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Zero Edit problem [Solved]

Posted: Sun Oct 31, 2010 11:54 am
by Slime615
Ok, I know this is a common problem, and I was hopeing that you guys could hope. I was a modder a couple of months back, but My compuot broke. On the new computor, I have got the mod tools, but hen I try to run Zero Edit in my map data, then I get the:

zeroeditor.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

Well..... sorry is not good enouth, I need Zero Edit to make my Iradonia map, and nothing I have tried seems to work...

So in short, Why is Zero edit not working, and can something be done about it?

It is on a Windows Xp, and does have 32 bit graphics... Any help? Please?!

Re: Zero Edit problem

Posted: Sun Oct 31, 2010 5:26 pm
by 501st_commander

Re: Zero Edit problem

Posted: Mon Nov 01, 2010 3:53 am
by Slime615
Uh, This is an XP.... That thread is about Vistas, and 7s.... Any Help?

Re: Zero Edit problem

Posted: Mon Nov 01, 2010 10:05 am
by Twilight_Warrior
Did you actually TRY any of the stuff in that thread? Because it does sound eerily similar to some of the Vista/Win7 problems. And some of those fixes can still be implemented in XP...

Re: Zero Edit problem

Posted: Mon Nov 01, 2010 12:59 pm
by Slime615
I tried:
Running ZE with 3D-Analyze (FAQ)
Run in 32 colour bit
Run as admin
.NET Framework Version 1.1

In short, yes, I did.

I wondered if failure to work was because of the fact mine is a XP, when the thread is talking about Vistas?

Re: Zero Edit problem

Posted: Mon Nov 01, 2010 3:11 pm
by DarthD.U.C.K.
do you windows xp 64 or 32?

Re: Zero Edit problem

Posted: Mon Nov 01, 2010 4:31 pm
by Slime615
Uh, Dumb question, but how do I know?
It is definetly an Xp. I need not buy it personaly, (A Gift) So I am unsure... How would I know?

Re: Zero Edit problem

Posted: Mon Nov 01, 2010 5:44 pm
by 501st_commander
if you dont know how to find that, you shouldn't be modding.. :D

there are Three ways to find it.

One. If you Memory amount is 4GB higher, its 64bit

Two. Right Click My Computer, click properties.

Three. :google:

Re: Zero Edit problem

Posted: Mon Nov 01, 2010 6:22 pm
by poop
I am having the exact same problem. My test map works fine, but if I try to open the map I'm working on it crashes.

Re: Zero Edit problem

Posted: Tue Nov 02, 2010 4:16 am
by Slime615
It has 1014 RAM,
WHich is not 4 giga Bytes I beleve. So it must be a 32 bit.

Re: Zero Edit problem

Posted: Tue Nov 02, 2010 9:49 am
by poop
Try THIS. For me I deleted all of the barrier entries in the barrier .bar file because I didn't know which one was at fault, after trying several, and it WORKED!
(I planned on redoing barriers and planning anyway.)

Re: Zero Edit problem

Posted: Tue Nov 02, 2010 1:34 pm
by Slime615
i can t actualy open Zero edit. I click on the icon and i get the error message. It does not just crash, it doesn't open.

Re: Zero Edit problem

Posted: Tue Nov 02, 2010 1:51 pm
by poop
Hmm... I see. Did you make sure to check the Force SW TnL checkbox in 3danalyze?

Re: Zero Edit problem

Posted: Tue Nov 02, 2010 2:52 pm
by Slime615
AH!
I had to clcik the Run mutton... I followed the instructons, and created a batch file, but nothing happened... However, Which I messed around a bit, I managed to get it to Work!
Fixed.
Solved.
Done.
Dusted.

Thankyou guys!

Re: Zero Edit problem

Posted: Wed Nov 03, 2010 12:41 pm
by DarthD.U.C.K.
Slime615 wrote:It has 1014 RAM,
WHich is not 4 giga Bytes I beleve. So it must be a 32 bit.
offtopic info: 1024 bytes = 1 KiloByte, 1024 KiloBytes = 1 MegaByte, 1024 MegaBytes = 1 GigaByte, 1024 GigaBytes = 1 TeraByte
1024 (MB) RAM are therefore 1 GB