![Smile :)](./images/smilies/icon_smile.gif)
KotOR-era Sides for Convo Pack
Moderator: Moderators
-
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: KotOR-era Sides for Convo Pack
Ah, neat solution Mav, glad it worked out. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
-
- Sith Master
- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: KotOR-era Sides for Convo Pack
Just wondering, do the Jedi Gunman's dual pistols have a working first person mode?
-
- Hoth Battle Chief
- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: KotOR-era Sides for Convo Pack
Sorry if this was answered before, but why is this all on Mygeeto?
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KotOR-era Sides for Convo Pack
Yes, Power Shot (I think that's the right name, I'll check before I make a localization list) fires a couple more-heavily charged but significantly less accurate shots. This shot can nearly deplete a full hero's health at very close range (but once you get any fair distance away it's tough to hit with). Sniper Shot charges up a slightly more powerful (than the normal shot, less powerful than Power Shot), highly accurate, high-velocity shot.ARC_Trooper_phi658 wrote:Do they do anything different compared to just shooting with a rifle or blaster regularly?
I went ahead and removed first-person for the Jedi Gunman, because no, there is no working 1st-person for him.Xavious wrote:Just wondering, do the Jedi Gunman's dual pistols have a working first person mode?
Mygeeto is the map I'm using to test the sides, I figured it was a fairly well-balanced map that would let me explore the benefits of each unit.Grev wrote:Sorry if this was answered before, but why is this all on Mygeeto?
-
- Hoth Battle Chief
- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: KotOR-era Sides for Convo Pack
Ok! Thanks for explaining! It looks good with the new sides too.
-
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: KotOR-era Sides for Convo Pack
Just wondering, how would you rate the Fun Factor for this as a shooter, as KotOR blaster battling is not very shooter-like, and can get quite boring.
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KotOR-era Sides for Convo Pack
You'll get to find out yourself, as I plan on releasing a sides beta shortly (soon as I finish them up). But I'm personally very satisfied and I like it a lot (although I would hope so). It feels a little different than standard Battlefront, because I've removed the extremes of long and short range battling (no rockets, shotguns, or sniper rifles - except for HK-47, who does have a sniper rifle). I really like that each unit can be used to great effect for its specific purpose, but that might just be creator bias. It'll probably just be best if you wait and try it out yourself. I'm sure you'll like it.Taivyx wrote:Just wondering, how would you rate the Fun Factor for this as a shooter, as KotOR blaster battling is not very shooter-like, and can get quite boring.
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KotOR-era Sides for Convo Pack
Please test and give input on the sides beta. Instructions and download are at the following link:
http://www.gametoast.com/forums/viewtop ... 35&t=13293
Remember to please leave input in that thread.
http://www.gametoast.com/forums/viewtop ... 35&t=13293
Remember to please leave input in that thread.
-
- Black Sun Slicer
- Posts: 619
- Joined: Wed Aug 23, 2006 4:10 pm
-
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: KotOR-era Sides for Convo Pack
Syth has a force stasis power, that needs no lua work.
I think its choke with no damage, and no choking anim.
Oh and it doesn't lift the unit, just roots them in place.
I think its choke with no damage, and no choking anim.
Oh and it doesn't lift the unit, just roots them in place.
-
- Black Sun Slicer
- Posts: 619
- Joined: Wed Aug 23, 2006 4:10 pm
Re: KotOR-era Sides for Convo Pack
Right O'. Makes sense I guess.
Oh yeah, I made the other force stasis weapon too.
http://www.gametoast.com/forums/viewtop ... =64&t=7243
Oh yeah, I made the other force stasis weapon too.
http://www.gametoast.com/forums/viewtop ... =64&t=7243
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KotOR-era Sides for Convo Pack
Actually, fun fact, the power "burst of speed" is what's left over from when I made a force stasis power for my Sullust map. I was going to have stasis, but I couldn't get around the abovementioned issues, so I built on the fact that force choke could modify the speed of units. I think it's still set up to "freeze" units, but the range is adjusted so that it's impossible.MasterSaitek009 wrote:Right O'. Makes sense I guess.
-
- Private Third Class
- Posts: 48
- Joined: Tue Aug 14, 2007 8:04 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Aboard the Red October
Re: KotOR-era Sides for Convo Pack
Just curiously, how will Kreia/ Traya be armed. With a single lighsaber, or with several floating purple ones?...
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KotOR-era Sides for Convo Pack
Traya will probably have floating purple lightsabers, but Kreia will just use a single lightsaber.
Re: KotOR-era Sides for Convo Pack
Oh, I don't think Traya should have the three sabers as a primary weapon. I think she should have the sabers as a force power and a red lightsaber as the primary weapon. You know the map "Negative Zone City". There the blue Wama spawns four clones of itself. You could make the same for Traya, but she spawns then three invisible jedis each using a purple lightsaber.
But then you should disable that flickering effect in stealth-mode where you sometimes get visible for a second or so.
I think then it should look like as if there were three floating purple lightsabers...![Very Happy :-D](./images/smilies/icon_biggrin.gif)
But then you should disable that flickering effect in stealth-mode where you sometimes get visible for a second or so.
I think then it should look like as if there were three floating purple lightsabers...
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
-
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: KotOR-era Sides for Convo Pack
Actually, I think its possible to actually make a player's Geometry completely transparent.
No need for a stealth power, but thats a clever idea!
No need for a stealth power, but thats a clever idea!
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: KotOR-era Sides for Convo Pack
That'd be a fine idea, but I'm:Revan wrote:Oh, I don't think Traya should have the three sabers as a primary weapon. I think she should have the sabers as a force power and a red lightsaber as the primary weapon. You know the map "Negative Zone City". There the blue Wama spawns four clones of itself. You could make the same for Traya, but she spawns then three invisible jedis each using a purple lightsaber.
But then you should disable that flickering effect in stealth-mode where you sometimes get visible for a second or so.
I think then it should look like as if there were three floating purple lightsabers...
a) not using .lua weapons to make it easier for a lot of reasons, and
b) aware that spawning units like that doesn't let you control them or gain points from their kills.
-
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: KotOR-era Sides for Convo Pack
Oh, yea that kills the idea alright.Maveritchell wrote: b) aware that spawning units like that doesn't let you control them or gain points from their kills.
-
- General
- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: KotOR-era Sides for Convo Pack
well you could have an auto turret with unnoticeable geometry that has a remote invisable jedi that weilds a purple light saber as a weapon with turret ammo of 4 and a limit of 4 on field at a time- but thats kinda complicated.
- Frisbeetarian
- Jedi
- Posts: 1233
- Joined: Wed Sep 12, 2007 3:13 pm
Re: KotOR-era Sides for Convo Pack
I do believe that the three light sabre idea has already been DONE effectively, and Mav probably has a good idea of how to do it.