Converting a different model type into a .msh? [Solved]
Moderator: Moderators
-
- Second Lance Corporal
- Posts: 102
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: ANF - ISM Skin Changer - BF1 Ports
- Location: Kentucky, USA
Re: Converting a different model type into a .msh?
Err, regardless of where your models came from you're going to have to rig them for this game. That includes enveloping. It's can be a tedious process but it's worth the effort!
-
- Private Recruit
- Posts: 19
- Joined: Fri Feb 16, 2018 12:19 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Converting a different model type into a .msh?
seems like im not given much of a choice. Oh well I guess its back to grinding endless hours with weight paints
-
- Private Recruit
- Posts: 21
- Joined: Fri Mar 16, 2018 6:27 pm
Re: Converting a different model type into a .msh?
Well, I finally got the model ingame! Looks a little funny, but I'll just have to fix up the weights.Calrissian97 wrote:You would have needed to freeze the mesh(es) before enveloping if it wasn't already.
I just used the tutorial from HighValorius to get a custom .msh into the game (I think the problem originally was that I selected the effs and the dummyroot too, not only the bones)
Kind of feel like the questions wouldn't have been needed if I found the tutorial, but...thanks for all of the help anyways!
-
- Private Recruit
- Posts: 19
- Joined: Fri Feb 16, 2018 12:19 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Converting a different model type into a .msh? [Solved]
lord do you have a link to this video you speak of?