New falling animation questions
Posted: Thu Sep 26, 2019 7:07 pm
I'm trying to make a new falling animation but I don't quite understand some steps. Here's exactly what I'm trying to do:
Go from the stock jump animation "human_rifle_jump" or whatever, to a prone "skydiver" sort of pose. Now, like the stock falling pose, I don't need this to actually move (it isn't replacing the flail-falling anim). I'm getting confused on how to begin though, because it seems I should be starting off with the unit in the jump pose, and then animate it into the fall pose from there, for a seamless transition -- BUT, does that mean the jump pose is my 0 frame? Or is it frame 1? And also, when I rotate the unit to be proned out and horizontal, do I rotate bone_root? Should I be using the unit template beta for this, or is that mainly for those that want to rig a whole new unit model?
Hopefully this all makes sense. Unfortunately I don't have much experience with animations other than a few animated props and doors I've made, and so I'm probably not using the best language to explain my problem.
Go from the stock jump animation "human_rifle_jump" or whatever, to a prone "skydiver" sort of pose. Now, like the stock falling pose, I don't need this to actually move (it isn't replacing the flail-falling anim). I'm getting confused on how to begin though, because it seems I should be starting off with the unit in the jump pose, and then animate it into the fall pose from there, for a seamless transition -- BUT, does that mean the jump pose is my 0 frame? Or is it frame 1? And also, when I rotate the unit to be proned out and horizontal, do I rotate bone_root? Should I be using the unit template beta for this, or is that mainly for those that want to rig a whole new unit model?
Hopefully this all makes sense. Unfortunately I don't have much experience with animations other than a few animated props and doors I've made, and so I'm probably not using the best language to explain my problem.