Just to lay it all down (Project Timeline & Info)

Discuss and catch up on anything related to the SWBF1 Conversion Pack

Moderator: Moderators

MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Just to lay it all down (Project Timeline & Info)

Post by MandeRek »

Okay, then i won't be added :)

He created it but didn't note it down as one of the things being added so it won't i guess :P
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Re: Just to lay it all down (Project Timeline & Info)

Post by The_Emperor »

Xavious wrote:
MandeRek wrote:Prone.. didnt someone do this succesfull in SWBFII? :?
Yes, in fact, Tean' had it somewhat working in an earlier version of the Conversin Pack, as a replacement to the crouch of one of the (I think) Rebel units.
Wasn't it his new clone recon trooper?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

Rebel Recon actually. However even though the animation worked, nothing else did. You couldn't for the game to shoot from a prone position (the shot would come from where it would when you'd crouch)
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

All of the Alliance vehicles are done.

*NOTE TO SELF: -Don't forget to do the Skiff and Cloud Car as part of the swbf1 side.
wazmol
High General
High General
Posts: 892
Joined: Sat Sep 02, 2006 6:47 pm
Projects :: Thinking...
Games I'm Playing :: Black Ops
Location: London
Contact:

Re: Just to lay it all down (Project Timeline & Info)

Post by wazmol »

Teancum wrote:All of the Alliance vehicles are done.

*NOTE TO SELF: -Don't forget to do the Skiff and Cloud Car as part of the swbf1 side.
Great news Teancum! Its such a shame you lost all of your assets a while a go now, then you wouldnt have to do all of this again, however i bet you have included a lot more since then...

Great work man!
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

Okay, so I finished up the Imperial vehicles the other day. I just gotta say Classic GCW battles ROCK!

To-Do: (currently ~ 65%)
-CIS Vehicles
-REP Vehicles
-Misc SWBF1 Vehicles (Kaadu, Skiff and Cloud Car)
-SWBF1 Turrets
-Cleanup of icons and whatnot
-A few small sound fixes
Whiteboy

Re: Just to lay it all down (Project Timeline & Info)

Post by Whiteboy »

A question for the mod: Why does Plo Koon have orange lightsaber? He had blue...just look into the arena ! And second thing: Why no Saesee Tiin? He was my favourite, psycho jedi. He could have telekinesis and force pull powers ;) These are not requests, just my thoughts. Still, this is a wonderful mod ! :plokoon:
Oh I read first page in the topic. Saesee Tiin is the planned guy for the game or not? I always wanted to have the game which has all or almost all from the Jedi Council :)
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Re: Just to lay it all down (Project Timeline & Info)

Post by The_Emperor »

On Tiin:
There is no good model for saesee, there are already a LOT of CW jedi, there is no telekinesis forcepower in bf2 that moves any object other than people/droids. Yeah he's cool but there's enough heroes as it is. Gogie made him at some point but then he disapeared again. Which is somewhat of a habit of his :P

Plo has got different sabercolors in different stories/books/toys/conceptarts/whatever. Yeah I guess blue is canon but almost all jedi have blue or green. I rather like him with an orange one :P it looks cool and makes him more unique
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

Plo Koon had an orange saber in Jedi Power Battles for PS1, which is what this version is based off of.
wazmol
High General
High General
Posts: 892
Joined: Sat Sep 02, 2006 6:47 pm
Projects :: Thinking...
Games I'm Playing :: Black Ops
Location: London
Contact:

Re: Just to lay it all down (Project Timeline & Info)

Post by wazmol »

Teancum wrote:Plo Koon had an orange saber in Jedi Power Battles for PS1, which is what this version is based off of.
Off-topic, what an amazing game lol.

On-Topic, yeah Koon is pretty cool how he is even if he had a blue lightsaber he'd still look good.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

I gotta say too that giving Koon his orange saber adds more variety.

On a different note, I just realized today that with KotOR era being implemented we don't need CW Hero Assault anymore. So I was thinking -- what about a combined Hero Assault when you pick CW -- KotOR + Movie eras? Not saying I'll get to it, just looking at the interest error.
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Re: Just to lay it all down (Project Timeline & Info)

Post by The_Emperor »

Well as far as I'm concerned you can save yourself the work, I mean the KotOR heroes and movie heroes are not that different gameplaywise, and I'd rather fight KotOR vs KotOR or movieguys vs movieguys than a mixed bunch.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Just to lay it all down (Project Timeline & Info)

Post by Caleb1117 »

The_Emperor wrote:Well as far as I'm concerned you can save yourself the work, I mean the KotOR heroes and movie heroes are not that different gameplaywise, and I'd rather fight KotOR vs KotOR or movieguys vs movieguys than a mixed bunch.
Much agreed, not worth the extra work.

Unless there is another idea for CW assault, I think it should be cut.
wazmol
High General
High General
Posts: 892
Joined: Sat Sep 02, 2006 6:47 pm
Projects :: Thinking...
Games I'm Playing :: Black Ops
Location: London
Contact:

Re: Just to lay it all down (Project Timeline & Info)

Post by wazmol »

Agreed, Tean' you dont need the extra work. Personally i think it will be fine with the KOTOR era/gamemode.

Unless you actually want to include that idea of yours Tean but its not what i'd call a "Must Have".
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

K, it's settled then.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

Big thanks to Bantha55 for his sounds tutorial which'll make it really easy to do dedicated sounds per-map. Mav did some great work getting sounds together, but I can't pass up the opportunity to put all the sounds into one lvl for all maps. It's much easier to debug.

On a different note, Classic CIS vehicles are DONE! That leaves REP vehicles, misc vehicles (like the Kaadu & Cloud Car), sounds and a few HUD values.

Mav is currently tweaking KotOR a bit more, which we're all totally stoked about.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

I've decided that the pack will always be a Gametoast Exclusive download from now on. I don't want 10,000 n00bs and kiddies rating some crappy map a 10, then coming in and seeing 100+ votes on the Convo Pack and it's got like a 7.1 at best. That and I don't want 10,000 "How do I install this????" posts. That's what a readme is for:P Anyways, I don't think anyone here is too upset about that, but I thought I'd let you know.

There's a small handful of folks that have been banned from GT that'll be upset and that's about it. Plus, if they've been banned, they've been banned for a good reason.
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Re: Just to lay it all down (Project Timeline & Info)

Post by Hebes24 »

I agree Tean'. Those people do not know what it has taken to get this mod to where it is now. GT is where it began, and at GT it should remain. Here it will get the respect (and proper installation) it deserves.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Just to lay it all down (Project Timeline & Info)

Post by Caleb1117 »

Do you mean until, or including the Final release?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Just to lay it all down (Project Timeline & Info)

Post by Teancum »

All releases. I'm also thinking about releasing a very much unsupported 1.8.4 hotfix for the serious beta testers. So much has been fixed and is working, plus it'll let you guys find bugs in the upgraded Classic Conquest. I'll probably password lock it and give it out to 30-40 folks.
Post Reply