Is there anything I can do to fix stretched UVs in XSI Mod Tool? I have a few parts of maps that I've ripped that stretch UVs out somewhere in the process. It comes down to two separate problems, 1) UVs stretched on the .msh file while viewing in ZeroEdit, Mod Tool, etc --- and 2) UVs fine there, but stretched in places in the game.
Any help to work on either problem is much appreciated. Screenshots available on request.
