Conversion Pack 2.2 Patch (Public Release)
Moderator: Moderators
-
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Conversion Pack 2.2 Patch (Public Release)
Hey, I just realized while playing on Rhen Var today that the rebel engineer didn't have his snow uniform. How come?
- Nihillo
- Master Bounty Hunter
- Posts: 1548
- Joined: Sun Jan 04, 2009 9:53 pm
- Location: Brazil
Re: Conversion Pack 2.2 Patch (Public Release)
They don't have snow uniforms.
-
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Conversion Pack 2.2 Patch (Public Release)
Oh wait, now that I think about it, you're right. lol
- Havoc 526
- Rebel Warrant Officer
- Posts: 317
- Joined: Sat Apr 04, 2009 6:24 pm
- Projects :: Something
- Location: Howling at the Moon
Re: Conversion Pack 2.2 Patch (Public Release)
Hey, uh, the commands of the clones, such as "Follow me", and their replies use the voices from the droids. And that's in all the maps that didn't come with SWBF2. Is that an error or was that built in by mistake?
- Nihillo
- Master Bounty Hunter
- Posts: 1548
- Joined: Sun Jan 04, 2009 9:53 pm
- Location: Brazil
Re: Conversion Pack 2.2 Patch (Public Release)
It's an error and they won't fix it because it is just a minor problem and won't affect actual gameplay.
- YTGTangerine
- Command Sergeant Major
- Posts: 270
- Joined: Sat Aug 16, 2008 7:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Aw man I can't think of anything creative...
Re: Conversion Pack 2.2 Patch (Public Release)
I installed this correctly, but now Alderaan and Yavin and a couple other maps crash. Also Concord Dawn and Haruun Kal don't have terrain textures. Note: I never installed 2.1. Is that a problem?
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Conversion Pack 2.2 Patch (Public Release)
You don't have to have 2.1 installed (it was a patch) but you do need to have 2.0 installed first.
- YTGTangerine
- Command Sergeant Major
- Posts: 270
- Joined: Sat Aug 16, 2008 7:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Aw man I can't think of anything creative...
Re: Conversion Pack 2.2 Patch (Public Release)
I did have 2.0 installed.AQT wrote:You don't have to have 2.1 installed (it was a patch) but you do need to have 2.0 installed first.
- Ping
- Sith
- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: Conversion Pack 2.2 Patch (Public Release)
Turn your settings down a tad. Also, how many maps are in your adddon?YTGTangerine wrote:I installed this correctly, but now Alderaan and Yavin and a couple other maps crash. Also Concord Dawn and Haruun Kal don't have terrain textures. Note: I never installed 2.1. Is that a problem?
- YTGTangerine
- Command Sergeant Major
- Posts: 270
- Joined: Sat Aug 16, 2008 7:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Aw man I can't think of anything creative...
Re: Conversion Pack 2.2 Patch (Public Release)
I have only 2 maps, BFX, Dark times, and the Conversion Pack. Dats all. My settings are at low.Ping wrote:Turn your settings down a tad. Also, how many maps are in your adddon?YTGTangerine wrote:I installed this correctly, but now Alderaan and Yavin and a couple other maps crash. Also Concord Dawn and Haruun Kal don't have terrain textures. Note: I never installed 2.1. Is that a problem?
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Conversion Pack 2.2 Patch (Public Release)
Like every version of the Conversion Pack, the converted-from-BF1 maps may have those issues at random (missing ground textures, CTD). Lowering graphical settings helps to alleviate the problem, but I don't know exactly what will get rid of it. I assume there were some conversion issues, but since (aside from the BF1 maps) I don't have the original source I cannot verify or correct it.
However, none of them will have that issue all the time. Reduce your graphical settings (lighting, LOD distance) and restart the map. Chances are very high that it will not be a consistent issue.
However, none of them will have that issue all the time. Reduce your graphical settings (lighting, LOD distance) and restart the map. Chances are very high that it will not be a consistent issue.
- Warpedout
- Private
- Posts: 36
- Joined: Sun Apr 16, 2006 11:17 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Conversion Pack 2.2 Patch (Public Release)
I think there may be a problem with Haruun Kal. I noticed that even when my team controls more CP's, I lose units at a faster rate than the enemy AI, at a rate of like 20 units. Try as I might, I seem unable to win.
- Devastator77
- Rebel Sergeant
- Posts: 182
- Joined: Wed Mar 25, 2009 4:00 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy...
Re: Conversion Pack 2.2 Patch (Public Release)
Haruun Kal is a hard map, if you have all the settings to the most extreme. I love the Convo pack, but Haruun Kal was always my least favorite, It's way too big and too dark.
I mean you kinda have to walk for 5 minutes to get to a CP, there are starfighters though, but i still find it difficult to keep a CP for more than a minute
But, nothing is wrong with the actual map, You can beat it.
EDIT:Spelling
I mean you kinda have to walk for 5 minutes to get to a CP, there are starfighters though, but i still find it difficult to keep a CP for more than a minute
But, nothing is wrong with the actual map, You can beat it.
EDIT:Spelling
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Conversion Pack 2.2 Patch (Public Release)
I playtested that map for probably 2 months when I built it. I will 100% guarantee that you can win. Try some different strategies. Larger maps need to be played differently.Warpedout wrote:I think there may be a problem with Haruun Kal. I noticed that even when my team controls more CP's, I lose units at a faster rate than the enemy AI, at a rate of like 20 units. Try as I might, I seem unable to win.
And that's why we only have it and Raxus Prime as large maps in the pack. We wanted to cater to those who love big maps, but most people don't, so we didn't put in very many. If I built Haruun Kal over again it would be a lot smaller.Warpedout wrote:I mean you kinda have to walk for 5 minutes to get to a CP, there are starfighters though, but i still find it difficult to keep a CP for more than a minute
- Warpedout
- Private
- Posts: 36
- Joined: Sun Apr 16, 2006 11:17 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Conversion Pack 2.2 Patch (Public Release)
True, I tried to step up my shooting skills and I did win, but only by a close margin. Its a shame that the AI can't seem to handle large maps. They just spaz out on large open fields.
-
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Conversion Pack 2.2 Patch (Public Release)
Haruun Kal is by far the largest map in the conversion pack next to Concord Dawn & Raxus Prime.
Btw, why on the loadscreens are there pics of only the 501st and not the units that are on those maps?
Btw, why on the loadscreens are there pics of only the 501st and not the units that are on those maps?
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Conversion Pack 2.2 Patch (Public Release)
Because the loadscreens were finished prior to adding legions to the maps. It was before we thought of that.
- Dom380
- Rebel Sergeant
- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: Conversion Pack 2.2 Patch (Public Release)
not sure if this is the right place to post this but anyway
On the two bespin maps and one other (cant remeber the name) the clone wars custom troopers cause a CTD, they work fine with the GCW and KOTOR eras but the CWs doesn't work can anyone help?
On the two bespin maps and one other (cant remeber the name) the clone wars custom troopers cause a CTD, they work fine with the GCW and KOTOR eras but the CWs doesn't work can anyone help?
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Conversion Pack 2.2 Patch (Public Release)
How exactly do these "custom troopers" cause a crash to desktop?
- Dom380
- Rebel Sergeant
- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: Conversion Pack 2.2 Patch (Public Release)
that map works for all the other eras but not the CWs when I play with that era it always CTD so i guess its the custom sides