests will be taken, simply because I can't promise anything.
For those wondering, I'm hoping to get the Dwarf Spider and Rebel Walker in there (which will be known as the ATLT: All-Terrain Light Walker).
No specifics on what maps will have Hero CTF, but if I put it in a map with 6 modes already one will probably get cut (6 is the max before the menu starts looking wierd(.
SPACE
I'm still planning on getting Assault and 1-Flag for Space Coruscant and Space Mustafar. I really don't know if it'll happen, but I'm hoping so.
More as it develops.