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Republic Commando crashes [Solved]

Posted: Thu Jun 18, 2009 8:40 pm
by Super_Clone
Ok, mind the title name, but my RepComm game crashes when i try to play it. I have found that the problem is me not having a good video card, now, to the point, is their a way to fix this without getting a new video card? (Me, being only 12, doesn't really wanna save money for that, but if I gotta, i guess I will.) IMPORTANT NOTE: It was some crap about pixel and vertex shaders

Re: Republic Commando- Operation: Zero

Posted: Thu Jun 18, 2009 11:23 pm
by AceMastermind
Try to run it with 3D-Analyze:
http://www.3dfxzone.it/dir/tools/3d_analyze/download/
Hidden/Spoiler:
Image

Re: Republic Commando- Operation: Zero

Posted: Thu Jun 18, 2009 11:58 pm
by Frisbeetarian
A quick online search shows that the requirement is pixel shader version 1.1, so if you run RC through 3DAnalyze while checking "force max. pixel shader version 1.1" it should run fine. I'm not sure if it would be better or worse to use the 1.4 check box instead.

Re: Republic Commando- Operation: 100%

Posted: Fri Jun 19, 2009 7:37 am
by Super_Clone
Frisbeetarian wrote:A quick online search shows that the requirement is pixel shader version 1.1, so if you run RC through 3DAnalyze while checking "force max. pixel shader version 1.1" it should run fine. I'm not sure if it would be better or worse to use the 1.4 check box instead.
Oh, cool!
Hidden/Spoiler:
YESSS!!!
Thanks you guys! Me=Happeh :D But, I haven't tested this yet, so please, if it doesn't work, don't lock the topic. EDIT: ARGH! No luck, ill post a pic in just a sec. EDIT: Heres the pic:
Hidden/Spoiler:
[attachment=0]3DANALYSEBOPCREPCOMMISSUE.jpg[/attachment]
It stays like that... and it might also help if i mention i have the Best of PC version of RepComm, could that affect it?
EDIT: I got the game to work without 3-D analyze! I can have all my settings on high, except the bumpmapping, which has to be on low. :D EDIT: Texture issues, so annoying.....