The Official Buglist thread

Discuss and catch up on anything related to the SWBF1 Conversion Pack

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Re: The Official Buglist thread

Post by AQT »

Kashyyyk: Docks:
* Playing as the Clone Recon Trooper, you can’t switch back from Sniper Rifle to blaster pistol.
* GCW: Empire uses Alliance's voice to give orders.
* CW Conquest/2-Flag CTF/XL: The Republic Commando is missing all sound.
* GCW Conquest/2-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
* GCW XL: Not enough units at once on the battlefield to make it actually XL.
* GCW XL: The Rebel Soldier, Vanguard, and Marksman are not listed on the spawn screen/missing.
* CW and GCW XL: A neutral CP is present (the one on the beach).
* CW Hero Assault hasn't been removed yet (old KotOR).
* CW Classic Conquest crashes to the desktop after loading.
* CW and GCW Classic Conquest: “Wookie Warrior” style wookies are present instead of “Chewbacca” style wookies as natives.
* GCW Classic Conquest: ALL's and IMP's Thermal Detonator HUD icon is floating.
* GCW Classic Conquest: The Pilot unit classes are missing for both ALL and IMP.

Kashyyyk: Islands:
* The Republic Gunship/Republic Starfighter/Vulture Droid are missing all sound.
* GCW Conquest/1-Flag CTF: The X Wing/Y Wing/TIE Fighter/TIE Bomber are missing sound.
* CW and GCW Conquest/1-Flag CTF/XL/Classic Conquest: Wookie Natives are classified as [NULL].
* CW Hunt: Wookies natives are classified as [NULL].
* CW and GCW Classic Conquest: “Wookie Warrior” style wookies are present instead of “Chewbacca” style wookies as natives.
* CW Classic Conquest crashes to the desktop after loading.
* GCW Classic Conquest: ALL's and IMP's Thermal Detonator HUD icon is floating.

Mos Eisley:
* CW Hero Assault hasn't been removed yet (old KotOR).
* GCW Classic Conquest: An AT-ST should spawn outside the landing bay when the Empire takes over the Sail Barge.
* CW and GCW Classic Conquest: Jawas are armed.

Mustafar:
* CW Order 66: Faction selection screen camera angle is messed up.
* CW Order 66: It's just like Assault mode when it should be like Hunt mode.
* CW Hero Assault hasn't been removed yet (old KotOR).

Mygeeto:
* CW Hero Assault hasn't been removed yet (old KotOR).
* CW Order 66: Faction selection screen camera angle is messed up.
* CW Order 66: REP's Blaster Rifle and AWARD Rifle are missing sound.

Naboo: (Stock Map)
* Classic Conquest: No more Classic Conquest Mode (should be day-time Theed).
* GCW Hero Assault: Crashes with a "FATAL: Could not open MISSION\nab2g_eli.lvl"
* CW Holocron: Crashes with a "FATAL: Could not open MISSION\nab2c_holo.lvl"
* GCW Holocron: Crashes with a "FATAL: Could not open MISSION\nab2g_holo.lvl"
-_-
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Re: The Official Buglist thread

Post by -_- »

I'm not sure if this is a bug or not, but what exactly are you supposed to do in Deathmatch mode?

EDIT: For KotOR Hero Assault, one of Chuundar's vibroswords face inwards to himself.
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Re: The Official Buglist thread

Post by AQT »

Concord Dawn:
* GCW Hero Assault: Shaak Ti only does the first swing of her combo.

Naboo: Plains:
* CW and GCW Conquest/Classic Conquest: No Gungan natives present.
* GCW Conquest/GCW Classic Conquest: The Faction Selection Screen is at bad angle.
* CW Conquest/Classic Conquest: Kaadus are missing sound.
* GCW Conquest/Classic Conquest: AT-ST’s/Rebel Combat Speeders/Speeder bikes/Kaadus are missing sound.
* CW Classic Conquest crashes to the desktop after loading.
* GCW Classic Conquest: The AT-ST kicks up a boxy dust effect.

Naboo: Prototype:
* The music stops playing after a little while when you are in a starfighter.
* CW and GCW all modes excluding Classic Conquest: The option to play as the hero appears when you spawn for the first time (too soon) and it won't go away.
* The Hailfire Droid is missing some sounds.
* The V-19 Torrent is missing sound.
* The V-19 Torrent breaks up like an X-Wing.
* The Scarab Fighter is missing sound.
* The GAT is not localized.
* The GAT's blaster is missing the HUD icon.
* The GAT's blaster is not localized.
* The two-seated speeder bike's weapons (Position 1 and 2) are not localized.
* The two-seated speeder bike is missing HUD icons for its weapons (Position 1 and 2).
* The two-seated speeder bike is missing sound.
* The barrier turret is missing the HUD icon.
* The tower turret is missing the HUD icon.
* The tripod turret is missing the HUD icon.
* The barrier, tower, and tripod turrets are missing sound.
* The barrier, tower, and tripod turrets are not localized.
* The barrier and tower turret's shots are untextured.
* The tripod turrets shots are invisible.
* GCW Conquest: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
* GCW 1-Flag CTF: The AI’s don’t spawn and no flag is present.
* GCW 1-Flag CTF: This mode’s settings is under Conquest (There are reinforcement counters instead of flag-scoring counters).
* GCW all modes: All vehicles and starfighters are missing sound.
* CW Classic Conquest crashes to the desktop after loading.
* GCW Classic Conquest: The Rebel Pilot’s Blast Cannon is incorrectly localized as Shotgun.

Ord Ibanna:
* CW Conquest: The option to play, as the Hero for REP and CIS doesn’t appear at all.
* GCW Conquest: The option to play, as the Hero for ALL and IMP doesn’t appear at all.
* The Clone Commander's/Droid Commander's Orbital Strike Droid's laser bolts are untextured and missing sound.
* CW all modes: All starfighters are missing sound.
* GCW Classic Conquest: The Geonosian and Jet Trooper Bounty Hunter are unlocalized.
* GCW Classic Conquest: The Geonosian’s sonic blaster is missing sound.
* GCW Classic Conquest: The Geonosian's Disguise Kit HUD icon is floating but it is also fixed (there are two seperate ones).
* GCW Classic Conquest: The Jet Trooper Bounty Hunter’s Jetpack doesn’t work.
* GCW Classic Conquest: Playing as the Jet Trooper Bounty Hunter, you can’t switch back from AWARD pistol to Sniper Rifle.
* GCW Classic Conquest: Playing as Jashar Koon, when you switch the primary weapon the game freezes.
* In general, King of the Hill mode is difficult and somewhat confusing (buggy also?).

Polis Massa: (No bugs found.)

Rattatak: Arena:
* There is a sunken ammo droid in the arena.
* CW Conquest crashes to the desktop after loading.
* CW Conquest/XL: The Republic Commando is missing all sound.
* CW Conquest/XL: The Clone Recon Trooper’s DC-17m Sniper Rifle is missing sound.
* CW Conquest/XL: Cin Drallig's Force Judgement is missing sound.
* GCW Conquest/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
* CW and GCW Conquest: The CP at the center of the arena glows red but it doesn’t belong to anyone/somewhat neutral.
* CW Hunt: It's just like Assault mode when it should be Hunt mode.
* CW Hunt: Playing as Jashar Koon, when you switch the primary weapon the game freezes.
* CW Hunt: Master Vyse's, Master Guru's, Master Bandu's, Master Teancum's, and Master Rends's lightsabers are not localized (jed_inf_lightsaber_*name*).
* CW Hunt: Force Judgement is not localized (com_weap_inf_force_judgement).
* CW Hero Assault hasn't been removed yet (old KotOR).
* CW Conquest/XL: Clone Troopers use Battle Droids’ voices to give/take orders.
* CW XL: Crashes with a "FATAL: Could not open MISSION\RATc_xl.lvl"
* CW and GCW Conquest/Hunt/Hero Assault/XL: On the M Key mini-map, the little arrows representing units point in the opposite direction in which the units face/move.

Rhen Var: Citadel:
* The Republic Commando's (Boss, Scorch, Sev, Fixer, and Caboose) DC-17m Anti-Armor fires a thermal detonator.
* When firing the DC-17m Anti-Armor in First Person, the game crashes to the desktop.
* Playing as the Clone Commander when you switch the primary weapon the game freezes.
* GCW all modes: IMP and ALL side uses no voice to give/take orders.
* CW Conquest/XL: The Republic Commando is missing all sound.
* CW 1-Flag CTF: Upon launching, crashes to the desktop.
* CW Hero Assault hasn't been removed yet (old KotOR).
* CW XL: All the sudden near the start of the game, the REP's CP's will transition to neutral CP's and then to CIS control. Sometimes its vice versa.
* CW XL: All the sudden near the start of the game, the ALL's CP's will transition to neutral CP's and then to IMP control. Sometimes its vice versa.
* GCW Conquest/1-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
* CW Classic Conquest crashes to the desktop after loading.
* GCW Classic Conquest: The Imperial Pilot uses the AT-ST Pilot model instead of the AT-AT Pilot model.
* GCW Classic Conquest: Rebel Marksman (Snow Outfit version)/AT-ST Pilot uses the SWBFII model instead of the SWBFI model.
* GCW Classic Conquest: The Snow Troopers are missing their kamas (Rifleman, Rocketeer, Sniper).

Rhen Var: Harbor:
* The 501st's Recon Trooper and Clone Commander (the skins) look out of place with RepSharpshooter's Patch 1.2 501st side.
* Clone Troopers (501st and Phase I only) use Battle Droids’ voices to give/take orders.
* GCW all modes excluding Classic Conquest: The Empire side uses the Alliance's voice to give orders.
* CW Conquest/2-Flag CTF/XL: The 501st Legion are on these modes instead of the Galactic Marines.
* GCW Conquest/2-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
* CW Conquest/CW 2-Flag CTF/XL: The Republic Commando is missing all sound.
* The Clone Recon Trooper’s DC-17m Sniper Rifle is missing sound.
* GCW 2-Flag CTF: It seems like the normal IMP side is being loaded in the lua rather than the Snow IMP side.
* CW Hero Assault hasn't been removed yet (old KotOR).
* Hero Assault (Assault): Load Screen calls it Space Assault in the upper right-hand corner.
* GCW XL: The Imperial side is missing the Dark Trooper unit class.
* GCW XL: The Rebel Combat Speeders (x2) do not spawn for the Alliance side.
* CW Classic Conquest crashes to the desktop after loading.
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Re: The Official Buglist thread

Post by Teancum »

Wow... it's like there hasn't been any progress in bug squishing. I'm sooooooooooo glad I'm not working on this anymore.
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Re: The Official Buglist thread

Post by AQT »

Space Bespin:
* Missing map description
* The AWARD pistol is missing sound.
* GCW 1-Flag CTF: Two A-Wings spawn for the Rebels and two TIE Interceptors spawn for the Empire; no B-Wing or TIE Defender.
* GCW Space Assault/Team Dogfight: The 'TIE Defender' is incorrectly localized as the 'Landing Craft' while the 'B-Wing' is incorrectly localized as the 'Alliance Assault Transport'.

Space Coruscant:
* CW Team Dogfight: No more Team Dogfight mode?

Space Felucia:
* CW Team Dogfight: No more Team Dogfight mode?

Space Geonosis:
* The Jedi Starfighter is missing weapon sounds.
* The Jedi Starfighter is missing HUD icons for Laser Cannons and Homing Rockets
* The Jedi Starfighter's Homing Rockets are incorrectly localized as Proton Torpedoes.
* The Geonosian Starfighter is incorrectly localized as the Tri-Droid Fighter.
* CW 1-Flag CTF: The AI's will always do a U Turn with the Geonosian Starfighter back into the hanger and crash.

Space Hoth:
* GCW Team Dogfight: No more Team Dogfight mode?

Space Kashyyyk:
* CW Team Dogfight: No more Team Dogfight mode?

Space Mustafar:
* GCW Team Dogfight: No more Team Dogfight mode?

Space Muunilinst:
* This map hasn't been removed yet/cut from the pack.

Space Mygeeto:
* CW Team Dogfight: No more Team Dogfight mode?

Space Rhen Var:
* Space Assault is missing a mode description (no TODO, mode.description.assualt).
* CW 1-Flag CTF: The frigates are in a crooked position and are almost blocking the hangar.
* CW 1-Flag CTF/Team Dogfight: Transports for both factions are not present.

Space Tatooine:
* GCW Team Dogfight: No more Team Dogfight mode?

Space Yavin:
* GCW Team Dogfight: No more Team Dogfight mode?

Tantive IV: (No bugs found.)

Tatooine: Dune Sea:
* CW and GCW: The Land Speeder is unlocalized.
* CW: STAP is missing sound.
* CW and GCW: Tusken Raider Natives are missing sound.
* GCW Conquest/XL/Classic Conquest: Tusken Raider natives are classified as Jawa/Tusken.
* CW Conquest/XL/Classic Conquest: Tusken Raider natives are classified as Tusken.
* GCW Conquest: The Pandemic AT-PT doesn't work and is not localized.
* GCW Conquest: The ALL's AT-PT's should be replaced with the Alliance AAC-1's.
* GCW: AT-ST’s/Skiff/Speeder Bikes/Land Speeders are missing sounds.
* GCW: The Skiff and Land Speeder still shoot blue bolts.
* GCW Conquest: Only 2 AT-ST's spawn when there should be 3 (replace that AT-PT!).
* GCW Conquest: Both factions have the Engineer class instead of the Pilot class.
* CW Conquest/XL: The Republic Commando is missing all sounds.
* CW and GCW XL: The score to win is 50 instead of 350. It's just like Hunt mode (with timer).
* CW and GCW Hunt: Tusken side is classified as Tusken.
* CW Hunt: Tusken Bolt Action Rifle and Cycler are missing sound.
* CW Hunt: The CIS M Key objective is [NULL].
* GCW Hunt is missing most sounds.
* GCW Hunt: Faction selection screen camera angle is messed up.
* GCW Hunt: The IMP M Key objective is [NULL].
* CW and GCW Hunt: You can't change your unit class at a CP.
* CW Hero Assault hasn't been removed yet (old KotOR).
* GCW XL: ALL and IMP are missing the Pilot unit class.
* GCW XL: AT-ST's, Speeder Bikes, AAC-1's, and Skiffs do not spawn.
* CW Classic Conquest crashes to the desktop after loading.
* GCW Classic Conquest crashes to the desktop after loading.

Utapau:
* CW Hunt: Crashes with a "FATAL: MISSION\uta1c_hunt.lvl"
* GCW Hunt: Crashes with a "FATAL: MISSION\uta1g_hunt.lvl"
* CW Order 66: Crashes with a "FATAL: MISSION\uta1c_ord66.lvl"
* CW Uber: Crashes with a "FATAL: MISSION\uta1c_uber.lvl"
* GCW Uber: Crashes with a "FATAL: MISSION\uta1g_uber.lvl"

Yavin IV:
* CW Classic Conquest crashes to the desktop after loading.
* GCW Classic Conquest: The Wookie Warrior (Stock ALL side) is being loaded rather than the Wookie Smuggler.
* GCW Classic Conquest: ALL's and IMP's Thermal Detonator HUD icon is floating.
* GCW Classic Conquest: AT-ST's (x2) do not spawn for the Empire.
* GCW Classic Conquest: Speeder Bikes do not spawn for both the Alliance and the Empire.
* CW King: CIS is missing the Droideka unit class.
* King: Is there a reason why CW King is set up like Classic Conquest (the sides) and GCW King is not?

Yavin IV: Arena:
* Desann is not localized.
* GCW: ALL's hero Kyle Katarn, upon spawning crashes the game to the desktop.
* CW Conquest/2-Flag CTF/1-Flag CTF/XL: Republic Tanks are missing sound.
* CW Conquest/2-Flag CTF/1-Flag CTF/XL: The Republic Commando is missing all sound.
* GCW Conquest/2-Flag CTF/1-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
* GCW Conquest/1-Flag CTF/XL/Classic Conquest: The Rebel Combat Speeders (x2) and the AT-ST’s (x2) do not spawn for ALL and IMP.
* GCW 2-Flag CTF/1-Flag CTF: The Rebel Combat Speeders (x1) and the AT-ST’s (x1) do not spawn for ALL and IMP.
* GCW 2-Flag CTF/possibly 1-Flag CTF/XL also: The IMP's hero is The Emperor instead of Desann.
* GCW 1-Flag CTF: The AI’s don’t spawn.
* GCW 1-Flag CTF: This mode’s settings are under Conquest (There are reinforcement counters instead of flag-scoring counters).
* GCW 1-Flag CTF: No flag is present.
* CW Hero Assault hasn't been removed yet (old KotOR).
* CW/GCW XL: There is a neutral command post (the center one) that should go to the Republic/Alliance.
* CW XL: The location of the CP’s on the mini-map/spawn map is inaccurate.
* GCW XL: The location of the CP’s on the mini-map/spawn map is big time very inaccurate.
* CW and GCW XL: The CP layout is somewhat unfair (should be symmetrical since the map is basically a box).
* CW Classic Conquest crashes to the desktop after loading.
* GCW Classic Conquest: The Imperial Pilot uses the TIE Pilot model instead of the AT-ST Pilot model.

Conquest/All modes especially Classic Conquest:
* Alderaan: The CIS should start out at the CP’s in which the Republic starts out at in the beginning of the game and visa versa.
* Bespin: Cloud City: The Alliance should start out at the CP’s in which the Empire starts out at in the beginning of the game and visa versa.
* Bespin: Platforms: The Alliance should start out at the CP’s in which the Empire starts out at in the beginning of the game and visa versa.
* Naboo: Plains: The CIS should start out at the CP’s in which the Republic starts out at in the beginning of the game and visa versa.
* Rhen Var: Citadel: The CIS/Alliance should start out at the CP’s in which the Republic/Empire starts out at in the beginning of the game and visa versa.
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Re: The Official Buglist thread

Post by FragMe! »

I've been running server manager locally on my machine and other than the Fatal's could not find level which have already been mentioned I have come across the following so far.

*the list shows at7k_1flag _con _ctf _eli but there is no at7k levels.

*at6c_ctf and at6g_ctf Kashyyyk (Islands) both crash on load (this is a real crash not a Fatal can't find)

Continuing to test the others, am down around go1 now
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Re: The Official Buglist thread

Post by Maveritchell »

Were there any bugs on Methlyn? Or has anyone checked that one out yet?
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Re: The Official Buglist thread

Post by AQT »

Didn't I send you a PM regarding the bugs I found with Methlyn along side Raxus Prime? Heck, I'll just send it again.
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Re: The Official Buglist thread

Post by Xavious »

Some bugs from the newest beta:

Space Coruscant
*No Team Dogfight in CW?
*GCW Team Dogfight crashes with a FATAL error.

Space Felucia
*GCW Team Dogfight crashes with a FATAL error.

Space Kashyyyk
*GCW Team Dogfight crashes with a FATAL error.

Yavin IV - Arena
*Desann still has the rifle user's jump animation.
*Desann has no animation for Force powers.
*Kyle Katarn still causes a CTD.
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Re: The Official Buglist thread

Post by AQT »

Global Sides:
* RepSharpshooter's improved Unofficial Patch 1.2 sides are missing/weren't included.
* The 501st's Recon Trooper (the skin) still looks out of place with RepSharpshooter's Patch 1.2 501st side (the blue should be darker).
* Playing as the Han Solo, you can’t switch back from fusion cutter to blaster pistol.
* CIS, IMP, and REP (all legions and Phase I) Recons are missing the HUD icon for Stealth.
* CIS Recon Droid (the unit) should be green.
* ALL Recon Trooper's crouch camera level is too low.
* ALL The Rebel SpecOps' Gravity Bomb uses the Time Bomb HUD icon.
* ALL The Rebel SecOps is missing the HUD icon for the Disguise Kit.
* CW Classic Conquest: CIS Assassin Droid should be red.
* CW Classic Conquest: CIS Pilot Droid's Radiation Launcher shots, when charged, explode on contact (not suppose too).
* GCW Classic Conquest: IMP Pilot's Mortar Launcher shots, when charged, explode on contact (not suppose to).

Alderaan:
* Hero Assault (Assault): Load Screen calls it Space Assault.
* Classic Conquest: Mode description is missing a period (or an exclamation mark) at the end.
* CW and GCW Classic Conquest: Heroes can use vehicles.
* CW Classic Conquest crashes to the desktop after loading.

Bespin: Cloud City:
* CW all modes are missing music.
* CW Classic Conquest crashes to the desktop after loading.
* CW and GCW Team Deathmatch: It's just like Hunt mode when it should be like Assault mode.
* CW Classic Conquest: REP DN Bolt Caster, Blaster Pistol, Blaster Rifle, Commando Pistol, and EMP Lancher are missing sound.
* CIS Wrist Blaster, Tri-Shot, Blaster Pistol, Shield Emitters, Repeating Blasters,and Radiation Launcher are missing sound.
* GCW Classic Conquest: AT-ST Pilot is present instead of the TIE Pilot.
* Hero CTF: Mode description is missing a period (or an exclamation mark) at the end.
* On the loading screen of Hero CTF, it doesn't say 'Hero CTF' on the upper-right hand corner.
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Re: The Official Buglist thread

Post by Teancum »

... and this is why I turned the pack over to Mav. :funny2: I would have just been like, whatever, the colors are wrong, etc. Deal with it. :P
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Re: The Official Buglist thread

Post by Fluffy_the_ic »

Teancum wrote:... and this is why I turned the pack over to Mav. :funny2: I would have just been like, whatever, the colors are wrong, etc. Deal with it. :P
Hah. I woulda been like that, too. And then decided, eh, screw it, I'm bored, and attempt to fix it.
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Re: The Official Buglist thread

Post by obiboba3po »

Teancum wrote:... and this is why I turned the pack over to Mav. :funny2: I would have just been like, whatever, the colors are wrong, etc. Deal with it. :P
haha good thinking tean :wink:
(this is kinda offtopic but i gotta question bout the latest version of the convo pack that is released. theres a section in alderaan hero assualt that says "there are no easter eggs here, go away" is there anything there lol?)
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Re: The Official Buglist thread

Post by Maveritchell »

obiboba3po wrote:this is kinda offtopic but i gotta question bout the latest version of the convo pack that is released. theres a section in alderaan hero assualt that says "there are no easter eggs here, go away" is there anything there lol?
That's just Schizo's easter egg.
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Re: The Official Buglist thread

Post by obiboba3po »

Maveritchell wrote:
obiboba3po wrote:this is kinda offtopic but i gotta question bout the latest version of the convo pack that is released. theres a section in alderaan hero assualt that says "there are no easter eggs here, go away" is there anything there lol?
That's just Schizo's easter egg.
oh so thats the actual egg. right. thanks mav! :)
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Re: The Official Buglist thread

Post by AlexSecura »

What a pity that Schizo`s Saleucami Map would never be added to the Pack.It would fit so great in it.besides that it is available seperate.
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Re: The Official Buglist thread

Post by AQT »

Bespin: Platfoms:
* Cloud Cars have a collision problem.
* The Imperial Landing Craft is represented by a black box on the mini map.
* The Imperial Landing Craft is missing sound.
* The Cloud Car's HUD icon for Missile Launcher is a little off/almost floating.
* CW: The Clone Recon Trooper's (146th) DC-17m Sniper Rifle's fire sound is incorrect.
* Anti-Aircraft turrets' particle cannons are not localize.
* The K-Wing, fourth position, the proton bombs don't work.
* Classic Conquest: CP’s have the symbol of the uncapturable CP rather than the faction that controls it.
* All faction's orbital strike droids are missing the HUD icon for their Oribital Strike attack.
* GCW XL: The Imperial Pilot and Rebel Pilot are not listed on the spawn screen.
* CW Classic Conquest Crashes to the desktop after loading.
* CW Classic Conquest: All starfighters are missing sound.
* CW Classic Conquest: Droid Starfighters should be brown.
* CW Classic Conquest: The Clone Trooper's EMP Grenades are too weak and go off too fast (should be like a thermal detonator in terms of damage, damage radius, and detonation time).
* GCW Classic Conquest: The Wookie Smuggler's Grenade Launcher's grenades take a while to go off. (should be like a thermal detonator).
* Classic Conquest: AA Guns aren't like the ones in BF1 (the previous version was okay, just missing sound).
* Classic Conquest: Cloud Cars are missing weaponry sounds.
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Re: The Official Buglist thread

Post by AQT »

Alderaan:
* KotOR Conquest crashes to desktop after loading sometimes.

Concord Dawn:
* GCW Conquest: The option to play, as the Hero for ALL doesn’t appear at all.

Coruscant:
* CW Order 66: Faction Selection Screen: The camera angle is pointed at something grey (possibly a wall).
* CW Order 66: No music is present.
* Order 66: Mode description is missing a period (or an exclamation mark) at the end.
* Campaign: Mode description is missing a period (or an exclamation mark) at the end.

Dagobah:
* GCW Hunt: Faction selection screen camera angle is messed up.
* GCW Hunt: No music is present.
* Holocron: Mode description is missing a period (or an exclamation mark) at the end.

Death Star:
* Stormtrooper Han and Luke are missing HUD icons for Rally.

Endar Spire:
* Is the Endar Spire sprial diving?
* The Medical Droid is not localized.
* KotOR: T3 Unit Natives are classified as [NULL] when killed.

Endor: (No bugs found.)

Felucia:
* GCW Hunt: The ALL side is missing the Bothan Spy and the Wookie Warrior.
* CW Order 66: Faction Selection Screen: The camera angle is in the water.

Geonosis:
* Uber: Mode description is missing a period (or an exclamation mark) at the end.

Geonosis: Spire:
* The Geonosian Starfighter is missing sound.
* The Republic Gunship is missing sound for the particle cannons and missiles.
* CW: The option to play, as the Hero for REP and CIS doesn’t appear at all.
* CW Classic Conquest crashes to the desktop after loading.
* CW Classic Conquest: The Republic Gunship, Geonosian Starfighter, Hailfire Droid, and Spider Walker are all missing sound.
* CW Classic Conquest: The Spider Walker's and Hailfire Droid's HUD icons for Blaster Cannon are floating.
* CW Classic Conquest: Hailfire Droid has the Blaster Cannon as a primary and a secondary weapon. It's missing the missile launchers as a primary weapon.

EDIT:

Global Sides:
* The CIS and REP (All legions and Phase 1) Recon Units' Stealth only works when you are standing still. It's very pointless since now it's in the primary weapons slot.

Haruun Kal:
* CW Classic Conquest crashes to the desktop after loading.
* CW Classic Conquest: REP IFT-X Tanks missiles are missing effects.

Hoth:
* GCW Classic Conquest: The Snow Speeder Rear Gunner position's HUD icon for laser cannon is floating.
* GCW Classic Conquest: The Snow Speeder Rear Gunner position's laser cannon doesn't work.
* GCW Classic Conquest: The AT-AT's Particle Cannon (Position 1) doesn't work.
* GCW XL: The option to play, as the Hero for IMP and ALL doesn’t appear at all.

Jabba’s Palace:
* CW and GCW Hunt: No music is present.
* CW Classic Conquest doesn't crash. Why is that so?

Kamino: (No bugs found.)

Kamino: Tipoca City:
* CW Conquest/1-Flag CTF/XL: The option to play, as the Hero for REP and CIS doesn’t appear at all.
* GCW Conquest/1-Flag CTF/XL: The option to play, as the Hero for ALL and IMP doesn’t appear at all.
* CW Classic Conquest crashes to the desktop after loading.

Kayshyyyk:
* CW XL: The option to play, as the Hero for REP and CIS doesn’t appear at all.
* GCW XL: The option to play, as the Hero for ALL and IMP doesn’t appear at all.

Kashyyyk: Docks:
* CW Conquest/2-Flag CTF/XL: The option to play, as the Hero for REP and CIS doesn’t appear at all.
* GCW Conquest/2-Flag CTF/XL: The option to play, as the Hero for ALL and IMP doesn’t appear at all.
* CW and GCW XL: A neutral CP is present (the one on the beach).
* CW Classic Conquest crashes to the desktop after loading.
* CW all modes: The CIS Spider Walker is missing weaponry sounds.
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[RDH]Zerted
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Re: The Official Buglist thread

Post by [RDH]Zerted »

AQT wrote:...Order 66: Mode description is missing a period (or an exclamation mark) at the end...
Not all of the game modes descriptions are sentences, so I didn't add any periods to any of them. The official game modes descriptions have periods, the custom game modes don't.
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Maveritchell
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Re: The Official Buglist thread

Post by Maveritchell »

All bugs in here have been fixed (if they are bugs) or ignored (if they're highly minor or unfixable). No more bugs will be taken note of. Thread...

...closed.
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