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Lowering/changing the ambient lighting on a model?
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- giftheck
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Lowering/changing the ambient lighting on a model?
How do I alter the ambience for the lighting on a model? I've modified the Carbon Freezing Chamber for Cloud City and it's got a yellowish hue that I don't really want:
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Re: Lowering/changing the ambient lighting on a model?
The mesh probably has vertex colors. See here: http://download.autodesk.com/global/doc ... =d30e45698
- giftheck
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Re: Lowering/changing the ambient lighting on a model?
Thanks for helping out on that.
Do I need to manually paint on new vertext colours or can I 'fill' the mesh with a single colour then paint on vertex colours in places I need them? And which camera option do I use so I can see how my mesh looks with those colours?
Do I need to manually paint on new vertext colours or can I 'fill' the mesh with a single colour then paint on vertex colours in places I need them? And which camera option do I use so I can see how my mesh looks with those colours?
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- Resistance Leader
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- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
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Re: Lowering/changing the ambient lighting on a model?
If you don't want any vertex colors, you can just delete the object's Vertex_Color property from within the Explorer panel. If you still want vertex colors, you can just paint over the old ones. The method you mentioned with filling the mesh with a single color also works if you wish to start from scratch.ggctuk wrote:Do I need to manually paint on new vertext colours or can I 'fill' the mesh with a single colour then paint on vertex colours in places I need them?
The "Constant" shading mode will display only the vertex colors; I believe the "Textured Decal" shading mode also renders with vertex colors, but if not there's the "Textured" mode instead.ggctuk wrote:And which camera option do I use so I can see how my mesh looks with those colours?