Nova Hawk wrote:Hey Mav, I was wondering... could you possibly change the rebel gun to this one:
Hidden/Spoiler:
[attachment=0]gun.jpg[/attachment]
and not the other one that they have now. I remember playing the rebel soldier in a earlier version of the Convo Pack and they had that type of gun but they don't anymore. And I forgot what you said about the other rebel rifle, was that part of the Convo Pack or was that a BFX thing?
Nova Hawk wrote:Oh ok, so you wanted it to be more movie-accurate than anything is what I'm getting at. Alright.
Thanks for explaining that.
No, what I'm really telling you is that it's not part of the Conversion Pack. It's part of the 1.3 patch and if you really don't like it, you can uninstall the 1.3 patch's visual changes.
Lowbacca doesn't have his hair on Endar Spire. I oly played it once, though, so it could've been a glitch. I'll check again.
Kit DOES have a custom saber hilt. His lightsaber blade is even a smidge thinner because of it. If he doesn't something installed wrong.
And Kit's head and tentacles were the only thing to have a shadow on Alderaan. I think it's cuz the floor tiles are above the actual ground and the barriers were changed, but I'm not sure on that.
Twilight_Warrior wrote:Kit DOES have a custom saber hilt. His lightsaber blade is even a smidge thinner because of it. If he doesn't something installed wrong.
And Kit's head and tentacles were the only thing to have a shadow on Alderaan. I think it's cuz the floor tiles are above the actual ground and the barriers were changed, but I'm not sure on that.
Kit's saber blade is a bit thinner because I changed the lightsaber texture to more accurately reflect his X-Box appearance.
And that's not how shadows work (just for your personal knowledge). Like I mentioned earlier, the lighting for that level just wasn't set up correctly.
Maveritchell wrote:Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
Is this included in the 2.1 Patch? Because I'm still getting a message saying to many missions in-game. I have 13 addon maps/mods (counting BFX, SWBF CP, and V 1.3 Patch as 1 folder each) with the new patch installed and still receive this message. What exactly is the new limit now?
Maveritchell wrote:Not only will you have more room for maps, but you'll have enough room that you could even fit in more maps plus say, another era mod.
Is this included in the 2.1 Patch? Because I'm still getting a message saying to many missions in-game. I have 13 addon maps/mods (counting BFX, SWBF CP, and V 1.3 Patch as 1 folder each) with the new patch installed and still receive this message. What exactly is the new limit now?
I would say that you probably didn't install it right, then, because the 2.1 patch adds no new missions (it subtracts a lot, though). You should not have a problem with what you have listed unless you have some other large mod in addition to the Pack and BFX (maybe +123 or something?).
No, I installed it to GameData and I double checked to make sure it installed and the patch.lvl files are there and I don't have any other large mods installed other than the SWBF Conversion Pack and BFX. It still says, however, in-game "To Many Missions 507 >= 500". The same as it was before the patch so I dunno what's wrong.
lol...yes he does. I wish I had a good screenie to show you what the original hilts looked like, but I redently re-installed BFII and I don't have any screeines from before the v1.3 patch.
lol...yes he does. I wish I had a good screenie to show you what the original hilts looked like, but I redently re-installed BFII and I don't have any screeines from before the v1.3 patch.
Ping wrote:When I originally installed the 1.3 patch, I removed the HUD changes, but the Convo Pack restored the HUD change. How do I get rid of it again?
Remove it again the same way you did the first time.
Ping wrote:When I originally installed the 1.3 patch, I removed the HUD changes, but the Convo Pack restored the HUD change. How do I get rid of it again?
Remove it again the same way you did the first time.
I've gone to the menu, but it says "Restore HUD changes". Should I go ahead and change it anyway?
I think that this means that the 2.1 patch installer should delete all text files in the settings folder and reinstall hasHud.txt and installed.txt since by installing 1.3 r117, it restores it to "factory" conditions.