Can't move second mesh after importing
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- Private First Class
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Can't move second mesh after importing
Okay, so, on my XSI with ZETools-based kitbash, I want to combine elements of two player models. When I import both models, they're over top each other. The strange thing is, though, when I try to move one mesh out of the way of another, it just refuses to move. I can manually type values into the "Transform" section on the right side of the screen, move it with my mouse, all that, and it just doesn't. Occasionally, some geometry on the moved mesh will protrude out of the other when I try to move it, likely because it seems it's getting moved by an incredibly miniscule amount. What should I do to fix this?
- Gogie
- Modeling Master
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Re: Can't move second mesh after importing
Sounds to me like your trying to move an object that is enveloped to a skeleton. Click your mesh and at the top of the screen go animate > envelope > remove envelope. Please not you will have to reenvelope to your skeleton after your mesh is done with modifications and freeze your transforms and operator stack prior to assigning a new envelope.mrcluster wrote:Okay, so, on my XSI with ZETools-based kitbash, I want to combine elements of two player models. When I import both models, they're over top each other. The strange thing is, though, when I try to move one mesh out of the way of another, it just refuses to move. I can manually type values into the "Transform" section on the right side of the screen, move it with my mouse, all that, and it just doesn't. Occasionally, some geometry on the moved mesh will protrude out of the other when I try to move it, likely because it seems it's getting moved by an incredibly miniscule amount. What should I do to fix this?
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- Private First Class
- Posts: 80
- Joined: Thu Sep 01, 2016 3:41 pm
- Projects :: Tatooine - Jundland Wastes
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Re: Can't move second mesh after importing
Thanks! This should help - I'm pretty sure this is the issue.Gogie wrote:Sounds to me like your trying to move an object that is enveloped to a skeleton. Click your mesh and at the top of the screen go animate > envelope > remove envelope. Please not you will have to reenvelope to your skeleton after your mesh is done with modifications and freeze your transforms and operator stack prior to assigning a new envelope.mrcluster wrote:Okay, so, on my XSI with ZETools-based kitbash, I want to combine elements of two player models. When I import both models, they're over top each other. The strange thing is, though, when I try to move one mesh out of the way of another, it just refuses to move. I can manually type values into the "Transform" section on the right side of the screen, move it with my mouse, all that, and it just doesn't. Occasionally, some geometry on the moved mesh will protrude out of the other when I try to move it, likely because it seems it's getting moved by an incredibly miniscule amount. What should I do to fix this?