[ZE] Textures not showing up in the prop
Posted: Sat Jun 08, 2019 4:23 pm
Hiya,
As aforementioned in the title, this custom prop textures appear properly in XSI (1), but after exporting the .msh and .tga to the MSH folder and creating an .odf to its respective ODF folder (2) (any_fly_seismic .msh .tga .odf), the final object in ZeroEditor is completely grey (3). I've gone through the same process with slight changes a bunch of times, and it keeps happening over and over: I import Warb_Null's .obj for a seismic tank (Import as Objects, Null as Parent), add a _lowrez and collision from the merged polymeshes to the dummyroot, apply the textures (.dds provided by him, then converted and edited to a single .tga (4) by myself) for Light, Shadow_Hull and Shadow_Plunger, etc.
What might I be doing wrong?
(1) https://imgur.com/a/JHLZYH8
(2) https://imgur.com/a/I2UUKRR
(3) https://imgur.com/a/h6T21rV
(4) https://imgur.com/a/zs9P62Z
As aforementioned in the title, this custom prop textures appear properly in XSI (1), but after exporting the .msh and .tga to the MSH folder and creating an .odf to its respective ODF folder (2) (any_fly_seismic .msh .tga .odf), the final object in ZeroEditor is completely grey (3). I've gone through the same process with slight changes a bunch of times, and it keeps happening over and over: I import Warb_Null's .obj for a seismic tank (Import as Objects, Null as Parent), add a _lowrez and collision from the merged polymeshes to the dummyroot, apply the textures (.dds provided by him, then converted and edited to a single .tga (4) by myself) for Light, Shadow_Hull and Shadow_Plunger, etc.
What might I be doing wrong?
(1) https://imgur.com/a/JHLZYH8
(2) https://imgur.com/a/I2UUKRR
(3) https://imgur.com/a/h6T21rV
(4) https://imgur.com/a/zs9P62Z