xsi curved trench help
Posted: Fri May 03, 2019 1:54 pm
I'm trying to model a 45 degree turn in a trench using xsi, but I can't find a precise, clean way to do it.
In the image I've duplicated the first piece and then rotated and manually moved it, but that just seems so sloppy and I'll have to clean it up after merging which isn't ideal. Is there a better way to do this?
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