The following images are from the exact same model, but with the camera moved slightly forward - exposing the overlap (look at the fin on top of the helmet)
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So I can make some more stuff like this to use as a loadscreen for ma mapMarth8880 wrote:Well hang on. Why are you converting msh to obj?
Oo I didn`t know about that, it converts along with the rigging which is great, there`s some parts that I can rig better but the lighting/overlapping poly thing is still present, and it looks worse than the .obj versionTeancum wrote:But why not just import the .msh into XSI directly? You could import the models that you need and use Crosswalk (FBX file format) to convert to other modeling and animation suites like 3DS Max and Maya.