KotOR-era Sides for Convo Pack

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B3tty-senpai
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Re: KotOR-era Sides for Convo Pack

Post by B3tty-senpai »

First off let me say that this is my favorite aspect of the bf1 conversion pack.....KoTOR is by far my favorite era in the star wars saga......so it goes without saying that the work that you have done here blew my mind...lol....cant wait for it to be finished so that a can start Killing with Darth Revan, Nihilus and of course Darth Traya :D

is there any chance that you will release the KoTOR era as a separate mod or is it only going to be in the convo pack? :D
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

B3tty-senpai wrote:is there any chance that you will release the KoTOR era as a separate mod or is it only going to be in the convo pack? :D
No idea. The KotOR era is a fully functioning sides mod of its own, but it was definitely designed to be integrated with the Conversion Pack, and it'll definitely be released first with the Conversion Pack. I'm not going to do anything with making it its own release without a) letting the Conversion Pack get some of the credit for it (and the first release part of it) and b) OKing it with Teancum.
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Re: KotOR-era Sides for Convo Pack

Post by B3tty-senpai »

i fully understand.....and cant wait for the new version of the convo pack to be released!!!!! :D

btw....i'm sure that this has been asked many times already and you must be sick of hearing it, but do u have any idea when the next ver of the convo pack will be released? :D

And as far as how the KoTOR sides will be implemented goes, will they be a fully functional side like the clone wars and galactic era sides or will it be like in the previous versions of the mod where they will only be on specific planets under the clone wars era? :D
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

B3tty-senpai wrote:And as far as how the KoTOR sides will be implemented goes, will they be a fully functional side like the clone wars and galactic era sides or will it be like in the previous versions of the mod where they will only be on specific planets under the clone wars era? :D
It's a fully functional side available on every planet. It's actually bigger than any of the stock sides in terms of number of units.
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Re: KotOR-era Sides for Convo Pack

Post by B3tty-senpai »

DAM STRAIT!!!!!! :maulsaber:

thats what i wanted to hear!!!!

now im looking forward to it even more!!!! :D

everybody involved in this mod are from hence forth my gods!! :bowdown:
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Re: KotOR-era Sides for Convo Pack

Post by AQT »

B3tty-senpai wrote:btw....i'm sure that this has been asked many times already and you must be sick of hearing it, but do u have any idea when the next ver of the convo pack will be released? :D
Teancum wrote:We still look good for a mid-late August release. Possibly sooner depending on when Mav gets all of the KotOR scripts back from folks/when I get the last gameplay bugs fixed.
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Re: KotOR-era Sides for Convo Pack

Post by B3tty-senpai »

Thanx.....now all thats left is to wait :D
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

Great, great, GREAT news! Up until now I had one pervasive error every time I tried to integrate the BF1 folder (the conversion pack's munged addme folder) with the rest of my modmaps - whenever I had it in the addon folder, it ran fine, other modmaps just crashed. I finally sorted this error out and now everything works great - all 37 maps (with an average of almost 4 modes per map) on which you can play the KotOR era. The absolute ONLY thing I'm waiting for now is one playermodel, and after that you can expect an integrated KotOR era.
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Re: KotOR-era Sides for Convo Pack

Post by Hebes24 »

Awesome Mav'! Great work!
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Re: KotOR-era Sides for Convo Pack

Post by Teancum »

w00t w00t! :runaway: Good thing, I had been to lazy to look for the bug this past week. :P
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Re: KotOR-era Sides for Convo Pack

Post by MandeRek »

Maveritchell wrote:Great, great, GREAT news! Up until now I had one pervasive error every time I tried to integrate the BF1 folder (the conversion pack's munged addme folder) with the rest of my modmaps - whenever I had it in the addon folder, it ran fine, other modmaps just crashed. I finally sorted this error out and now everything works great - all 37 maps (with an average of almost 4 modes per map) on which you can play the KotOR era. The absolute ONLY thing I'm waiting for now is one playermodel, and after that you can expect an integrated KotOR era.
That's sweet! and the model will be done! :D

About the mining droid, if you want, i can do it! :)
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Re: KotOR-era Sides for Convo Pack

Post by B3tty-senpai »

That is GREAT news!!!!! :runaway:

Can't wait.......KotOR here we come!!! :D
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Re: KotOR-era Sides for Convo Pack

Post by MandeRek »

YESSSS!! I'm done with the Wardroid!! :D

I made him completely from scratch, and he's just AWESOME!! He really is! His texture is very basic, but i basicly made a black lines by making small polygons, which are also a bit deeper in the model, making it VERY cool.. Let me get a pic of the scene.. Getting it ingame is a complete DISASTER!! If Ace wants to try he can :P I'll show pic later!

Image
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Re: KotOR-era Sides for Convo Pack

Post by The_Emperor »

Wowie :D That's just amazing! Really good job man! Now only to get it in-game... :D

I dunno what the lower half of the droid looked like in KotOR but I do know the top is spot-on :D It should be hexed to be shiny
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Re: KotOR-era Sides for Convo Pack

Post by Caleb1117 »

MandeRek wrote: Image
Ooooooh Yea!
Let it begin!

:mrgreen:
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Re: KotOR-era Sides for Convo Pack

Post by MandeRek »

The_Emperor wrote:Wowie :D That's just amazing! Really good job man! Now only to get it in-game... :D

I dunno what the lower half of the droid looked like in KotOR but I do know the top is spot-on :D It should be hexed to be shiny
Thanks :) The model looks a bit 'edgy' on this pic, but ingame the black parts are very clear.. Must be the lightning.. Now I'll hex edit it for shinyness ofcourse.. I tried making my own basepose, but it ended up having the ribcage and pelvis at the same height (only ingame, not inscene) so know I'm trying to envelope this to the human skel, and then the weights which are a pain in the Diet Dr. Pepper.. It's worth it, this model is from scratch.. I wanted to do this for a long time now, and I'm very happy with the result. It might not be 100% canon, but indeed, the top almost is, and i only got 1 reference picture of the front, so don't kill me about the back !

I wondered if someone already made the rifle model he has, cause I'ld love to have him!

I'm also very glad Mav' is willing to use my models in his awesome KotOR sides!
ps: Empie, pm me PLEASE, i need your help BADLY
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

Image

One of the extra hunt modes I'm adding (since I've got the time :P ), Death Star hunt, Jedi vs. Sith.
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Re: KotOR-era Sides for Convo Pack

Post by The_Emperor »

Maveritchell wrote: One of the extra hunt modes I'm adding (since I've got the time :P ), Death Star hunt, Jedi vs. Sith.
*does want*

D'you have my KotOR 1 style sith master skin?
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Re: KotOR-era Sides for Convo Pack

Post by Maveritchell »

The_Emperor wrote:
Maveritchell wrote: One of the extra hunt modes I'm adding (since I've got the time :P ), Death Star hunt, Jedi vs. Sith.
*does want*

D'you have my KotOR 1 style sith master skin?
See above (it's just missing the skirt in that picture). I've also got your armored Sith skin, which I used as a base for the unit in the background (it's got a Sith trooper chestplate as an addon mesh). Unless you've really got some surprises, I think I've got all your KotOR skins.
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Re: KotOR-era Sides for Convo Pack

Post by The_Emperor »

O right, didn't see him back there.

Neh, no surprises, haven't done anything lately.

Sith trooper chestplate addon? *drools*

EDIT: O wait, that's why I got confused. Front one = KotOR 2 style Sith Master (only seen once ingame as far as I recall, in the Dxun Tomb), back one = KotOR 1 style Sith Master/Taris ambassador.

Will the chestplate be/is it shiny?
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