KotOR-era Sides for Convo Pack

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Taivyx
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Re: KotOR-era Sides for Convo Pack

Post by Taivyx »

Ah, neat solution Mav, glad it worked out. :)
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Re: KotOR-era Sides for Convo Pack

Post by Xavious »

Just wondering, do the Jedi Gunman's dual pistols have a working first person mode?
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Re: KotOR-era Sides for Convo Pack

Post by Grev »

Sorry if this was answered before, but why is this all on Mygeeto?
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

ARC_Trooper_phi658 wrote:Do they do anything different compared to just shooting with a rifle or blaster regularly?
Yes, Power Shot (I think that's the right name, I'll check before I make a localization list) fires a couple more-heavily charged but significantly less accurate shots. This shot can nearly deplete a full hero's health at very close range (but once you get any fair distance away it's tough to hit with). Sniper Shot charges up a slightly more powerful (than the normal shot, less powerful than Power Shot), highly accurate, high-velocity shot.
Xavious wrote:Just wondering, do the Jedi Gunman's dual pistols have a working first person mode?
I went ahead and removed first-person for the Jedi Gunman, because no, there is no working 1st-person for him.
Grev wrote:Sorry if this was answered before, but why is this all on Mygeeto?
Mygeeto is the map I'm using to test the sides, I figured it was a fairly well-balanced map that would let me explore the benefits of each unit.
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Re: KotOR-era Sides for Convo Pack

Post by Grev »

Ok! Thanks for explaining! It looks good with the new sides too.
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Re: KotOR-era Sides for Convo Pack

Post by Taivyx »

Just wondering, how would you rate the Fun Factor for this as a shooter, as KotOR blaster battling is not very shooter-like, and can get quite boring.
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

Taivyx wrote:Just wondering, how would you rate the Fun Factor for this as a shooter, as KotOR blaster battling is not very shooter-like, and can get quite boring.
You'll get to find out yourself, as I plan on releasing a sides beta shortly (soon as I finish them up). But I'm personally very satisfied and I like it a lot (although I would hope so). It feels a little different than standard Battlefront, because I've removed the extremes of long and short range battling (no rockets, shotguns, or sniper rifles - except for HK-47, who does have a sniper rifle). I really like that each unit can be used to great effect for its specific purpose, but that might just be creator bias. It'll probably just be best if you wait and try it out yourself. I'm sure you'll like it.
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

Please test and give input on the sides beta. Instructions and download are at the following link:
http://www.gametoast.com/forums/viewtop ... 35&t=13293

Remember to please leave input in that thread.
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Re: KotOR-era Sides for Convo Pack

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Re: KotOR-era Sides for Convo Pack

Post by Caleb1117 »

Syth has a force stasis power, that needs no lua work.

I think its choke with no damage, and no choking anim.
Oh and it doesn't lift the unit, just roots them in place.
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Re: KotOR-era Sides for Convo Pack

Post by MasterSaitek009 »

Right O'. Makes sense I guess.

Oh yeah, I made the other force stasis weapon too.
http://www.gametoast.com/forums/viewtop ... =64&t=7243
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

MasterSaitek009 wrote:Right O'. Makes sense I guess.
Actually, fun fact, the power "burst of speed" is what's left over from when I made a force stasis power for my Sullust map. I was going to have stasis, but I couldn't get around the abovementioned issues, so I built on the fact that force choke could modify the speed of units. I think it's still set up to "freeze" units, but the range is adjusted so that it's impossible.
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Re: KotOR-era Sides for Convo Pack

Post by Darth_Cow »

Just curiously, how will Kreia/ Traya be armed. With a single lighsaber, or with several floating purple ones?...
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

Traya will probably have floating purple lightsabers, but Kreia will just use a single lightsaber.
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Re: KotOR-era Sides for Convo Pack

Post by Revan »

Oh, I don't think Traya should have the three sabers as a primary weapon. I think she should have the sabers as a force power and a red lightsaber as the primary weapon. You know the map "Negative Zone City". There the blue Wama spawns four clones of itself. You could make the same for Traya, but she spawns then three invisible jedis each using a purple lightsaber.
But then you should disable that flickering effect in stealth-mode where you sometimes get visible for a second or so.

I think then it should look like as if there were three floating purple lightsabers... :-D
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Re: KotOR-era Sides for Convo Pack

Post by Caleb1117 »

Actually, I think its possible to actually make a player's Geometry completely transparent.
No need for a stealth power, but thats a clever idea!
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

Revan wrote:Oh, I don't think Traya should have the three sabers as a primary weapon. I think she should have the sabers as a force power and a red lightsaber as the primary weapon. You know the map "Negative Zone City". There the blue Wama spawns four clones of itself. You could make the same for Traya, but she spawns then three invisible jedis each using a purple lightsaber.
But then you should disable that flickering effect in stealth-mode where you sometimes get visible for a second or so.

I think then it should look like as if there were three floating purple lightsabers... :-D
That'd be a fine idea, but I'm:
a) not using .lua weapons to make it easier for a lot of reasons, and
b) aware that spawning units like that doesn't let you control them or gain points from their kills.
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Re: KotOR-era Sides for Convo Pack

Post by Caleb1117 »

Maveritchell wrote: b) aware that spawning units like that doesn't let you control them or gain points from their kills.
Oh, yea that kills the idea alright.
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Re: KotOR-era Sides for Convo Pack

Post by Syth »

well you could have an auto turret with unnoticeable geometry that has a remote invisable jedi that weilds a purple light saber as a weapon with turret ammo of 4 and a limit of 4 on field at a time- but thats kinda complicated.
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Re: KotOR-era Sides for Convo Pack

Post by Frisbeetarian »

I do believe that the three light sabre idea has already been DONE effectively, and Mav probably has a good idea of how to do it.
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