MSH not exporting properly?
Moderator: Moderators
-
- General
- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
MSH not exporting properly?
Hey guys, so I'm looking to get the Phase 1 Clone jetpack onto a regular Phase 2 Clone Trooper, I got the addon msh onto the rep_inf_ep3trooper.msh like so:
However, whenever I try exporting the model, it only comes out to 19 kb in size, and from the looks of it, it only recognizes the addon msh (jetpack). Also, when I open the model in Hex Editor, the model's code is very short.
What should I do from here?
Hidden/Spoiler:
Hidden/Spoiler:
-
- Second Lance Corporal
- Posts: 102
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: ANF - ISM Skin Changer - BF1 Ports
- Location: Kentucky, USA
Re: MSH not exporting properly?
When you export, you need to select dummyroot and all of its children. ZETools only exports what's selected. Also, you'd have to envelope the jetpack to bone_ribcage if you want it to work ingame. There a few tutorials for this and more scattered about.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: MSH not exporting properly?
Easiest way to select everything you need is to middle click your root object
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: MSH not exporting properly?
That's actually not true with the XSI ZETools. I've always selected only the root object when exporting.Calrissian97 wrote:When you export, you need to select dummyroot and all of its children. ZETools only exports what's selected.
-
- General
- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: MSH not exporting properly?
So here's what I've done so far:
With the jetpack selected I went to Animate>Deform>Envelope>Set Envelope
I hit yes on this message box:
I go to hit right click on bone_ribcage:
Set the number of skeleton objects to 1:
I middle click on dummyroot, and export the msh:
I go to look at my msh in the MSH viewer, and this shows up:
The trooper model gets exported but the jetpack doesn't, I followed AceMastermind's instructions on the second post of this thread: http://www.gametoast.com/viewtopic.php? ... ge#p515806
Did I forget something? What else do I need to do?
With the jetpack selected I went to Animate>Deform>Envelope>Set Envelope
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Did I forget something? What else do I need to do?
-
- Second Lance Corporal
- Posts: 102
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: ANF - ISM Skin Changer - BF1 Ports
- Location: Kentucky, USA
Re: MSH not exporting properly?
Make sure the jetpack is selected before you get into the selection process for envelope, and left click ribcage before right clicking to end the selection process. Also, make sure the jetpack model is frozen (transforms) beforehand. Also, make sure it's child only to boneroot or dummyroot, and not to a bone. I've encountered bugs when you freeze the transforms and make it a child of the ribcage.
-
- General
- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: MSH not exporting properly?
So the only things the polymesh should be child to are boneroot or dummy root? I pulled up the model and I found the "Polygon Mesh" section under rep_inf_ep3trooper, sv_clonetrooper, hp_weaponsCalrissian97 wrote:Make sure the jetpack is selected before you get into the selection process for envelope, and left click ribcage before right clicking to end the selection process. Also, make sure the jetpack model is frozen (transforms) beforehand. Also, make sure it's child only to boneroot or dummyroot, and not to a bone. I've encountered bugs when you freeze the transforms and make it a child of the ribcage.
Hidden/Spoiler:
-
- Second Lance Corporal
- Posts: 102
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: ANF - ISM Skin Changer - BF1 Ports
- Location: Kentucky, USA
Re: MSH not exporting properly?
It's the only thing the jetpack + any other (enveloped) addons should be child to, yes.
-
- General
- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: MSH not exporting properly?
So I did all the steps you suggested previously, I removed "Polygon Mesh" from all sections except for bone root, and this is what I get in the MSH Viewer:
and this is what I get in game:
When I play as the trooper ingame, the game doesn't crash, but the screen goes black constantly.
Hidden/Spoiler:
Hidden/Spoiler:
-
- Second Lance Corporal
- Posts: 102
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: ANF - ISM Skin Changer - BF1 Ports
- Location: Kentucky, USA
Re: MSH not exporting properly?
Very Strange. If you're up to it, what you can do is simply merge the jetpack and player model into a single mesh, just be sure to merge all it's clusters, materials, and it's animation weights (envelope). That's the best way IMO.